Player Matchup

Cernunnos
Cernunnos
Gold IV
 
Cernunnos
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
 
Nu Wa
Silver II
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Bronze III
FriendlyInCherno
Hercules
Bronze III
Level 108
God Stats
1W - 1L
1,320 SR
Queue Stats
7W - 13L
1,316 MMR
Solo
Ravana
Ravana
Gold V
KyySoulo
Ravana
Gold V
Level 206
God Stats
24W - 28L
1,532 SR
Queue Stats
417W - 422L
1,339 MMR
Solo
Susano
Susano
Silver I
ninjagaimer777
Susano
Silver I
Level 136
God Stats
3W - 1L
1,699 SR
Queue Stats
84W - 80L
1,329 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 143
1,510 SR
1,397 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 172
1,502 SR
1,366 MMR
Scylla
Scylla
Gold V
 
Scylla
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Gold IV
Chaos2Night
Charybdis
Gold IV
Level 247
God Stats
3W - 6L
1,297 SR
Queue Stats
805W - 807L
1,323 MMR
Solo
Bakasura
Bakasura
Gold V
Comet0695
Bakasura
Gold V
Level 144
God Stats
1W - 2L
1,724 SR
Queue Stats
69W - 78L
1,359 MMR
Party 1
Achilles
Achilles
Silver I
SmrtWizard
Achilles
Silver I
Level 152
God Stats
8W - 9L
1,376 SR
Queue Stats
412W - 429L
1,310 MMR
Solo
Zhong Kui
Zhong Kui
Gold V
ThunderGoose433
Zhong Kui
Gold V
Level 159
God Stats
0W - 4L
1,614 SR
Queue Stats
84W - 96L
1,337 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
9
3 / 0 / 2
5,554
793
3,193
5,136
1,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
 
Nu Wa
8
0 / 0 / 3
4,878
697
1,359
2,057
577
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

7
3 / 2 / 2
5,046
721
3,426
7,335
5,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ravana
KyySoulo
Ravana
9
1 / 1 / 0
4,787
684
2,984
4,015
2,404
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8
1 / 0 / 1
4,771
682
1,213
5,820
2,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Ao KuangAphroditeMartichorasFenrir

VS

Bans
AthenaThanatosMorgan Le FayMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
9
0 / 2 / 1
4,372
625
1,897
2,531
801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charybdis
Chaos2Night
Charybdis
7
0 / 4 / 1
4,078
583
1,886
5,338
1,460
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
Comet0695
Bakasura
8
2 / 0 / 0
4,819
688
1,600
4,489
1,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
SmrtWizard
Achilles
6
0 / 1 / 1
3,717
531
2,092
3,992
2,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
ThunderGoose433
Zhong Kui
8
0 / 1 / 1
4,580
654
2,502
5,253
2,926
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
2
3
Deaths
8
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
3
0
2
4
W
Nu Wa
 
Nu Wa
0
0
3
1.5
L
Scylla
 
Scylla
0
2
1
0.25
L
Charybdis
Chaos2Night
Charybdis
0
4
1
0.13
L
Bakasura
Comet0695
Bakasura
2
0
0
2
W
3
2
2
2
W
Ravana
KyySoulo
Ravana
1
1
0
1
L
Achilles
SmrtWizard
Achilles
0
1
1
0.5
L
Zhong Kui
ThunderGoose433
Zhong Kui
0
1
1
0.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,175
Damage
9,977
24,363
Taken
21,603
12,198
Mitigated
9,268
9,444
Healing
6,882
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
3,193
1,550
0
2,810
5,136
1,626
497
0
4,954
0
37,214
W
Nu Wa
 
Nu Wa
1,359
278
0
750
2,057
577
96
1,145
912
31,449
0
L
Scylla
 
Scylla
1,897
295
0
240
2,531
801
0
982
1,549
29,695
0
L
Charybdis
Chaos2Night
Charybdis
1,886
1,125
0
913
5,338
1,460
0
0
5,338
0
24,931
L
Bakasura
Comet0695
Bakasura
1,600
1,341
0
1,822
4,489
1,569
0
169
4,320
0
26,916
W
3,426
823
0
2,913
7,335
5,578
0
580
6,471
0
10,650
W
Ravana
KyySoulo
Ravana
2,984
1,370
0
2,237
4,015
2,404
0
1,971
2,044
0
28,077
L
Achilles
SmrtWizard
Achilles
2,092
450
0
1,096
3,992
2,512
0
140
3,852
0
11,056
L
Zhong Kui
ThunderGoose433
Zhong Kui
2,502
792
0
2,811
5,253
2,926
0
68
5,185
27,105
0
W
1,213
154
0
734
5,820
2,013
0
703
5,117
0
32,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,036
Gold Earned
21,566
253
Minions Killed
222
0
Camps Cleared
0
781,941
Distance Traveled
724,523
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
5,554
793
71
10
0
135,065
2
W
Nu Wa
4,878
697
63
9
0
143,270
0
L
Scylla
4,372
625
52
7
0
144,794
3
L
Charybdis
4,078
583
43
6
0
142,202
0
L
Bakasura
4,819
688
61
9
0
185,901
1
W
Hercules
5,046
721
8
1
0
163,940
2
W
Ravana
4,787
684
48
7
0
151,630
2
L
Achilles
3,717
531
17
2
0
123,632
0
L
Zhong Kui
4,580
654
49
7
0
127,994
3
W
Susano
4,771
682
63
9
0
188,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role