Player Matchup

Fenrir
Fenrir
AsesinoBueno
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 48L
1,312 Elo+
Party 1
Artio
Artio
BigJaydo556
Artio
Level 83
God Stats
3W - 5L
1,199 SR
Queue Stats
77W - 83L
1,297 Elo+
Party 1
Baron Samedi
Baron Samedi
Boy-D-Tail
Baron Samedi
Level 127
God Stats
27W - 29L
1,522 SR
Queue Stats
427W - 477L
1,409 Elo+
Solo
Team Averages
Level 105
1,407 SR
1,339 Elo+

VS

Team Averages
Level 91
1,557 SR
1,374 Elo+
Surtr
Surtr
GrudgingTiger80
Surtr
Level 105
God Stats
17W - 17L
1,441 SR
Queue Stats
135W - 163L
1,345 Elo+
Party 2
Anubis
Anubis
starwars1977909
Anubis
Level 128
God Stats
7W - 5L
1,506 SR
Queue Stats
210W - 224L
1,411 Elo+
Party 2
Anhur
Anhur
xXHadesxX1
Anhur
Level 40
God Stats
2W - 2L
1,723 SR
Queue Stats
138W - 162L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
4 / 4 / 3
8,530
775
7,487
10,602
4,552
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

12
1 / 2 / 5
7,425
675
3,896
13,776
10,651
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Boy-D-Tail
Baron Samedi
13
3 / 3 / 2
8,190
745
8,898
9,183
4,999
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 4
8,592
781
10,657
12,055
11,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 3 / 6
8,924
811
9,218
8,067
3,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
14
3 / 2 / 3
8,731
794
8,636
7,715
3,073
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
8
Kills
9
9
Deaths
8
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
4
4
3
1.38
W
1
2
5
1.75
W
Baron Samedi
Boy-D-Tail
Baron Samedi
3
3
2
1.33
L
4
3
4
2
L
2
3
6
1.67
L
Anhur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,281
Damage
28,511
33,561
Taken
27,837
20,202
Mitigated
18,836
8,282
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,487
1,356
0
2,348
10,602
4,552
0
3,263
7,204
0
17,590
W
3,896
62
875
1,809
13,776
10,651
0
3,623
10,006
9,932
0
W
Baron Samedi
Boy-D-Tail
Baron Samedi
8,898
875
1,868
1,382
9,183
4,999
0
3,608
5,469
35,311
0
L
10,657
3,987
476
1,196
12,055
11,786
63
6,452
5,603
3,563
15,329
L
9,218
408
0
881
8,067
3,977
192
3,330
4,737
39,488
0
L
Anhur
8,636
4,976
0
1,916
7,715
3,073
530
3,087
4,628
0
35,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,145
Gold Earned
26,247
100
Minions Killed
145
0
Camps Cleared
0
623,909
Distance Traveled
597,756
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,530
775
23
2
0
219,553
0
W
Artio
7,425
675
10
1
0
237,866
0
W
Baron Samedi
8,190
745
67
6
0
166,490
4
L
Surtr
8,592
781
16
1
0
213,321
0
L
Anubis
8,924
811
70
6
0
181,697
0
L
Anhur
8,731
794
59
5
0
202,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role