Player Matchup

Achilles
Achilles
Platinum III
 
Achilles
Platinum III
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Atlas
Atlas
Diamond V
MeloCries
Atlas
Diamond V
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
92W - 44L
2,205 MMR
Party 2
Aphrodite
Aphrodite
Platinum IV
ℓucy
Aphrodite
Platinum IV
Level 36
God Stats
14W - 7L
1,995 SR
Queue Stats
179W - 89L
2,068 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 79
1,665 SR
1,924 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 133
1,511 SR
1,594 MMR
Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
MEOWLLI
Medusa
Gold II
Level 127
God Stats
20W - 29L
1,428 SR
Queue Stats
179W - 211L
1,641 MMR
Party 1
Cerberus
Cerberus
Gold II
Madet17
Cerberus
Gold II
Level 129
God Stats
13W - 13L
1,606 SR
Queue Stats
179W - 211L
1,641 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
2 / 0 / 3
7,688
769
7,335
10,270
9,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
MeloCries
Atlas
12
1 / 0 / 3
7,133
713
5,956
9,966
10,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Aphrodite
ℓucy
Aphrodite
14
2 / 0 / 3
7,904
790
7,460
7,593
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
Ne ZhaHerculesAo KuangKuzenboGuan Yu

VS

Bans
SobekHou YiChironXbalanqueMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 2 / 0
6,439
644
9,630
6,707
2,381
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
MEOWLLI
Medusa
12
0 / 1 / 0
6,798
680
4,653
4,446
1,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Madet17
Cerberus
10
0 / 2 / 0
6,168
617
3,457
11,957
9,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
0
5
Kills
0
0
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
3
3.5
L
Merlin
 
Merlin
0
2
0
0
L
Medusa
MEOWLLI
Medusa
0
1
0
0
L
Cerberus
Madet17
Cerberus
0
2
0
0
W
Atlas
MeloCries
Atlas
1
0
3
2.5
W
Aphrodite
ℓucy
Aphrodite
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,751
Damage
17,740
27,829
Taken
23,110
24,365
Mitigated
13,306
12,242
Healing
5,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,335
1,435
0
1,821
10,270
9,662
313
5,370
4,703
0
23,310
L
Merlin
 
Merlin
9,630
450
0
375
6,707
2,381
0
2,518
3,553
32,404
0
L
Medusa
MEOWLLI
Medusa
4,653
1,662
0
842
4,446
1,663
0
3,088
1,161
0
22,347
L
Cerberus
Madet17
Cerberus
3,457
422
0
4,741
11,957
9,262
0
7,150
3,998
12,653
0
W
Atlas
MeloCries
Atlas
5,956
1,262
0
1,777
9,966
10,798
704
4,087
5,674
18,464
0
W
Aphrodite
ℓucy
Aphrodite
7,460
1,160
3,946
4,698
7,593
3,905
647
3,067
4,353
41,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,725
Gold Earned
19,405
140
Minions Killed
121
0
Camps Cleared
0
694,100
Distance Traveled
574,416
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,688
769
27
3
0
248,075
1
L
Merlin
6,439
644
59
6
0
186,788
0
L
Medusa
6,798
680
41
4
0
205,789
0
L
Cerberus
6,168
617
21
2
0
181,839
2
W
Atlas
7,133
713
14
1
0
230,796
0
W
Aphrodite
7,904
790
99
10
0
215,229
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role