Player Matchup

Guan Yu
Guan Yu
Hitmanhillyer09
Guan Yu
Level 120
God Stats
2W - 2L
1,190 SR
Queue Stats
101W - 81L
1,509 Elo+
Party 3
Janus
Janus
iiAmSonic
Janus
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 28L
1,626 Elo+
Party 1
Mercury
Mercury
lEenKnaMl
Mercury
Level 60
God Stats
5W - 2L
1,909 SR
Queue Stats
266W - 223L
1,679 Elo+
Party 1
Hercules
Hercules
thenooche
Hercules
Level 109
God Stats
6W - 8L
1,413 SR
Queue Stats
15W - 24L
1,416 Elo+
Solo
Vulcan
Vulcan
whatisdead
Vulcan
Level 131
God Stats
8W - 6L
1,680 SR
Queue Stats
62W - 66L
1,492 Elo+
Party 3
Team Averages
Level 102
1,538 SR
1,544 Elo+

VS

Team Averages
Level 170
1,646 SR
1,515 Elo+
Odin
Odin
Andreese_ML
Odin
Level 155
God Stats
3W - 4L
1,362 SR
Queue Stats
289W - 339L
1,524 Elo+
Party 2
Athena
Athena
MufFiN_MaN_34
Athena
Level 159
God Stats
13W - 19L
1,550 SR
Queue Stats
357W - 400L
1,523 Elo+
Party 2
Hou Yi
Hou Yi
Negrura352
Hou Yi
Level 200
God Stats
4W - 3L
1,725 SR
Queue Stats
590W - 624L
1,492 Elo+
Party 2
Ix Chel
Ix Chel
adamisbick
Ix Chel
Level 122
God Stats
28W - 13L
1,948 SR
Queue Stats
316W - 359L
1,524 Elo+
Party 2
Sun Wukong
Sun Wukong
dingowarrior666
Sun Wukong
Level 214
God Stats
82W - 58L
1,647 SR
Queue Stats
448W - 424L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,394
493
4,842
11,487
11,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Janus
iiAmSonic
Janus
12
1 / 3 / 4
7,424
495
6,665
8,006
2,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
lEenKnaMl
Mercury
15
5 / 5 / 1
8,772
585
8,548
14,032
6,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
thenooche
Hercules
11
1 / 5 / 2
7,182
479
5,046
13,956
14,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
whatisdead
Vulcan
12
0 / 5 / 3
7,482
499
8,508
8,273
3,385
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 11
8,358
557
7,098
11,445
10,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
8 / 0 / 7
9,294
620
8,608
10,797
5,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
Negrura352
Hou Yi
15
4 / 1 / 3
9,345
623
7,049
9,112
4,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
adamisbick
Ix Chel
15
6 / 5 / 3
9,089
606
8,649
11,370
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
dingowarrior666
Sun Wukong
16
0 / 0 / 3
9,469
631
5,495
10,538
8,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
7
Kills
20
20
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
2
1
11
7.5
L
0
2
0
0
W
8
0
7
11.5
W
Hou Yi
Negrura352
Hou Yi
4
1
3
5.5
W
Ix Chel
adamisbick
Ix Chel
6
5
3
1.5
W
Sun Wukong
dingowarrior666
Sun Wukong
0
0
3
1.5
L
Janus
iiAmSonic
Janus
1
3
4
1
L
Mercury
lEenKnaMl
Mercury
5
5
1
1.1
L
Hercules
thenooche
Hercules
1
5
2
0.4
L
Vulcan
whatisdead
Vulcan
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,609
Damage
36,899
55,754
Taken
53,262
37,957
Mitigated
33,847
9,762
Healing
20,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,098
1,448
49
2,308
11,445
10,427
0
4,689
6,755
0
21,163
L
4,842
543
46
2,636
11,487
11,000
0
1,823
9,664
1,204
56,605
W
8,608
1,671
0
3,887
10,797
5,661
0
3,539
7,258
51,276
0
W
Hou Yi
Negrura352
Hou Yi
7,049
4,069
0
4,877
9,112
4,625
751
2,568
6,544
0
84,557
W
Ix Chel
adamisbick
Ix Chel
8,649
955
576
3,155
11,370
5,008
33
4,745
6,622
71,494
0
W
Sun Wukong
dingowarrior666
Sun Wukong
5,495
1,335
0
5,208
10,538
8,126
343
376
10,162
107
77,987
L
Janus
iiAmSonic
Janus
6,665
221
0
632
8,006
2,929
0
3,994
4,012
54,267
0
L
Mercury
lEenKnaMl
Mercury
8,548
4,131
0
943
14,032
6,183
0
3,551
10,481
0
80,764
L
Hercules
thenooche
Hercules
5,046
1,460
0
4,682
13,956
14,460
0
4,738
9,218
0
19,999
L
Vulcan
whatisdead
Vulcan
8,508
2,653
0
823
8,273
3,385
0
3,258
5,015
57,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,254
Gold Earned
45,555
424
Minions Killed
492
0
Camps Cleared
0
1,586,024
Distance Traveled
1,555,920
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,358
557
15
1
0
314,752
0
L
Guan Yu
7,394
493
83
6
0
285,942
3
W
Athena
9,294
620
85
6
0
397,217
0
W
Hou Yi
9,345
623
136
9
0
302,111
4
W
Ix Chel
9,089
606
122
8
0
312,571
3
W
Sun Wukong
9,469
631
134
9
0
229,269
1
L
Janus
7,424
495
87
6
0
308,885
4
L
Mercury
8,772
585
115
8
0
335,951
0
L
Hercules
7,182
479
34
2
0
323,619
0
L
Vulcan
7,482
499
105
7
0
331,627
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role