Player Matchup

Medusa
Medusa
 
Medusa
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
Ipsyc
Fenrir
Level 154
God Stats
1W - 3L
1,648 SR
Queue Stats
30W - 41L
1,490 Elo+
Party 1
Olorun
Olorun
K3RB3RO
Olorun
Level 119
God Stats
7W - 5L
1,293 SR
Queue Stats
362W - 330L
1,586 Elo+
Solo
Surtr
Surtr
Tzugulobos
Surtr
Level 85
God Stats
18W - 24L
1,513 SR
Queue Stats
283W - 264L
1,553 Elo+
Party 1
Anubis
Anubis
orionchelsea
Anubis
Level 125
God Stats
16W - 8L
1,814 SR
Queue Stats
256W - 259L
1,496 Elo+
Solo
Team Averages
Level 120
1,554 SR
1,525 Elo+

VS

Team Averages
Level 121
1,480 SR
1,449 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Martichoras
Martichoras
Banana15
Martichoras
Level 129
God Stats
0W - 2L
1,613 SR
Queue Stats
3W - 7L
1,390 Elo+
Solo
Bacchus
Bacchus
Eeee777
Bacchus
Level 32
God Stats
2W - 2L
1,741 SR
Queue Stats
8W - 8L
1,294 Elo+
Solo
Janus
Janus
RiotVikingKing
Janus
Level 162
God Stats
0W - 1L
1,312 SR
Queue Stats
114W - 123L
1,506 Elo+
Solo
Hades
Hades
Salmiakki01
Hades
Level 127
God Stats
1W - 3L
1,233 SR
Queue Stats
609W - 582L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
3 / 0 / 2
6,715
610
3,095
5,361
1,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
Ipsyc
Fenrir
10
2 / 3 / 1
6,400
582
2,419
10,155
4,016
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Olorun
K3RB3RO
Olorun
11
2 / 1 / 1
7,056
641
3,806
4,981
1,810
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Surtr
11
0 / 1 / 1
6,860
624
5,166
8,931
5,470
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
10
1 / 2 / 6
6,378
580
6,212
6,921
2,817
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
7 / 0 / 0
7,218
656
5,955
7,248
2,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Martichoras
Banana15
Martichoras
5
0 / 2 / 1
4,423
402
1,855
3,183
687
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Eeee777
Bacchus
8
0 / 4 / 2
5,063
460
1,908
7,472
5,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 1 / 4
6,265
570
3,477
4,285
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
0 / 1 / 1
5,695
518
4,599
8,118
5,244
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
15
8
Kills
7
7
Deaths
8
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
2
4
L
Ao Kuang
 
Ao Kuang
7
0
0
7
L
Martichoras
Banana15
Martichoras
0
2
1
0.25
L
Bacchus
Eeee777
Bacchus
0
4
2
0.25
W
Fenrir
Ipsyc
Fenrir
2
3
1
0.83
W
Olorun
K3RB3RO
Olorun
2
1
1
2.5
L
0
1
4
2
L
0
1
1
0.5
W
Surtr
0
1
1
0.5
W
Anubis
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,698
Damage
17,794
36,349
Taken
30,306
15,811
Mitigated
15,828
12,305
Healing
7,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,095
1,554
0
2,199
5,361
1,698
1,411
2,342
3,019
0
36,075
L
Ao Kuang
 
Ao Kuang
5,955
1,552
0
1,210
7,248
2,785
0
921
6,327
50,327
0
L
Martichoras
Banana15
Martichoras
1,855
750
0
830
3,183
687
0
1,884
1,299
0
15,310
L
Bacchus
Eeee777
Bacchus
1,908
191
0
1,541
7,472
5,733
0
4,097
3,375
6,335
0
W
Fenrir
Ipsyc
Fenrir
2,419
636
0
2,085
10,155
4,016
216
3,668
6,487
0
39,962
W
Olorun
K3RB3RO
Olorun
3,806
1,699
48
2,129
4,981
1,810
774
3,188
1,793
50,939
0
L
3,477
185
0
1,063
4,285
1,379
0
2,522
1,763
50,013
0
L
4,599
1,306
63
3,258
8,118
5,244
0
796
7,322
39,576
0
W
Surtr
5,166
2,890
0
3,265
8,931
5,470
176
4,246
4,685
1,017
48,551
W
Anubis
6,212
713
0
2,579
6,921
2,817
0
2,936
3,985
40,693
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,409
Gold Earned
28,664
358
Minions Killed
318
0
Camps Cleared
0
1,092,778
Distance Traveled
1,026,913
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,715
610
57
5
0
210,608
0
L
Ao Kuang
7,218
656
88
8
0
293,583
2
L
Martichoras
4,423
402
32
3
0
75,227
0
L
Bacchus
5,063
460
7
1
0
230,089
0
W
Fenrir
6,400
582
68
6
0
228,179
0
W
Olorun
7,056
641
88
8
0
222,464
2
L
Janus
6,265
570
109
10
0
218,901
0
L
Hades
5,695
518
82
7
0
209,113
2
W
Surtr
6,860
624
84
8
0
214,018
4
W
Anubis
6,378
580
61
6
0
217,509
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role