Player Matchup

Maui
Maui
Bronze III
 
Maui
Bronze III
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
Cholord
He Bo
Gold V
Level 158
God Stats
21W - 24L
1,498 SR
Queue Stats
361W - 376L
1,461 MMR
Solo
Neith
Neith
Silver II
Jahownd
Neith
Silver II
Level 159
God Stats
2W - 4L
1,693 SR
Queue Stats
62W - 85L
1,392 MMR
Party 1
Achilles
Achilles
Gold IV
SeveredSeven7
Achilles
Gold IV
Level 101
God Stats
1W - 2L
1,167 SR
Queue Stats
314W - 327L
1,450 MMR
Solo
Janus
Janus
Gold IV
xYourBiggestFanx
Janus
Gold IV
Level 151
God Stats
2W - 4L
1,489 SR
Queue Stats
14W - 21L
1,547 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,469 SR
1,470 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 141
1,492 SR
1,470 MMR
Atlas
Atlas
Bronze III
 
Atlas
Bronze III
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Medusa
Medusa
Bronze V
 
Medusa
Bronze V
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Kali
Kali
Gold III
DopeSomething
Kali
Gold III
Level 140
God Stats
6W - 4L
1,799 SR
Queue Stats
160W - 166L
1,436 MMR
Solo
King Arthur
King Arthur
Gold II
FFSRandomName
King Arthur
Gold II
Level 148
God Stats
82W - 71L
1,605 SR
Queue Stats
334W - 322L
1,473 MMR
Solo
Nu Wa
Nu Wa
Gold IV
InkedOutPanda
Nu Wa
Gold IV
Level 180
God Stats
6W - 10L
1,056 SR
Queue Stats
587W - 600L
1,441 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
8
1 / 4 / 2
5,373
537
2,554
10,468
7,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

He Bo
Cholord
He Bo
9
2 / 4 / 1
5,675
568
3,304
7,261
2,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Jahownd
Neith
8
0 / 3 / 0
5,045
505
3,155
5,750
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
SeveredSeven7
Achilles
8
0 / 5 / 0
4,948
495
2,849
9,364
7,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

10
2 / 2 / 1
6,042
604
3,783
5,257
1,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
MercuryAo KuangAphroditeBakasura

VS

Bans
SusanoIshtarThanatosAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
4 / 0 / 7
6,582
658
6,728
7,852
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Medusa
 
Medusa
10
4 / 2 / 3
6,147
615
6,444
6,959
2,487
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 2 / 4
6,329
633
5,106
9,759
4,010
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
FFSRandomName
King Arthur
12
4 / 0 / 1
6,976
698
6,729
10,057
5,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 1 / 4
6,807
681
4,608
3,731
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
37
5
Kills
18
18
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
4
2
0.5
W
Atlas
 
Atlas
4
0
7
7.5
W
Medusa
 
Medusa
4
2
3
2.75
L
He Bo
Cholord
He Bo
2
4
1
0.63
W
2
2
4
2
W
King Arthur
FFSRandomName
King Arthur
4
0
1
4.5
W
4
1
4
6
L
Neith
Jahownd
Neith
0
3
0
0
L
Achilles
SeveredSeven7
Achilles
0
5
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,645
Damage
29,615
38,100
Taken
38,358
20,986
Mitigated
19,144
8,661
Healing
12,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
2,554
715
0
2,193
10,468
7,232
0
4,398
6,070
13,716
0
W
Atlas
 
Atlas
6,728
2,816
0
3,322
7,852
5,408
0
2,028
5,824
18,568
0
W
Medusa
 
Medusa
6,444
3,514
0
2,429
6,959
2,487
0
1,578
5,381
0
38,121
L
He Bo
Cholord
He Bo
3,304
309
0
1,818
7,261
2,108
0
1,678
5,583
33,528
0
W
5,106
3,316
0
1,945
9,759
4,010
39
2,838
6,921
0
48,825
W
King Arthur
FFSRandomName
King Arthur
6,729
981
0
3,985
10,057
5,929
0
572
8,952
0
51,256
W
4,608
849
0
490
3,731
1,310
160
2,625
1,106
47,907
0
L
Neith
Jahownd
Neith
3,155
1,082
0
580
5,750
1,933
0
2,105
3,645
0
28,078
L
Achilles
SeveredSeven7
Achilles
2,849
257
0
2,888
9,364
7,886
0
455
8,909
0
23,506
L
3,783
547
0
1,182
5,257
1,827
0
2,700
2,557
48,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,083
Gold Earned
32,841
270
Minions Killed
314
0
Camps Cleared
0
927,019
Distance Traveled
1,086,440
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
5,373
537
13
1
0
184,927
2
W
Atlas
6,582
658
13
1
0
219,766
0
W
Medusa
6,147
615
62
6
0
217,498
0
L
He Bo
5,675
568
70
7
0
188,716
0
W
Kali
6,329
633
83
8
0
227,783
0
W
King Arthur
6,976
698
82
8
0
228,368
1
W
Nu Wa
6,807
681
74
7
0
193,025
2
L
Neith
5,045
505
61
6
0
183,749
0
L
Achilles
4,948
495
38
4
0
177,245
2
L
Janus
6,042
604
88
9
0
192,382
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role