Player Matchup

Fenrir
Fenrir
ElYisus0P
Fenrir
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
189W - 182L
1,520 Elo+
Party 2
Athena
Athena
LogHorizon2408
Athena
Level 116
God Stats
9W - 4L
1,585 SR
Queue Stats
102W - 99L
1,429 Elo+
Party 2
Bellona
Bellona
NerveEndAsh
Bellona
Level 82
God Stats
18W - 19L
1,519 SR
Queue Stats
451W - 438L
1,383 Elo+
Party 3
Cernunnos
Cernunnos
RackomTK
Cernunnos
Level 144
God Stats
13W - 11L
1,636 SR
Queue Stats
380W - 359L
1,596 Elo+
Party 2
Ix Chel
Ix Chel
TRN Porcorn
Ix Chel
Level 105
God Stats
5W - 3L
1,221 SR
Queue Stats
174W - 224L
1,352 Elo+
Party 3
Team Averages
Level 119
1,492 SR
1,456 Elo+

VS

Team Averages
Level 113
1,393 SR
1,511 Elo+
Janus
Janus
 
Janus
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Iskander23
Ares
Level 141
God Stats
2W - 2L
1,500 SR
Queue Stats
133W - 119L
1,541 Elo+
Party 4
Neith
Neith
RAGETwisty
Neith
Level 43
God Stats
6W - 14L
1,377 SR
Queue Stats
76W - 61L
1,481 Elo+
Party 1
Chaac
Chaac
Sairaog
Chaac
Level 155
God Stats
0W - 2L
1,318 SR
Queue Stats
143W - 127L
1,588 Elo+
Party 4
Da Ji
Da Ji
cruxcia
Da Ji
Level 85
God Stats
0W - 3L
1,272 SR
Queue Stats
31W - 37L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ElYisus0P
Fenrir
10
2 / 1 / 1
6,093
508
2,026
7,752
3,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 6
6,911
576
2,691
7,390
4,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
NerveEndAsh
Bellona
10
0 / 2 / 0
6,500
542
6,724
12,210
11,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
RackomTK
Cernunnos
12
3 / 2 / 3
7,422
619
8,149
8,800
4,072
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
TRN Porcorn
Ix Chel
11
4 / 0 / 2
6,615
551
7,760
5,682
2,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
0 / 4 / 1
5,820
485
4,115
6,382
2,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 4 / 0
5,617
468
3,938
13,393
10,292
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
12
3 / 1 / 0
6,576
548
7,228
6,520
2,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Sairaog
Chaac
11
1 / 0 / 0
6,027
502
7,317
12,828
9,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Da Ji
cruxcia
Da Ji
10
0 / 1 / 2
5,957
496
2,492
8,871
3,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
5
5
Deaths
10
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
1
0.13
W
Fenrir
ElYisus0P
Fenrir
2
1
1
2.5
L
1
4
0
0.25
W
1
0
6
4
W
Bellona
NerveEndAsh
Bellona
0
2
0
0
L
Neith
3
1
0
3
W
Cernunnos
RackomTK
Cernunnos
3
2
3
2.25
L
Chaac
Sairaog
Chaac
1
0
0
1
W
Ix Chel
TRN Porcorn
Ix Chel
4
0
2
5
L
Da Ji
cruxcia
Da Ji
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,350
Damage
25,090
41,834
Taken
47,994
25,886
Mitigated
27,539
16,713
Healing
11,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,115
242
0
685
6,382
2,251
0
4,359
2,023
40,495
0
W
Fenrir
ElYisus0P
Fenrir
2,026
554
0
1,654
7,752
3,167
0
1,873
5,843
0
38,936
L
3,938
144
0
2,194
13,393
10,292
0
3,958
9,435
18,739
0
W
2,691
611
177
2,278
7,390
4,863
0
1,372
5,934
21,319
0
W
Bellona
NerveEndAsh
Bellona
6,724
3,534
0
5,658
12,210
11,500
672
409
10,757
0
50,484
L
Neith
7,228
2,631
0
1,195
6,520
2,390
0
222
6,298
0
45,692
W
Cernunnos
RackomTK
Cernunnos
8,149
4,209
0
3,989
8,800
4,072
390
1,297
7,503
0
59,631
L
Chaac
Sairaog
Chaac
7,317
2,849
0
6,204
12,828
9,156
0
369
12,459
0
44,669
W
Ix Chel
TRN Porcorn
Ix Chel
7,760
756
706
2,251
5,682
2,284
0
3,102
2,580
44,338
0
L
Da Ji
cruxcia
Da Ji
2,492
444
0
828
8,871
3,450
0
1,543
7,328
0
37,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,541
Gold Earned
29,997
329
Minions Killed
294
0
Camps Cleared
0
1,191,198
Distance Traveled
1,209,005
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,820
485
66
6
0
230,268
6
W
Fenrir
6,093
508
63
5
0
277,141
0
L
Ares
5,617
468
14
1
0
240,457
2
W
Athena
6,911
576
35
3
0
253,022
2
W
Bellona
6,500
542
70
6
0
179,666
2
L
Neith
6,576
548
87
7
0
234,300
4
W
Cernunnos
7,422
619
99
8
0
219,227
0
L
Chaac
6,027
502
68
6
0
220,753
0
W
Ix Chel
6,615
551
62
5
0
262,142
4
L
Da Ji
5,957
496
59
5
0
283,227
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role