Player Matchup

Thanatos
Thanatos
ChispitasKneega
Thanatos
Level 25
God Stats
7W - 9L
1,348 SR
Queue Stats
19W - 25L
1,171 Elo+
Party 1
Baron Samedi
Baron Samedi
Exiledhero009
Baron Samedi
Level 58
God Stats
136W - 163L
1,483 SR
Queue Stats
214W - 282L
1,407 Elo+
Party 2
Hachiman
Hachiman
THEBIGBADF0X
Hachiman
Level 39
God Stats
8W - 11L
1,211 SR
Queue Stats
17W - 20L
1,441 Elo+
Solo
Cthulhu
Cthulhu
TogaSans
Cthulhu
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 34L
1,238 Elo+
Party 1
Baba Yaga
Baba Yaga
Zinjib
Baba Yaga
Level 41
God Stats
24W - 23L
1,140 SR
Queue Stats
212W - 282L
1,395 Elo+
Party 2
Team Averages
Level 40
1,336 SR
1,330 Elo+

VS

Team Averages
Level 29
1,438 SR
1,223 Elo+
Scylla
Scylla
CthulhuAwakens
Scylla
Level 42
God Stats
3W - 5L
1,493 SR
Queue Stats
56W - 84L
1,445 Elo+
Solo
Pele
Pele
DJEU2
Pele
Level 40
God Stats
3W - 4L
1,537 SR
Queue Stats
43W - 49L
1,370 Elo+
Solo
Apollo
Apollo
EmmaMemeson
Apollo
Level 46
God Stats
1W - 5L
1,158 SR
Queue Stats
4W - 8L
1,100 Elo+
Party 3
Neith
Neith
SonicJulio
Neith
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,100 Elo+
Party 3
Hachiman
Hachiman
oBD3o
Hachiman
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,100 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
18
10 / 3 / 20
12,842
1,167
17,853
11,438
7,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Baron Samedi
Exiledhero009
Baron Samedi
18
8 / 1 / 18
12,771
1,161
17,876
9,228
6,055
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Hachiman
THEBIGBADF0X
Hachiman
18
9 / 0 / 14
13,231
1,203
12,972
5,542
2,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
TogaSans
Cthulhu
18
1 / 3 / 25
11,226
1,021
14,487
17,661
27,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baba Yaga
Zinjib
Baba Yaga
18
5 / 0 / 21
11,638
1,058
14,859
5,991
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

251

VS

Team 2 Tickets

83

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 3
10,618
965
12,281
16,377
5,531
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
DJEU2
Pele
16
4 / 8 / 1
11,228
1,021
7,828
18,374
7,476
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
16
2 / 6 / 5
10,931
994
14,210
18,192
7,460
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Neith
16
0 / 9 / 2
9,676
880
4,333
17,327
6,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
oBD3o
Hachiman
16
0 / 3 / 6
10,237
931
6,379
11,996
4,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

131
Kill Participation
24
33
Kills
7
7
Deaths
33
98
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
10
3
20
6.67
L
1
7
3
0.36
L
Pele
DJEU2
Pele
4
8
1
0.56
L
Apollo
2
6
5
0.75
W
Baron Samedi
Exiledhero009
Baron Samedi
8
1
18
17
L
Neith
0
9
2
0.11
W
Hachiman
THEBIGBADF0X
Hachiman
9
0
14
16
W
Cthulhu
TogaSans
Cthulhu
1
3
25
4.5
W
Baba Yaga
Zinjib
Baba Yaga
5
0
21
15.5
L
Hachiman
oBD3o
Hachiman
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,047
Damage
45,031
49,860
Taken
82,266
46,829
Mitigated
31,485
15,186
Healing
3,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
17,853
3,864
0
5,439
11,438
7,628
0
2,657
8,781
0
24,588
L
12,281
1,724
0
0
16,377
5,531
0
8,541
7,128
38,197
0
L
Pele
DJEU2
Pele
7,828
918
0
1,299
18,374
7,476
0
10,229
7,845
0
30,571
L
Apollo
14,210
8,113
0
361
18,192
7,460
0
9,759
8,076
0
30,685
W
Baron Samedi
Exiledhero009
Baron Samedi
17,876
2,991
2,247
3,414
9,228
6,055
0
3,435
5,793
37,500
0
L
Neith
4,333
1,156
0
851
17,327
6,477
0
10,871
5,871
0
16,672
W
Hachiman
THEBIGBADF0X
Hachiman
12,972
9,600
0
820
5,542
2,604
0
1,754
3,788
0
44,138
W
Cthulhu
TogaSans
Cthulhu
14,487
400
119
695
17,661
27,839
0
2,923
14,738
28,226
453
W
Baba Yaga
Zinjib
Baba Yaga
14,859
103
205
2,247
5,991
2,703
0
1,512
4,479
27,779
0
L
Hachiman
oBD3o
Hachiman
6,379
4,334
0
946
11,996
4,541
0
5,147
6,577
0
19,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,708
Gold Earned
52,690
208
Minions Killed
207
10
Camps Cleared
7
1,045,977
Distance Traveled
926,422
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
12,842
1,167
15
1
1
225,789
0
L
Scylla
10,618
965
59
5
1
180,259
0
L
Pele
11,228
1,021
45
4
2
198,072
0
L
Apollo
10,931
994
43
4
3
181,718
3
W
Baron Samedi
12,771
1,161
51
5
5
194,893
0
L
Neith
9,676
880
31
3
1
164,170
0
W
Hachiman
13,231
1,203
81
7
3
211,986
0
W
Cthulhu
11,226
1,021
27
2
0
198,358
0
W
Baba Yaga
11,638
1,058
34
3
1
214,951
0
L
Hachiman
10,237
931
29
3
0
202,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role