Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CaliceDaMorte04
Medusa
Level 148
God Stats
7W - 11L
1,493 SR
Queue Stats
866W - 884L
1,536 Elo+
Solo
Ganesha
Ganesha
CelesDawn
Ganesha
Level 166
God Stats
6W - 4L
1,926 SR
Queue Stats
1,197W - 703L
1,539 Elo+
Solo
Ix Chel
Ix Chel
I Sarabi I
Ix Chel
Level 157
God Stats
11W - 21L
1,290 SR
Queue Stats
1,333W - 1,366L
1,573 Elo+
Solo
Neith
Neith
Ninjakiwi3000
Neith
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,411 Elo+
Solo
Team Averages
Level 131
1,542 SR
1,512 Elo+

VS

Team Averages
Level 71
1,516 SR
1,410 Elo+
Chernobog
Chernobog
BRAKODA
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 92L
1,420 Elo+
Solo
Cthulhu
Cthulhu
Crookshelf17
Cthulhu
Level 156
God Stats
4W - 1L
1,924 SR
Queue Stats
194W - 207L
1,436 Elo+
Solo
Arachne
Arachne
Drodex235
Arachne
Level 45
God Stats
0W - 2L
1,410 SR
Queue Stats
128W - 180L
1,378 Elo+
Solo
Merlin
Merlin
Musipusia
Merlin
Level 111
God Stats
6W - 12L
1,248 SR
Queue Stats
409W - 409L
1,475 Elo+
Party 1
Thor
Thor
MustaMaali
Thor
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 20L
1,341 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
19
6 / 2 / 11
11,362
812
20,976
13,414
6,499
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 2 / 8
10,583
756
11,185
11,015
5,931
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Ganesha
CelesDawn
Ganesha
18
0 / 2 / 14
10,703
765
5,080
21,844
25,996
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
I Sarabi I
Ix Chel
16
0 / 2 / 13
9,522
680
8,330
12,840
5,832
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
11 / 2 / 8
11,614
830
11,438
12,575
5,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BRAKODA
Chernobog
16
2 / 3 / 4
9,113
651
9,094
9,554
5,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Crookshelf17
Cthulhu
18
2 / 5 / 5
10,828
773
10,899
19,327
26,451
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
Drodex235
Arachne
12
0 / 6 / 3
7,769
555
3,632
11,196
6,282
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Musipusia
Merlin
17
3 / 4 / 3
9,622
687
23,858
11,057
4,974
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
3 / 5 / 4
9,371
669
10,610
11,968
5,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
23
Kills
10
10
Deaths
23
54
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
6
2
11
5.75
L
Chernobog
BRAKODA
Chernobog
2
3
4
1.33
W
6
2
8
5
W
Ganesha
CelesDawn
Ganesha
0
2
14
3.5
L
Cthulhu
Crookshelf17
Cthulhu
2
5
5
0.9
L
Arachne
Drodex235
Arachne
0
6
3
0.25
W
Ix Chel
I Sarabi I
Ix Chel
0
2
13
3.25
L
Merlin
Musipusia
Merlin
3
4
3
1.13
L
3
5
4
1
W
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,009
Damage
58,093
71,688
Taken
63,102
49,958
Mitigated
48,099
37,625
Healing
15,423
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
20,976
2,973
2,040
3,063
13,414
6,499
1,104
5,475
7,939
0
46,490
L
Chernobog
BRAKODA
Chernobog
9,094
4,074
2,029
2,311
9,554
5,295
0
1,765
7,789
0
25,341
W
11,185
5,107
1,841
1,224
11,015
5,931
3,521
6,186
4,829
0
35,380
W
Ganesha
CelesDawn
Ganesha
5,080
242
5,435
6,307
21,844
25,996
417
8,272
13,572
13,616
0
L
Cthulhu
Crookshelf17
Cthulhu
10,899
187
1,084
4,495
19,327
26,451
30
5,098
14,229
29,300
0
L
Arachne
Drodex235
Arachne
3,632
3,077
0
885
11,196
6,282
0
1,739
9,457
0
4,023
W
Ix Chel
I Sarabi I
Ix Chel
8,330
1,046
11,132
5,317
12,840
5,832
1,361
8,959
3,881
21,641
0
L
Merlin
Musipusia
Merlin
23,858
807
524
2,707
11,057
4,974
219
1,881
9,176
45,465
0
L
10,610
273
717
671
11,968
5,097
0
2,927
9,041
0
13,439
W
11,438
3,731
175
1,091
12,575
5,700
2,617
5,865
6,710
0
20,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,784
Gold Earned
46,703
187
Minions Killed
140
0
Camps Cleared
0
1,395,253
Distance Traveled
1,194,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
11,362
812
54
4
0
293,103
0
L
Chernobog
9,113
651
38
3
0
269,416
0
W
Medusa
10,583
756
61
4
0
310,894
0
W
Ganesha
10,703
765
0
0
0
279,729
0
L
Cthulhu
10,828
773
43
3
0
257,927
0
L
Arachne
7,769
555
2
0
0
233,721
0
W
Ix Chel
9,522
680
42
3
0
272,929
0
L
Merlin
9,622
687
52
4
0
233,110
0
L
Thor
9,371
669
5
0
0
200,787
0
W
Neith
11,614
830
30
2
0
238,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role