Player Matchup

Guan Yu
Guan Yu
Gold I
ForestTrump69
Guan Yu
Gold I
Level 129
God Stats
69W - 50L
1,646 SR
Queue Stats
302W - 335L
1,708 MMR
Party 1
Hou Yi
Hou Yi
Gold II
OG-QDaMerc_619
Hou Yi
Gold II
Level 98
God Stats
1W - 3L
1,387 SR
Queue Stats
53W - 52L
1,629 MMR
Party 1
Janus
Janus
Gold III
TaeNastyy
Janus
Gold III
Level 119
God Stats
8W - 16L
1,365 SR
Queue Stats
569W - 540L
1,571 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 115
1,466 SR
1,636 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,598 SR
1,530 MMR
Merlin
Merlin
Gold III
 
Merlin
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Platinum V
 
Bacchus
Platinum V
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold II
PRINCE_LeGiiT
Bastet
Gold II
Level 143
God Stats
24W - 12L
1,793 SR
Queue Stats
213W - 258L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
4 / 2 / 0
8,409
701
6,125
12,015
13,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 2 / 4
7,657
638
7,115
12,101
5,583
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Janus
TaeNastyy
Janus
11
0 / 5 / 3
7,282
607
7,107
8,000
3,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
VamanaNe ZhaAchillesAtlasAphrodite

VS

Bans
HorusAresThothCerberusPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 0 / 3
9,498
792
10,996
6,343
2,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
 
Bacchus
14
0 / 2 / 6
9,077
756
5,627
13,882
20,500
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
4 / 2 / 4
8,983
749
9,868
12,701
7,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
21
4
Kills
8
9
Deaths
4
7
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
0
3
5.5
W
Bacchus
 
Bacchus
0
2
6
1.5
L
Guan Yu
4
2
0
2
L
0
2
4
1
W
4
2
4
3
L
Janus
TaeNastyy
Janus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,347
Damage
26,491
32,116
Taken
32,926
21,890
Mitigated
30,592
4,865
Healing
11,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,996
502
0
1,152
6,343
2,755
1,600
1,293
5,050
63,181
0
W
Bacchus
 
Bacchus
5,627
515
0
5,762
13,882
20,500
282
2,508
11,374
12,737
0
L
Guan Yu
6,125
880
1,040
2,194
12,015
13,138
0
5,935
6,080
0
18,185
L
7,115
4,043
0
1,631
12,101
5,583
0
6,368
5,733
0
30,620
W
9,868
2,434
0
4,798
12,701
7,337
914
3,964
8,737
0
36,802
L
Janus
TaeNastyy
Janus
7,107
116
0
0
8,000
3,169
0
4,352
3,648
26,199
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,348
Gold Earned
27,558
130
Minions Killed
156
0
Camps Cleared
0
624,284
Distance Traveled
732,484
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,498
792
116
10
0
238,069
0
W
Bacchus
9,077
756
3
0
0
244,766
0
L
Guan Yu
8,409
701
41
3
0
242,002
1
L
Hou Yi
7,657
638
49
4
0
209,086
4
W
Bastet
8,983
749
37
3
0
249,649
0
L
Janus
7,282
607
40
3
0
173,196
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role