Player Matchup

Hera
Hera
GrantedShark
Hera
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 40L
1,377 Elo+
Party 1
Medusa
Medusa
SIL3NT J4YZ
Medusa
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,223 Elo+
Party 1
Neith
Neith
c Nemesis c
Neith
Level 127
God Stats
1W - 1L
1,599 SR
Queue Stats
10W - 16L
1,306 Elo+
Party 1
Shiva
Shiva
concusionSLAYA
Shiva
Level 17
God Stats
1W - 3L
1,496 SR
Queue Stats
107W - 120L
1,451 Elo+
Solo
Thor
Thor
phatdoink
Thor
Level 102
God Stats
19W - 14L
1,665 SR
Queue Stats
448W - 270L
1,692 Elo+
Solo
Team Averages
Level 83
1,552 SR
1,410 Elo+

VS

Team Averages
Level 110
1,502 SR
1,476 Elo+
Skadi
Skadi
 
Skadi
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
QuasiDeusMojix
Jing Wei
Level 141
God Stats
0W - 3L
1,255 SR
Queue Stats
439W - 447L
1,465 Elo+
Solo
Shiva
Shiva
Serzik
Shiva
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 33L
1,436 Elo+
Party 2
Bastet
Bastet
m0nster214121
Bastet
Level 66
God Stats
1W - 2L
1,753 SR
Queue Stats
147W - 156L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 9
7,748
861
7,519
5,212
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
14
2 / 1 / 12
8,168
908
8,530
7,025
2,883
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 1 / 7
9,070
1,008
8,379
6,353
2,928
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 8
8,051
895
5,308
12,474
13,787
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Thor
15
7 / 3 / 8
9,101
1,011
12,626
8,694
3,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
15
4 / 2 / 4
7,557
840
3,507
8,162
3,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ao Kuang
 
Ao Kuang
12
0 / 4 / 6
6,392
710
10,651
12,694
18,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
8
0 / 1 / 1
5,515
613
1,271
2,885
1,175
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shiva
Serzik
Shiva
15
3 / 4 / 3
7,141
793
9,258
12,355
14,570
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 6 / 4
6,838
760
5,131
10,139
4,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
27
17
Kills
9
9
Deaths
17
44
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
4
2
4
3
L
Ao Kuang
 
Ao Kuang
0
4
6
0.75
W
1
2
9
2.75
L
Jing Wei
0
1
1
0.5
W
Medusa
2
1
12
8
L
Shiva
Serzik
Shiva
3
4
3
1.13
W
5
1
7
8.5
W
2
2
8
3
L
2
6
4
0.67
W
Thor
7
3
8
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,362
Damage
29,818
39,758
Taken
46,235
25,274
Mitigated
41,900
16,075
Healing
9,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,507
1,332
38
588
8,162
3,821
449
2,393
5,769
0
15,104
L
Ao Kuang
 
Ao Kuang
10,651
1,549
677
3,337
12,694
18,142
198
500
12,194
13,994
178
W
7,519
556
252
705
5,212
1,828
527
877
4,154
15,624
0
L
Jing Wei
1,271
578
0
636
2,885
1,175
0
674
2,211
0
3,730
W
Medusa
8,530
3,878
1,353
2,760
7,025
2,883
4,048
1,963
4,761
0
23,961
L
Shiva
Serzik
Shiva
9,258
542
1,060
1,712
12,355
14,570
127
2,511
9,844
0
18,732
W
8,379
1,904
554
2,260
6,353
2,928
1,306
2,167
3,877
0
20,573
W
5,308
1,040
3,312
3,394
12,474
13,787
652
1,792
9,950
0
9,089
L
5,131
1,466
413
899
10,139
4,192
34
1,441
8,698
0
11,903
W
Thor
12,626
2,505
0
1,485
8,694
3,848
822
2,712
5,591
0
18,592

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,138
Gold Earned
33,443
125
Minions Killed
60
0
Camps Cleared
0
901,872
Distance Traveled
727,982
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,557
840
17
2
0
158,503
0
L
Ao Kuang
6,392
710
8
1
0
165,128
0
W
Hera
7,748
861
25
3
0
176,218
0
L
Jing Wei
5,515
613
6
1
0
56,475
0
W
Medusa
8,168
908
27
3
0
187,056
0
L
Shiva
7,141
793
12
1
0
183,584
0
W
Neith
9,070
1,008
43
5
0
168,887
0
W
Shiva
8,051
895
15
2
0
183,431
0
L
Bastet
6,838
760
17
2
0
164,292
0
W
Thor
9,101
1,011
15
2
0
186,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role