Player Matchup

Jormungandr
Jormungandr
Doodleslayer
Jormungandr
Level 56
God Stats
4W - 2L
1,349 SR
Queue Stats
5W - 2L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
Nova0301
Aphrodite
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,300 Elo+
Party 1
Surtr
Surtr
PapaFrank
Surtr
Level 77
God Stats
1W - 1L
1,412 SR
Queue Stats
7W - 8L
1,300 Elo+
Party 1
Team Averages
Level 92
1,420 SR
1,367 Elo+

VS

Team Averages
Level 70
1,492 SR
1,441 Elo+
Danzaburou
Danzaburou
AdmCooper
Danzaburou
Level 28
God Stats
47W - 53L
1,415 SR
Queue Stats
77W - 87L
1,298 Elo+
Party 2
Hera
Hera
ItzBigDee
Hera
Level 89
God Stats
5W - 1L
1,500 SR
Queue Stats
89W - 74L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
kjconn
Kuzenbo
Level 92
God Stats
74W - 63L
1,560 SR
Queue Stats
130W - 126L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Doodleslayer
Jormungandr
13
0 / 2 / 3
8,701
622
6,892
14,714
13,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Nova0301
Aphrodite
14
0 / 1 / 3
8,751
625
7,226
13,013
8,424
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Surtr
PapaFrank
Surtr
14
3 / 3 / 0
9,129
652
9,437
17,321
21,062
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AdmCooper
Danzaburou
15
1 / 0 / 3
9,956
711
5,462
8,829
4,949
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
17
5 / 2 / 1
11,101
793
21,045
8,939
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Kuzenbo
kjconn
Kuzenbo
15
0 / 1 / 6
9,373
670
9,727
14,969
21,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
3
Kills
6
6
Deaths
3
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AdmCooper
Danzaburou
1
0
3
2.5
L
Jormungandr
Doodleslayer
Jormungandr
0
2
3
0.75
W
Hera
5
2
1
2.75
L
Aphrodite
Nova0301
Aphrodite
0
1
3
1.5
L
Surtr
PapaFrank
Surtr
3
3
0
1
W
Kuzenbo
kjconn
Kuzenbo
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,555
Damage
36,234
45,048
Taken
32,737
43,127
Mitigated
30,722
14,628
Healing
11,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AdmCooper
Danzaburou
5,462
2,558
0
3,005
8,829
4,949
1,923
4,233
4,554
0
40,824
L
Jormungandr
Doodleslayer
Jormungandr
6,892
1,386
0
1,733
14,714
13,641
0
9,292
5,123
45,561
199
W
Hera
21,045
5,857
0
3,036
8,939
4,310
779
3,678
4,990
75,775
0
L
Aphrodite
Nova0301
Aphrodite
7,226
817
5,390
6,112
13,013
8,424
0
9,390
2,972
40,128
0
L
Surtr
PapaFrank
Surtr
9,437
1,850
0
1,393
17,321
21,062
61
11,056
6,004
698
26,243
W
Kuzenbo
kjconn
Kuzenbo
9,727
3,187
0
5,488
14,969
21,463
229
5,985
8,491
30,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,581
Gold Earned
30,430
164
Minions Killed
213
0
Camps Cleared
0
714,485
Distance Traveled
851,374
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
9,956
711
64
5
0
301,991
0
L
Jormungandr
8,701
622
69
5
0
218,819
0
W
Hera
11,101
793
109
8
0
261,481
0
L
Aphrodite
8,751
625
73
5
0
236,944
1
L
Surtr
9,129
652
22
2
0
258,722
0
W
Kuzenbo
9,373
670
40
3
0
287,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role