Player Matchup

Bastet
Bastet
Doodoobutter11
Bastet
Level 101
God Stats
0W - 1L
1,885 SR
Queue Stats
28W - 28L
1,470 Elo+
Party 1
Achilles
Achilles
LoAD1NGGoDMoDE3
Achilles
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,473 Elo+
Party 1
Discordia
Discordia
SlamminJaminG
Discordia
Level 89
God Stats
0W - 1L
1,390 SR
Queue Stats
28W - 28L
1,470 Elo+
Party 1
Chang'e
Chang'e
TheSpawnOfHades
Chang'e
Level 128
God Stats
6W - 5L
1,500 SR
Queue Stats
488W - 478L
1,419 Elo+
Solo
Jing Wei
Jing Wei
YahBoyJones
Jing Wei
Level 84
God Stats
6W - 5L
1,629 SR
Queue Stats
50W - 32L
1,511 Elo+
Solo
Team Averages
Level 98
1,581 SR
1,468 Elo+

VS

Team Averages
Level 98
1,508 SR
1,416 Elo+
Mercury
Mercury
CloakingCow4082
Mercury
Level 129
God Stats
26W - 19L
1,602 SR
Queue Stats
918W - 880L
1,500 Elo+
Solo
Anubis
Anubis
J_R_D_M_080899
Anubis
Level 56
God Stats
27W - 22L
1,510 SR
Queue Stats
133W - 159L
1,373 Elo+
Party 3
Surtr
Surtr
MR MESEEKS8332
Surtr
Level 158
God Stats
44W - 38L
1,500 SR
Queue Stats
767W - 819L
1,427 Elo+
Party 2
Khepri
Khepri
Nifflebottom
Khepri
Level 98
God Stats
2W - 1L
1,285 SR
Queue Stats
116W - 115L
1,431 Elo+
Party 2
Medusa
Medusa
iJ4CKET3D
Medusa
Level 49
God Stats
9W - 3L
1,645 SR
Queue Stats
67W - 80L
1,350 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 3
7,722
515
9,762
15,931
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
12
0 / 4 / 0
6,669
445
4,742
10,632
8,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Discordia
SlamminJaminG
Discordia
13
2 / 3 / 5
8,200
547
9,682
6,532
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
3,189
213
0
0
0
Jing Wei
YahBoyJones
Jing Wei
13
1 / 2 / 0
8,162
544
6,217
12,037
4,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
9,033
602
5,207
9,388
3,732
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
5 / 4 / 3
8,776
585
6,481
11,544
5,607
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
3 / 0 / 1
8,698
580
6,553
8,627
8,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
10
0 / 2 / 4
6,891
459
1,449
10,746
8,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
iJ4CKET3D
Medusa
14
1 / 2 / 0
8,043
536
9,404
10,169
4,374
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
25
7
Kills
14
14
Deaths
8
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
L
4
5
3
1.1
W
5
4
3
1.63
L
Achilles
0
4
0
0
W
3
0
1
3.5
W
Khepri
0
2
4
1
L
Discordia
SlamminJaminG
Discordia
2
3
5
1.5
L
0
0
0
0
L
Jing Wei
YahBoyJones
Jing Wei
1
2
0
0.5
W
Medusa
iJ4CKET3D
Medusa
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,403
Damage
29,094
45,132
Taken
50,474
20,236
Mitigated
30,304
8,992
Healing
16,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,207
2,126
0
970
9,388
3,732
120
2,009
7,379
0
77,824
L
9,762
2,860
0
2,094
15,931
5,269
0
5,187
10,744
0
47,629
W
6,481
416
220
5,529
11,544
5,607
679
4,262
7,282
68,977
0
L
Achilles
4,742
1,356
0
2,808
10,632
8,218
0
175
9,536
0
39,752
W
6,553
1,811
0
2,913
8,627
8,205
128
0
7,805
1,108
55,400
W
Khepri
1,449
115
0
1,661
10,746
8,386
99
2,999
7,747
15,079
0
L
Discordia
SlamminJaminG
Discordia
9,682
620
0
912
6,532
2,331
0
2,187
4,345
56,232
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Jing Wei
YahBoyJones
Jing Wei
6,217
4,819
0
3,178
12,037
4,418
640
556
11,481
0
63,688
W
Medusa
iJ4CKET3D
Medusa
9,404
4,469
0
4,947
10,169
4,374
1,995
412
9,757
0
67,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,942
Gold Earned
41,441
337
Minions Killed
453
0
Camps Cleared
0
1,164,096
Distance Traveled
1,488,081
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,033
602
122
8
0
377,290
0
L
Bastet
7,722
515
66
4
0
318,790
0
W
Anubis
8,776
585
119
8
0
263,057
1
L
Achilles
6,669
445
60
4
0
274,291
0
W
Surtr
8,698
580
99
7
0
283,045
0
W
Khepri
6,891
459
14
1
0
311,329
3
L
Discordia
8,200
547
105
7
0
291,873
0
L
Chang'e
3,189
213
0
0
0
0
0
L
Jing Wei
8,162
544
106
7
0
279,142
0
W
Medusa
8,043
536
99
7
0
253,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role