Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
CIickAltF4
Thoth
Level 125
God Stats
3W - 4L
1,504 SR
Queue Stats
251W - 250L
1,486 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Gutmaster9419
Cu Chulainn
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,100 Elo+
Solo
Ymir
Ymir
ICKKCK 32
Ymir
Level 117
God Stats
2W - 3L
1,301 SR
Queue Stats
88W - 91L
1,457 Elo+
Party 2
Ratatoskr
Ratatoskr
Pv_Aguillon16
Ratatoskr
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 5L
1,326 Elo+
Party 2
Team Averages
Level 79
1,461 SR
1,374 Elo+

VS

Team Averages
Level 90
1,488 SR
1,468 Elo+
Nike
Nike
 
Nike
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
ItemSmith
Kukulkan
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 46L
1,438 Elo+
Party 1
Artio
Artio
STALF-1
Artio
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
295W - 320L
1,417 Elo+
Solo
Ne Zha
Ne Zha
xRoscojefferyX
Ne Zha
Level 126
God Stats
11W - 7L
1,439 SR
Queue Stats
577W - 577L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
14
2 / 6 / 4
7,796
780
10,043
11,895
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thoth
15
5 / 3 / 4
8,803
880
11,364
8,430
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
Gutmaster9419
Cu Chulainn
9
0 / 4 / 2
6,074
607
1,849
7,503
5,205
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ymir
16
1 / 3 / 5
8,471
847
4,600
21,883
16,826
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
Pv_Aguillon16
Ratatoskr
11
1 / 7 / 4
6,822
682
4,483
12,470
10,600
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
15
7 / 3 / 13
9,207
921
10,463
13,243
9,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sol
 
Sol
15
3 / 2 / 10
8,555
856
10,686
7,969
2,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kukulkan
ItemSmith
Kukulkan
16
5 / 1 / 7
9,012
901
10,833
6,237
2,644
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artio
STALF-1
Artio
13
1 / 3 / 16
8,557
856
3,203
11,405
13,858
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate

Breastplate

+20
Physical Protection

17
6 / 3 / 16
9,853
985
17,461
10,887
8,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
84
9
Kills
22
23
Deaths
12
19
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
 
Ix Chel
2
6
4
0.67
W
Nike
 
Nike
7
3
13
4.5
W
Sol
 
Sol
3
2
10
4
L
Thoth
5
3
4
2.33
L
Cu Chulainn
Gutmaster9419
Cu Chulainn
0
4
2
0.25
L
Ymir
1
3
5
1.17
W
Kukulkan
ItemSmith
Kukulkan
5
1
7
8.5
L
Ratatoskr
Pv_Aguillon16
Ratatoskr
1
7
4
0.43
W
Artio
STALF-1
Artio
1
3
16
3
W
6
3
16
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,339
Damage
52,646
62,181
Taken
49,741
41,115
Mitigated
37,528
19,169
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
 
Ix Chel
10,043
1,276
1,716
2,269
11,895
5,152
653
3,613
8,149
20,042
0
W
Nike
 
Nike
10,463
1,838
464
1,099
13,243
9,737
2,221
7,043
5,777
0
15,287
W
Sol
 
Sol
10,686
1,889
817
3,743
7,969
2,691
1,747
4,701
3,227
22,643
0
L
Thoth
11,364
646
1,122
2,105
8,430
3,332
0
2,436
5,908
21,922
0
L
Cu Chulainn
Gutmaster9419
Cu Chulainn
1,849
304
184
301
7,503
5,205
148
3,913
3,514
0
3,615
L
Ymir
4,600
582
2,238
8,064
21,883
16,826
176
10,517
10,823
16,422
0
W
Kukulkan
ItemSmith
Kukulkan
10,833
426
630
1,658
6,237
2,644
1,039
3,670
2,394
20,976
0
L
Ratatoskr
Pv_Aguillon16
Ratatoskr
4,483
624
63
1,107
12,470
10,600
0
3,719
8,522
0
5,774
W
Artio
STALF-1
Artio
3,203
428
2,064
2,503
11,405
13,858
631
5,696
5,505
5,798
524
W
17,461
3,269
743
1,815
10,887
8,598
1,710
4,897
5,893
0
33,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,966
Gold Earned
45,184
86
Minions Killed
102
0
Camps Cleared
0
845,730
Distance Traveled
1,024,738
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
7,796
780
21
2
0
183,150
0
W
Nike
9,207
921
13
1
0
186,206
0
W
Sol
8,555
856
40
4
0
177,163
0
L
Thoth
8,803
880
27
3
0
192,275
0
L
Cu Chulainn
6,074
607
8
1
0
105,851
0
L
Ymir
8,471
847
27
3
0
190,720
0
W
Kukulkan
9,012
901
25
3
0
227,231
0
L
Ratatoskr
6,822
682
3
0
0
173,734
0
W
Artio
8,557
856
5
1
0
203,805
2
W
Ne Zha
9,853
985
19
2
0
230,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role