Player Matchup

Bacchus
Bacchus
Ashlizannlar
Bacchus
Level 149
God Stats
5W - 7L
1,561 SR
Queue Stats
440W - 458L
1,524 Elo+
Party 3
Kumbhakarna
Kumbhakarna
CapnNano
Kumbhakarna
Level 90
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 23L
1,465 Elo+
Solo
Xbalanque
Xbalanque
NowatMolimo
Xbalanque
Level 237
God Stats
1W - 4L
1,254 SR
Queue Stats
464W - 479L
1,496 Elo+
Party 3
Chernobog
Chernobog
arccriss
Chernobog
Level 190
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 87L
1,480 Elo+
Party 2
Sun Wukong
Sun Wukong
xByron117x
Sun Wukong
Level 146
God Stats
2W - 2L
1,358 SR
Queue Stats
86W - 84L
1,488 Elo+
Party 2
Team Averages
Level 162
1,435 SR
1,491 Elo+

VS

Team Averages
Level 94
1,570 SR
1,423 Elo+
Nox
Nox
AngeloSFV
Nox
Level 81
God Stats
3W - 5L
1,765 SR
Queue Stats
127W - 116L
1,541 Elo+
Solo
Ullr
Ullr
CopiousCurrency
Ullr
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,359 Elo+
Party 1
Bastet
Bastet
HardBrawl
Bastet
Level 119
God Stats
11W - 6L
1,705 SR
Queue Stats
330W - 331L
1,451 Elo+
Solo
Sol
Sol
MyCheeseThick
Sol
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,405 Elo+
Party 1
Fafnir
Fafnir
Panama Calico
Fafnir
Level 67
God Stats
0W - 1L
1,382 SR
Queue Stats
4W - 4L
1,359 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ashlizannlar
Bacchus
17
2 / 4 / 13
10,156
725
10,101
17,861
20,262
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kumbhakarna
CapnNano
Kumbhakarna
17
3 / 3 / 16
11,212
801
5,395
20,036
24,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Xbalanque
NowatMolimo
Xbalanque
19
9 / 3 / 12
11,969
855
23,341
13,697
8,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chernobog
arccriss
Chernobog
17
6 / 4 / 16
11,337
810
17,647
13,511
8,352
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
xByron117x
Sun Wukong
18
6 / 2 / 16
10,980
784
10,423
19,305
27,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 5
10,780
770
17,611
12,162
7,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
2 / 6 / 11
9,364
669
15,943
15,614
9,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
HardBrawl
Bastet
15
2 / 5 / 5
8,726
623
11,761
14,428
12,930
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
3 / 4 / 8
9,829
702
16,409
14,281
7,035
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 7 / 6
9,118
651
5,151
17,976
23,478
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
51
26
Kills
16
16
Deaths
26
73
Assists
35
Player
Kills
Deaths
Assists
KDA
L
7
4
5
2.38
W
Bacchus
Ashlizannlar
Bacchus
2
4
13
2.13
W
Kumbhakarna
CapnNano
Kumbhakarna
3
3
16
3.67
L
2
6
11
1.25
L
Bastet
HardBrawl
Bastet
2
5
5
0.9
L
3
4
8
1.75
W
Xbalanque
NowatMolimo
Xbalanque
9
3
12
5
L
2
7
6
0.71
W
Chernobog
arccriss
Chernobog
6
4
16
3.5
W
Sun Wukong
xByron117x
Sun Wukong
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,907
Damage
66,875
84,410
Taken
74,461
89,937
Mitigated
60,664
31,865
Healing
20,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,611
977
1,267
2,179
12,162
7,998
60
4,174
7,792
44,568
0
W
Bacchus
Ashlizannlar
Bacchus
10,101
1,125
1,005
3,160
17,861
20,262
289
8,673
9,188
16,228
0
W
Kumbhakarna
CapnNano
Kumbhakarna
5,395
152
3,532
4,700
20,036
24,465
276
10,228
9,808
8,152
0
L
15,943
7,376
2,292
1,003
15,614
9,223
110
2,690
12,740
0
21,971
L
Bastet
HardBrawl
Bastet
11,761
1,676
1,673
2,711
14,428
12,930
0
3,459
10,429
0
22,924
L
16,409
2,810
1,860
5,459
14,281
7,035
609
2,642
11,545
28,500
0
W
Xbalanque
NowatMolimo
Xbalanque
23,341
11,651
2,511
3,962
13,697
8,967
4,013
4,985
8,712
0
43,570
L
5,151
2,109
382
1,364
17,976
23,478
0
2,531
15,218
13,884
0
W
Chernobog
arccriss
Chernobog
17,647
12,008
852
2,023
13,511
8,352
4,485
7,671
5,840
0
45,758
W
Sun Wukong
xByron117x
Sun Wukong
10,423
975
3,803
6,317
19,305
27,891
612
7,614
11,691
0
27,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,654
Gold Earned
47,817
162
Minions Killed
130
0
Camps Cleared
0
1,322,194
Distance Traveled
1,109,846
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,780
770
49
4
0
216,718
0
W
Bacchus
10,156
725
14
1
0
273,387
0
W
Kumbhakarna
11,212
801
7
1
0
283,614
0
L
Ullr
9,364
669
17
1
0
221,229
0
L
Bastet
8,726
623
22
2
0
248,769
0
L
Sol
9,829
702
25
2
0
219,660
0
W
Xbalanque
11,969
855
50
4
0
252,010
0
L
Fafnir
9,118
651
17
1
0
203,470
0
W
Chernobog
11,337
810
74
5
0
233,916
0
W
Sun Wukong
10,980
784
17
1
0
279,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role