Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Iceattack
Morgan Le Fay
Level 104
God Stats
32W - 17L
1,456 SR
Queue Stats
152W - 133L
1,488 Elo+
Solo
Achilles
Achilles
QuiteScottish
Achilles
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
10W - 19L
1,124 Elo+
Solo
Atlas
Atlas
Spinach God
Atlas
Level 124
God Stats
6W - 2L
1,702 SR
Queue Stats
113W - 97L
1,700 Elo+
Party 3
Anubis
Anubis
Tutle24
Anubis
Level 46
God Stats
1W - 0L
1,544 SR
Queue Stats
11W - 3L
1,711 Elo+
Party 3
Team Averages
Level 100
1,540 SR
1,505 Elo+

VS

Team Averages
Level 95
1,468 SR
1,539 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cabrakan
Cabrakan
IKakariI
Cabrakan
Level 148
God Stats
31W - 24L
1,548 SR
Queue Stats
381W - 356L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
Ok Fossil
Guan Yu
Level 137
God Stats
0W - 1L
1,517 SR
Queue Stats
62W - 58L
1,502 Elo+
Solo
Nemesis
Nemesis
TheWholesomeDJ
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hel
Hel
whatitdobayb
Hel
Level 27
God Stats
0W - 1L
1,276 SR
Queue Stats
2W - 2L
1,658 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
15
5 / 1 / 7
8,471
847
8,541
6,859
2,886
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
Iceattack
Morgan Le Fay
15
3 / 1 / 5
8,116
812
8,603
4,568
1,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
QuiteScottish
Achilles
13
1 / 0 / 11
7,238
724
11,378
9,820
10,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
5 / 0 / 5
8,548
855
7,824
6,428
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Tutle24
Anubis
14
1 / 5 / 4
7,548
755
7,725
7,772
3,560
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
12
0 / 2 / 4
6,838
684
7,458
10,546
4,294
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
IKakariI
Cabrakan
13
0 / 1 / 5
6,764
676
3,513
10,714
9,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Guan Yu
Ok Fossil
Guan Yu
15
7 / 2 / 0
8,566
857
13,116
10,722
5,936
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 6 / 1
6,531
653
1,920
11,626
4,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
0 / 4 / 3
6,661
666
3,485
8,971
3,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
20
15
Kills
7
7
Deaths
15
32
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
5
1
7
8.5
L
Ix Chel
 
Ix Chel
0
2
4
1
L
Cabrakan
IKakariI
Cabrakan
0
1
5
2.5
W
Morgan Le Fay
Iceattack
Morgan Le Fay
3
1
5
5.5
L
Guan Yu
Ok Fossil
Guan Yu
7
2
0
3.5
W
Achilles
QuiteScottish
Achilles
1
0
11
6.5
W
5
0
5
7.5
L
0
6
1
0.08
W
Anubis
Tutle24
Anubis
1
5
4
0.6
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,071
Damage
29,492
35,447
Taken
52,579
25,481
Mitigated
27,192
9,102
Healing
14,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
8,541
2,966
0
1,770
6,859
2,886
1,689
3,316
3,543
0
25,842
L
Ix Chel
 
Ix Chel
7,458
903
931
2,432
10,546
4,294
0
5,188
5,144
24,417
0
L
Cabrakan
IKakariI
Cabrakan
3,513
406
0
2,342
10,714
9,117
0
4,248
6,310
11,365
0
W
Morgan Le Fay
Iceattack
Morgan Le Fay
8,603
842
0
915
4,568
1,998
252
2,306
2,262
25,831
0
L
Guan Yu
Ok Fossil
Guan Yu
13,116
1,448
378
2,272
10,722
5,936
0
5,390
4,983
0
38,192
W
Achilles
QuiteScottish
Achilles
11,378
1,401
0
2,313
9,820
10,711
161
4,224
5,596
0
20,152
W
7,824
2,304
400
1,725
6,428
6,326
0
2,060
4,368
19,578
0
L
1,920
491
0
250
11,626
4,804
0
4,786
6,704
0
8,068
W
Anubis
Tutle24
Anubis
7,725
653
0
1,979
7,772
3,560
0
2,550
5,222
34,068
0
L
3,485
95
2,869
2,864
8,971
3,041
0
4,540
4,308
18,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,921
Gold Earned
35,360
191
Minions Killed
177
0
Camps Cleared
0
1,081,535
Distance Traveled
1,042,275
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,471
847
48
5
0
227,087
3
L
Ix Chel
6,838
684
35
4
0
194,192
0
L
Cabrakan
6,764
676
20
2
0
212,089
0
W
Morgan Le Fay
8,116
812
45
5
0
230,251
0
L
Guan Yu
8,566
857
58
6
0
229,263
0
W
Achilles
7,238
724
27
3
0
216,265
0
W
Atlas
8,548
855
15
2
0
209,659
0
L
Nemesis
6,531
653
15
2
0
203,081
0
W
Anubis
7,548
755
56
6
0
198,273
0
L
Hel
6,661
666
49
5
0
203,650
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role