Player Matchup

Izanami
Izanami
CurtTadpole4509
Izanami
Level 26
God Stats
36W - 46L
1,403 SR
Queue Stats
165W - 253L
1,339 Elo+
Party 2
Ix Chel
Ix Chel
Misty Dagger
Ix Chel
Level 99
God Stats
1W - 1L
1,291 SR
Queue Stats
175W - 241L
1,357 Elo+
Party 2
Zhong Kui
Zhong Kui
WatchYourHead59
Zhong Kui
Level 86
God Stats
25W - 25L
1,782 SR
Queue Stats
136W - 145L
1,450 Elo+
Solo
Hachiman
Hachiman
jOoRdAn JoOr
Hachiman
Level 144
God Stats
3W - 1L
1,633 SR
Queue Stats
303W - 305L
1,497 Elo+
Solo
Gilgamesh
Gilgamesh
xXDarkWraithXx
Gilgamesh
Level 69
God Stats
3W - 1L
1,431 SR
Queue Stats
21W - 13L
1,530 Elo+
Solo
Team Averages
Level 85
1,508 SR
1,435 Elo+

VS

Team Averages
Level 54
1,430 SR
1,298 Elo+
Fenrir
Fenrir
DetectiveDoomy
Fenrir
Level 64
God Stats
4W - 5L
1,562 SR
Queue Stats
148W - 153L
1,537 Elo+
Solo
Medusa
Medusa
DjBaddieDaddy
Medusa
Level 17
God Stats
2W - 2L
1,740 SR
Queue Stats
10W - 22L
1,181 Elo+
Party 1
Nox
Nox
Jayward101
Nox
Level 88
God Stats
2W - 9L
1,031 SR
Queue Stats
10W - 23L
1,261 Elo+
Party 1
Hercules
Hercules
Metalocolypse
Hercules
Level 93
God Stats
13W - 17L
1,472 SR
Queue Stats
67W - 52L
1,247 Elo+
Party 1
Bacchus
Bacchus
sloppyalloy
Bacchus
Level 7
God Stats
7W - 13L
1,347 SR
Queue Stats
8W - 15L
1,261 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 5
9,481
790
4,168
6,275
2,586
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
Misty Dagger
Ix Chel
16
3 / 4 / 13
9,734
811
12,874
13,056
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
WatchYourHead59
Zhong Kui
18
10 / 5 / 11
11,111
926
17,029
14,125
10,135
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
jOoRdAn JoOr
Hachiman
18
10 / 2 / 16
11,311
943
21,539
12,816
5,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
xXDarkWraithXx
Gilgamesh
16
4 / 2 / 15
9,868
822
10,251
14,866
14,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 8 / 5
9,028
752
13,647
17,571
9,532
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
3 / 4 / 6
8,693
724
10,158
14,246
7,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 6 / 1
9,057
755
8,378
11,972
6,708
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hercules
Metalocolypse
Hercules
13
0 / 7 / 11
8,008
667
9,869
17,815
22,273
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
sloppyalloy
Bacchus
15
4 / 5 / 5
9,265
772
9,536
15,400
23,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
41
30
Kills
13
13
Deaths
30
60
Assists
28
Player
Kills
Deaths
Assists
KDA
W
3
0
5
5.5
L
4
8
5
0.81
L
3
4
6
1.5
L
2
6
1
0.42
L
Hercules
Metalocolypse
Hercules
0
7
11
0.79
W
Ix Chel
Misty Dagger
Ix Chel
3
4
13
2.38
W
Zhong Kui
WatchYourHead59
Zhong Kui
10
5
11
3.1
W
Hachiman
jOoRdAn JoOr
Hachiman
10
2
16
9
L
Bacchus
sloppyalloy
Bacchus
4
5
5
1.3
W
Gilgamesh
xXDarkWraithXx
Gilgamesh
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,861
Damage
51,588
61,138
Taken
77,004
38,789
Mitigated
69,173
15,603
Healing
7,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,168
2,255
0
587
6,275
2,586
856
2,591
3,584
0
18,801
L
13,647
3,138
0
567
17,571
9,532
0
7,180
10,391
0
21,937
L
10,158
4,876
0
1,308
14,246
7,199
245
5,882
8,364
0
32,092
L
8,378
297
0
0
11,972
6,708
0
4,163
7,809
39,688
0
L
Hercules
Metalocolypse
Hercules
9,869
2,500
0
4,206
17,815
22,273
0
8,116
9,699
0
17,631
W
Ix Chel
Misty Dagger
Ix Chel
12,874
2,555
1,354
2,936
13,056
5,833
476
3,343
9,373
37,807
0
W
Zhong Kui
WatchYourHead59
Zhong Kui
17,029
1,207
0
3,657
14,125
10,135
1,123
2,784
11,248
37,136
0
W
Hachiman
jOoRdAn JoOr
Hachiman
21,539
14,535
0
5,178
12,816
5,651
3,992
2,497
10,232
0
49,446
L
Bacchus
sloppyalloy
Bacchus
9,536
1,437
0
1,267
15,400
23,461
0
4,832
10,568
14,607
0
W
Gilgamesh
xXDarkWraithXx
Gilgamesh
10,251
1,730
0
1,891
14,866
14,584
189
5,637
8,787
270
20,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,505
Gold Earned
44,051
228
Minions Killed
165
0
Camps Cleared
0
1,322,392
Distance Traveled
1,115,388
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,481
790
44
4
0
279,706
0
L
Fenrir
9,028
752
20
2
0
232,551
0
L
Medusa
8,693
724
42
4
0
219,461
2
L
Nox
9,057
755
74
6
0
205,451
0
L
Hercules
8,008
667
20
2
0
239,799
2
W
Ix Chel
9,734
811
45
4
0
277,791
0
W
Zhong Kui
11,111
926
58
5
0
253,516
0
W
Hachiman
11,311
943
63
5
0
247,406
0
L
Bacchus
9,265
772
9
1
0
218,126
0
W
Gilgamesh
9,868
822
18
2
0
263,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role