Player Matchup

Scylla
Scylla
Cronos145
Scylla
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
43W - 38L
1,572 Elo+
Party 4
Chronos
Chronos
Toryjn
Chronos
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 36L
1,606 Elo+
Party 2
Thor
Thor
iambrandon
Thor
Level 95
God Stats
4W - 4L
1,667 SR
Queue Stats
441W - 425L
1,530 Elo+
Solo
Ares
Ares
kevinlml
Ares
Level 84
God Stats
4W - 6L
1,351 SR
Queue Stats
225W - 224L
1,535 Elo+
Party 4
Jormungandr
Jormungandr
yoyohalo
Jormungandr
Level 67
God Stats
5W - 1L
1,719 SR
Queue Stats
49W - 42L
1,546 Elo+
Party 2
Team Averages
Level 91
1,547 SR
1,558 Elo+

VS

Team Averages
Level 73
1,545 SR
1,447 Elo+
Thanatos
Thanatos
 
Thanatos
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
LayEmDown8641
Izanami
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,423 Elo+
Party 3
Set
Set
OneBigToeNail
Set
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,265 Elo+
Party 3
Jing Wei
Jing Wei
PunctualSteak13
Jing Wei
Level 124
God Stats
1W - 2L
1,725 SR
Queue Stats
35W - 34L
1,531 Elo+
Party 1
Hercules
Hercules
Tannant
Hercules
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Cronos145
Scylla
18
9 / 4 / 7
10,993
999
11,911
8,207
5,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos
Toryjn
Chronos
14
4 / 3 / 15
9,164
833
10,755
10,576
4,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 3 / 14
9,622
875
13,527
11,496
6,969
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ares
15
2 / 5 / 17
9,101
827
8,165
12,896
19,223
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jormungandr
yoyohalo
Jormungandr
17
8 / 3 / 12
10,674
970
11,529
11,624
15,643
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
6 / 5 / 6
8,897
809
10,811
11,247
6,390
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
14
1 / 7 / 8
7,930
721
5,183
13,127
6,971
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 7 / 9
7,352
668
3,085
10,796
7,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Jing Wei
15
4 / 5 / 8
8,584
780
9,674
11,271
6,066
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Tannant
Hercules
16
5 / 3 / 12
8,602
782
10,087
13,899
22,146
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
60
27
Kills
17
18
Deaths
27
65
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
6
5
6
1.8
W
Scylla
Cronos145
Scylla
9
4
7
3.13
L
Izanami
1
7
8
0.71
L
1
7
9
0.79
L
Jing Wei
4
5
8
1.6
L
Hercules
Tannant
Hercules
5
3
12
3.67
W
Chronos
Toryjn
Chronos
4
3
15
3.83
W
4
3
14
3.67
W
Ares
2
5
17
2.1
W
Jormungandr
yoyohalo
Jormungandr
8
3
12
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,887
Damage
38,840
54,799
Taken
60,340
51,874
Mitigated
48,783
13,538
Healing
17,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
10,811
2,424
0
4,681
11,247
6,390
0
8,238
2,927
0
16,581
W
Scylla
Cronos145
Scylla
11,911
178
495
1,208
8,207
5,124
1,346
0
8,207
29,629
0
L
Izanami
5,183
1,877
160
1,634
13,127
6,971
0
10,449
2,298
0
16,745
L
3,085
919
640
1,075
10,796
7,210
0
7,801
2,811
0
5,921
L
Jing Wei
9,674
8,364
325
1,802
11,271
6,066
0
7,040
4,111
0
25,200
L
Hercules
Tannant
Hercules
10,087
3,077
1,170
5,561
13,899
22,146
0
7,845
5,833
0
13,064
W
Chronos
Toryjn
Chronos
10,755
4,299
273
1,220
10,576
4,915
4,038
0
10,576
20,388
0
W
13,527
2,060
345
1,715
11,496
6,969
771
0
11,496
0
18,807
W
Ares
8,165
421
1,789
1,813
12,896
19,223
311
0
12,896
11,019
0
W
Jormungandr
yoyohalo
Jormungandr
11,529
3,041
1,804
2,876
11,624
15,643
594
0
11,624
22,131
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,554
Gold Earned
41,365
104
Minions Killed
95
0
Camps Cleared
0
1,031,026
Distance Traveled
915,967
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,897
809
14
1
0
195,180
0
W
Scylla
10,993
999
49
4
0
220,180
0
L
Izanami
7,930
721
42
4
0
165,705
0
L
Set
7,352
668
5
0
0
160,420
0
L
Jing Wei
8,584
780
33
3
0
181,333
0
L
Hercules
8,602
782
1
0
0
213,329
0
W
Chronos
9,164
833
19
2
0
228,251
0
W
Thor
9,622
875
10
1
0
196,648
0
W
Ares
9,101
827
5
0
0
186,402
0
W
Jormungandr
10,674
970
21
2
0
199,545
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role