Player Matchup

Chang'e
Chang'e
Blinks18
Chang'e
Level 45
God Stats
8W - 3L
1,630 SR
Queue Stats
126W - 131L
1,478 Elo+
Party 2
Hercules
Hercules
CivilianNote
Hercules
Level 45
God Stats
24W - 28L
1,508 SR
Queue Stats
146W - 158L
1,468 Elo+
Party 2
Surtr
Surtr
muttbutt1999
Surtr
Level 44
God Stats
30W - 24L
1,682 SR
Queue Stats
182W - 192L
1,496 Elo+
Party 2
Team Averages
Level 45
1,607 SR
1,481 Elo+

VS

Team Averages
Level 60
1,616 SR
1,535 Elo+
Anhur
Anhur
CombatMedals
Anhur
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
ShocksStun
Cthulhu
Level 22
God Stats
3W - 2L
1,849 SR
Queue Stats
12W - 14L
1,535 Elo+
Party 1
Janus
Janus
WhyYouSoCampy
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 13L
1,535 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blinks18
Chang'e
16
2 / 4 / 11
11,191
699
11,302
21,453
10,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hercules
CivilianNote
Hercules
19
10 / 1 / 7
12,964
810
19,341
22,936
18,895
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 3 / 12
12,173
761
17,251
21,926
15,909
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 6 / 2
10,670
667
17,996
16,667
9,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
ShocksStun
Cthulhu
16
2 / 3 / 5
11,134
696
15,853
22,283
30,063
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 9 / 2
10,476
655
16,861
15,154
8,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
18
Kills
7
8
Deaths
18
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Blinks18
Chang'e
2
4
11
1.88
W
Hercules
CivilianNote
Hercules
10
1
7
13.5
L
2
6
2
0.5
L
Cthulhu
ShocksStun
Cthulhu
2
3
5
1.5
L
3
9
2
0.44
W
6
3
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,894
Damage
50,710
66,315
Taken
54,104
45,759
Mitigated
48,261
40,866
Healing
10,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Blinks18
Chang'e
11,302
1,071
10,667
11,909
21,453
10,955
1,367
10,223
10,703
48,755
0
W
Hercules
CivilianNote
Hercules
19,341
8,230
293
10,236
22,936
18,895
253
9,590
12,676
0
58,800
L
17,996
8,829
0
2,405
16,667
9,465
30
4,325
12,342
0
58,452
L
Cthulhu
ShocksStun
Cthulhu
15,853
550
341
6,221
22,283
30,063
27
4,806
17,477
41,872
0
L
16,861
795
85
1,263
15,154
8,733
0
2,559
12,595
41,016
0
W
17,251
10,307
572
7,189
21,926
15,909
1,204
11,377
9,872
365
52,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,328
Gold Earned
32,280
192
Minions Killed
189
0
Camps Cleared
0
895,522
Distance Traveled
854,957
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,191
699
52
3
0
284,039
1
W
Hercules
12,964
810
88
6
0
334,365
0
L
Anhur
10,670
667
70
4
0
263,840
1
L
Cthulhu
11,134
696
50
3
0
339,279
0
L
Janus
10,476
655
69
4
0
251,838
0
W
Surtr
12,173
761
52
3
0
277,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role