Player Matchup

Tyr
Tyr
CptBloodPrincess
Tyr
Level 151
God Stats
14W - 10L
1,230 SR
Queue Stats
318W - 309L
1,504 Elo+
Solo
Discordia
Discordia
Devilenx
Discordia
Level 26
God Stats
10W - 9L
1,585 SR
Queue Stats
10W - 10L
1,534 Elo+
Party 1
Arachne
Arachne
Nomercey99
Arachne
Level 48
God Stats
4W - 1L
1,676 SR
Queue Stats
43W - 44L
1,489 Elo+
Party 1
Bacchus
Bacchus
Rabooski
Bacchus
Level 23
God Stats
4W - 5L
1,486 SR
Queue Stats
4W - 5L
1,427 Elo+
Party 1
Apollo
Apollo
Ragearms
Apollo
Level 29
God Stats
8W - 7L
1,482 SR
Queue Stats
24W - 29L
1,465 Elo+
Party 1
Team Averages
Level 55
1,492 SR
1,484 Elo+

VS

Team Averages
Level 111
1,518 SR
1,466 Elo+
Cupid
Cupid
Boldpresence333
Cupid
Level 119
God Stats
5W - 5L
1,500 SR
Queue Stats
417W - 396L
1,483 Elo+
Solo
Arachne
Arachne
DarkGrimKhaos
Arachne
Level 109
God Stats
105W - 82L
1,418 SR
Queue Stats
177W - 175L
1,400 Elo+
Solo
Bacchus
Bacchus
Hitmanhillyer09
Bacchus
Level 120
God Stats
29W - 23L
1,539 SR
Queue Stats
101W - 81L
1,495 Elo+
Solo
Mulan
Mulan
Rowonoa
Mulan
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,428 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
tinysack816
Morgan Le Fay
Level 107
God Stats
322W - 226L
1,635 SR
Queue Stats
568W - 517L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,909
594
7,237
12,424
9,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Discordia
Devilenx
Discordia
13
3 / 3 / 6
8,389
559
11,216
7,057
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
Nomercey99
Arachne
14
5 / 1 / 3
8,731
582
7,770
13,832
5,935
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Rabooski
Bacchus
12
2 / 1 / 3
6,876
458
4,823
9,521
10,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
Ragearms
Apollo
13
3 / 4 / 3
7,975
532
6,329
12,079
4,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
7,903
527
9,023
9,040
3,650
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
13
2 / 2 / 1
7,602
507
3,724
13,494
5,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 2 / 4
7,705
514
5,279
11,502
13,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
Rowonoa
Mulan
11
1 / 2 / 0
7,061
471
6,669
9,410
7,489
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
tinysack816
Morgan Le Fay
13
2 / 4 / 2
7,777
518
8,270
9,856
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
14
Kills
9
10
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
1
1
2
2
L
Arachne
2
2
1
1.25
W
Discordia
Devilenx
Discordia
3
3
6
2
L
3
2
4
2.5
W
Arachne
Nomercey99
Arachne
5
1
3
6.5
W
Bacchus
Rabooski
Bacchus
2
1
3
3.5
W
Apollo
Ragearms
Apollo
3
4
3
1.13
L
Mulan
Rowonoa
Mulan
1
2
0
0.5
L
Morgan Le Fay
tinysack816
Morgan Le Fay
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,375
Damage
32,965
54,913
Taken
53,302
33,454
Mitigated
33,943
11,112
Healing
12,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,023
5,485
162
1,946
9,040
3,650
468
1,641
7,102
0
59,186
W
7,237
776
0
2,443
12,424
9,510
497
1,037
10,628
0
70,705
L
Arachne
3,724
2,548
0
2,084
13,494
5,641
0
2,738
10,425
0
46,893
W
Discordia
Devilenx
Discordia
11,216
306
0
451
7,057
2,884
0
3,743
3,314
46,253
0
L
5,279
293
0
2,936
11,502
13,479
0
3,141
7,953
25,836
0
W
Arachne
Nomercey99
Arachne
7,770
6,390
0
2,285
13,832
5,935
1,801
4,490
9,342
0
70,760
W
Bacchus
Rabooski
Bacchus
4,823
997
0
2,519
9,521
10,150
720
2,227
7,294
13,530
0
W
Apollo
Ragearms
Apollo
6,329
4,128
0
3,414
12,079
4,975
2,659
2,052
10,027
0
50,582
L
Mulan
Rowonoa
Mulan
6,669
1,199
0
3,080
9,410
7,489
0
1,195
8,131
0
41,249
L
Morgan Le Fay
tinysack816
Morgan Le Fay
8,270
244
0
2,167
9,856
3,684
495
5,685
3,652
60,975
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
38,048
402
Minions Killed
396
0
Camps Cleared
0
1,593,698
Distance Traveled
1,458,390
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,903
527
107
7
0
279,819
0
W
Tyr
8,909
594
119
8
0
341,697
1
L
Arachne
7,602
507
77
5
0
334,128
0
W
Discordia
8,389
559
73
5
0
319,934
0
L
Bacchus
7,705
514
41
3
0
318,350
6
W
Arachne
8,731
582
109
7
0
356,394
0
W
Bacchus
6,876
458
24
2
0
289,812
0
W
Apollo
7,975
532
77
5
0
285,861
0
L
Mulan
7,061
471
71
5
0
219,133
0
L
Morgan Le Fay
7,777
518
100
7
0
306,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role