Player Matchup

Bakasura
Bakasura
BIGBOI666111
Bakasura
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 33L
1,522 Elo+
Party 2
Zeus
Zeus
TurtleAzure
Zeus
Level 29
God Stats
9W - 6L
1,656 SR
Queue Stats
22W - 22L
1,541 Elo+
Party 2
Sobek
Sobek
XDpinn99
Sobek
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,544 Elo+
Party 4
Ullr
Ullr
killer-hit-em69
Ullr
Level 125
God Stats
13W - 5L
1,631 SR
Queue Stats
45W - 34L
1,544 Elo+
Party 4
Nemesis
Nemesis
slayyyniac
Nemesis
Level 156
God Stats
7W - 6L
1,288 SR
Queue Stats
396W - 348L
1,585 Elo+
Solo
Team Averages
Level 98
1,515 SR
1,547 Elo+

VS

Team Averages
Level 130
1,624 SR
1,459 Elo+
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
ChirrWangen
Merlin
Level 182
God Stats
0W - 1L
1,562 SR
Queue Stats
78W - 88L
1,408 Elo+
Party 1
Aphrodite
Aphrodite
Pachi Berg
Aphrodite
Level 145
God Stats
2W - 1L
1,766 SR
Queue Stats
37W - 47L
1,387 Elo+
Party 3
Vamana
Vamana
Pachi Goku8
Vamana
Level 133
God Stats
0W - 1L
1,727 SR
Queue Stats
155W - 149L
1,557 Elo+
Party 3
Fenrir
Fenrir
jamesdabomb154
Fenrir
Level 88
God Stats
1W - 2L
1,565 SR
Queue Stats
77W - 80L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BIGBOI666111
Bakasura
12
2 / 3 / 1
7,131
648
5,029
10,457
4,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

11
0 / 1 / 5
6,578
598
4,694
5,846
2,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
XDpinn99
Sobek
9
0 / 1 / 6
5,874
534
3,785
7,952
6,181
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 2 / 4
5,689
517
4,572
8,166
3,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nemesis
slayyyniac
Nemesis
13
16 / 2 / 0
8,419
765
12,078
7,016
3,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 0
5,889
535
5,256
5,394
2,222
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
9
0 / 6 / 2
5,543
504
3,271
6,909
2,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Pachi Berg
Aphrodite
10
2 / 6 / 3
6,350
577
3,663
12,565
8,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vamana
11
2 / 2 / 1
6,613
601
5,547
8,102
4,385
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

10
2 / 5 / 0
5,724
520
3,474
13,620
6,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
19
Kills
9
9
Deaths
19
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
0
3
W
Bakasura
BIGBOI666111
Bakasura
2
3
1
0.83
L
Merlin
0
6
2
0.17
L
Aphrodite
Pachi Berg
Aphrodite
2
6
3
0.58
L
Vamana
2
2
1
1.25
W
0
1
5
2.5
W
Sobek
XDpinn99
Sobek
0
1
6
3
L
2
5
0
0.4
W
1
2
4
1.5
W
Nemesis
slayyyniac
Nemesis
16
2
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,158
Damage
21,211
39,437
Taken
46,590
19,043
Mitigated
24,027
15,296
Healing
10,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,256
2,312
0
2,386
5,394
2,222
0
1,146
4,248
0
41,437
W
Bakasura
BIGBOI666111
Bakasura
5,029
3,817
0
5,528
10,457
4,689
0
0
10,457
0
42,212
L
Merlin
3,271
93
0
464
6,909
2,329
0
2,935
3,738
37,887
0
L
Aphrodite
Pachi Berg
Aphrodite
3,663
534
2,316
3,049
12,565
8,977
0
2,189
10,350
13,658
0
L
Vamana
5,547
2,115
0
1,212
8,102
4,385
141
0
7,361
0
50,187
W
4,694
439
0
1,425
5,846
2,104
201
3,265
2,581
48,124
0
W
Sobek
XDpinn99
Sobek
3,785
366
1,205
4,066
7,952
6,181
0
1,406
6,546
17,898
0
L
3,474
1,796
0
1,557
13,620
6,114
0
1,851
11,591
0
36,091
W
4,572
2,813
0
2,704
8,166
3,052
50
1,278
6,888
0
41,394
W
Nemesis
slayyyniac
Nemesis
12,078
7,433
0
368
7,016
3,017
0
985
6,031
0
51,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,691
Gold Earned
30,119
369
Minions Killed
314
0
Camps Cleared
0
1,090,756
Distance Traveled
1,055,115
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,889
535
66
6
0
216,228
0
W
Bakasura
7,131
648
113
10
0
225,421
0
L
Merlin
5,543
504
73
7
0
194,912
0
L
Aphrodite
6,350
577
19
2
0
212,211
3
L
Vamana
6,613
601
95
9
0
226,156
0
W
Zeus
6,578
598
99
9
0
200,606
0
W
Sobek
5,874
534
23
2
0
216,612
0
L
Fenrir
5,724
520
61
6
0
205,608
1
W
Ullr
5,689
517
65
6
0
196,989
0
W
Nemesis
8,419
765
69
6
0
251,128
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role