Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Pap_Ghost
Ah Muzen Cab
Level 124
God Stats
2W - 0L
1,819 SR
Queue Stats
77W - 67L
1,514 Elo+
Party 1
Cu Chulainn
Cu Chulainn
cripdic
Cu Chulainn
Level 85
God Stats
23W - 26L
1,430 SR
Queue Stats
297W - 305L
1,463 Elo+
Party 1
Aphrodite
Aphrodite
deemlighting
Aphrodite
Level 79
God Stats
28W - 13L
1,754 SR
Queue Stats
287W - 288L
1,521 Elo+
Party 1
Team Averages
Level 96
1,668 SR
1,499 Elo+

VS

Team Averages
Level 93
1,542 SR
1,477 Elo+
Ix Chel
Ix Chel
DaneGleeSak
Ix Chel
Level 96
God Stats
17W - 15L
1,504 SR
Queue Stats
221W - 206L
1,507 Elo+
Party 2
Horus
Horus
Deadkilla115
Horus
Level 128
God Stats
1W - 1L
1,717 SR
Queue Stats
52W - 46L
1,546 Elo+
Party 2
Danzaburou
Danzaburou
mr_hitsblunt
Danzaburou
Level 56
God Stats
16W - 26L
1,405 SR
Queue Stats
229W - 259L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Pap_Ghost
Ah Muzen Cab
19
7 / 1 / 5
12,907
759
24,170
16,800
8,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
cripdic
Cu Chulainn
19
6 / 1 / 5
12,129
713
18,168
19,543
20,820
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
deemlighting
Aphrodite
16
1 / 4 / 8
11,204
659
11,224
16,561
8,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
DaneGleeSak
Ix Chel
16
2 / 6 / 3
10,836
637
18,113
17,621
8,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 3 / 3
10,713
630
15,829
26,210
39,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Danzaburou
mr_hitsblunt
Danzaburou
16
1 / 5 / 3
10,967
645
12,560
18,590
9,686
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
15
14
Kills
6
6
Deaths
14
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
DaneGleeSak
Ix Chel
2
6
3
0.58
L
3
3
3
1.5
W
Ah Muzen Cab
Pap_Ghost
Ah Muzen Cab
7
1
5
9.5
W
Cu Chulainn
cripdic
Cu Chulainn
6
1
5
8.5
W
Aphrodite
deemlighting
Aphrodite
1
4
8
1.25
L
Danzaburou
mr_hitsblunt
Danzaburou
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,562
Damage
46,502
52,904
Taken
62,421
37,040
Mitigated
57,640
21,054
Healing
16,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
DaneGleeSak
Ix Chel
18,113
1,989
994
4,194
17,621
8,743
0
3,507
14,114
57,009
0
L
15,829
6,221
1,404
6,203
26,210
39,211
0
6,572
19,638
4,106
26,981
W
Ah Muzen Cab
Pap_Ghost
Ah Muzen Cab
24,170
11,139
0
504
16,800
8,114
2,690
6,299
10,501
0
78,569
W
Cu Chulainn
cripdic
Cu Chulainn
18,168
1,992
0
3,960
19,543
20,820
232
8,640
10,903
3,279
45,359
W
Aphrodite
deemlighting
Aphrodite
11,224
385
6,752
9,838
16,561
8,106
518
5,290
11,271
40,259
0
L
Danzaburou
mr_hitsblunt
Danzaburou
12,560
5,339
345
3,300
18,590
9,686
0
3,395
15,195
0
57,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,240
Gold Earned
32,516
204
Minions Killed
227
0
Camps Cleared
0
972,954
Distance Traveled
867,421
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
10,836
637
89
5
0
277,689
3
L
Horus
10,713
630
37
2
0
298,147
0
W
Ah Muzen Cab
12,907
759
98
6
0
326,968
0
W
Cu Chulainn
12,129
713
47
3
0
355,570
0
W
Aphrodite
11,204
659
59
3
0
290,416
0
L
Danzaburou
10,967
645
101
6
0
291,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role