Player Matchup

Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Circabear
Sobek
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
79W - 70L
1,537 Elo+
Party 1
Ix Chel
Ix Chel
DarkerThanBLACKS
Ix Chel
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 43L
1,566 Elo+
Party 1
Pele
Pele
JokaBoiDrey
Pele
Level 63
God Stats
1W - 1L
1,282 SR
Queue Stats
291W - 281L
1,488 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
Level 147
God Stats
19W - 17L
1,169 SR
Queue Stats
483W - 454L
1,490 Elo+
Solo
Team Averages
Level 100
1,390 SR
1,516 Elo+

VS

Team Averages
Level 68
1,413 SR
1,396 Elo+
Discordia
Discordia
Cevian
Discordia
Level 107
God Stats
53W - 32L
1,624 SR
Queue Stats
914W - 909L
1,480 Elo+
Solo
Mercury
Mercury
Currupt3d
Mercury
Level 113
God Stats
3W - 7L
1,283 SR
Queue Stats
16W - 16L
1,487 Elo+
Party 2
Sylvanus
Sylvanus
SeniorPuggles
Sylvanus
Level 68
God Stats
4W - 12L
1,337 SR
Queue Stats
134W - 138L
1,445 Elo+
Solo
Shiva
Shiva
SlimySlickRick
Shiva
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,101 Elo+
Party 2
Vulcan
Vulcan
jfling68
Vulcan
Level 48
God Stats
3W - 6L
1,323 SR
Queue Stats
378W - 373L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
13
5 / 5 / 0
8,506
654
7,597
13,050
6,515
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
Circabear
Sobek
10
1 / 0 / 3
6,440
495
3,000
9,667
6,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 1
6,926
533
3,585
7,110
2,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

11
1 / 1 / 2
6,761
520
3,438
9,280
3,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ah Muzen Cab
PipeSabe
Ah Muzen Cab
11
2 / 0 / 5
6,819
525
6,737
7,414
2,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Cevian
Discordia
9
0 / 1 / 0
5,134
395
4,894
7,000
4,717
Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Currupt3d
Mercury
11
1 / 2 / 1
6,449
496
3,833
8,797
2,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
SeniorPuggles
Sylvanus
10
1 / 4 / 0
5,528
425
2,897
9,445
6,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 2 / 3
6,223
479
2,325
8,489
4,986
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vulcan
jfling68
Vulcan
14
5 / 1 / 1
8,003
616
9,101
6,033
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
13
9
Kills
8
8
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
5
0
1
L
Discordia
Cevian
Discordia
0
1
0
0
W
Sobek
Circabear
Sobek
1
0
3
2.5
L
Mercury
Currupt3d
Mercury
1
2
1
0.75
W
0
2
1
0.25
W
1
1
2
2
W
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
2
0
5
4.5
L
Sylvanus
SeniorPuggles
Sylvanus
1
4
0
0.25
L
1
2
3
1.25
L
Vulcan
jfling68
Vulcan
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,357
Damage
23,050
46,521
Taken
39,764
22,226
Mitigated
22,039
16,507
Healing
4,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,597
906
0
6,573
13,050
6,515
1,638
4,007
9,043
59,120
0
L
Discordia
Cevian
Discordia
4,894
653
0
1,718
7,000
4,717
0
2,639
4,361
23,833
0
W
Sobek
Circabear
Sobek
3,000
477
1,294
3,839
9,667
6,908
28
3,152
6,515
15,246
0
L
Mercury
Currupt3d
Mercury
3,833
2,093
0
125
8,797
2,950
0
1,590
7,207
0
46,004
W
3,585
160
286
1,812
7,110
2,585
972
3,635
3,475
49,409
0
W
3,438
838
0
1,642
9,280
3,342
67
2,609
6,671
0
50,428
W
Ah Muzen Cab
PipeSabe
Ah Muzen Cab
6,737
3,344
0
1,061
7,414
2,876
1,227
3,378
4,036
0
51,926
L
Sylvanus
SeniorPuggles
Sylvanus
2,897
1,033
292
982
9,445
6,996
280
3,149
6,296
18,216
5,669
L
2,325
701
0
283
8,489
4,986
0
3,918
4,571
85
28,394
L
Vulcan
jfling68
Vulcan
9,101
1,224
0
1,000
6,033
2,390
666
2,886
3,147
67,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,452
Gold Earned
31,337
394
Minions Killed
304
0
Camps Cleared
0
1,211,886
Distance Traveled
1,228,882
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,506
654
98
8
0
180,894
0
L
Discordia
5,134
395
31
2
0
225,174
8
W
Sobek
6,440
495
22
2
0
269,829
5
L
Mercury
6,449
496
81
6
0
331,626
0
W
Ix Chel
6,926
533
90
7
0
227,447
0
W
Pele
6,761
520
95
7
0
298,084
6
W
Ah Muzen Cab
6,819
525
89
7
0
235,632
2
L
Sylvanus
5,528
425
48
4
0
228,902
0
L
Shiva
6,223
479
37
3
0
176,179
2
L
Vulcan
8,003
616
107
8
0
267,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role