Player Matchup

Cthulhu
Cthulhu
Bronze III
DeStRoYeR 68626
Cthulhu
Bronze III
Level 155
God Stats
0W - 1L
1,581 SR
Queue Stats
14W - 17L
1,533 MMR
Party 1
Nu Wa
Nu Wa
Bronze III
Kermithits
Nu Wa
Bronze III
Level 49
God Stats
0W - 1L
1,951 SR
Queue Stats
14W - 17L
1,600 MMR
Party 1
Neith
Neith
Bronze III
MASTERMIND3D
Neith
Bronze III
Level 137
God Stats
2W - 6L
1,651 SR
Queue Stats
9W - 13L
1,600 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 114
1,728 SR
1,578 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,706 SR
1,582 MMR
Kukulkan
Kukulkan
Bronze III
RafaRonin1
Kukulkan
Bronze III
Level 158
God Stats
1W - 0L
1,609 SR
Queue Stats
52W - 64L
1,500 MMR
Solo
Danzaburou
Danzaburou
Platinum V
luecas
Danzaburou
Platinum V
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,622 MMR
Party 2
Poseidon
Poseidon
Platinum V
thewolfman2003
Poseidon
Platinum V
Level 118
God Stats
2W - 0L
2,007 SR
Queue Stats
47W - 47L
1,622 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,096
606
12,241
16,203
19,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
14
1 / 4 / 4
9,770
651
4,036
8,808
3,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
4 / 2 / 2
10,611
707
6,633
12,292
6,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
AphroditeAchillesChang'eHerculesHel

VS

Bans
Ne ZhaAtlasAresCerberusGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
RafaRonin1
Kukulkan
18
3 / 1 / 6
11,234
749
12,599
8,902
4,106
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
luecas
Danzaburou
17
3 / 2 / 5
11,203
747
10,730
10,330
4,925
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
17
3 / 3 / 5
11,187
746
8,376
7,536
2,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
25
6
Kills
9
9
Deaths
6
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
L
Nu Wa
1
4
4
0.75
L
4
2
2
2.5
W
Kukulkan
RafaRonin1
Kukulkan
3
1
6
6
W
Danzaburou
luecas
Danzaburou
3
2
5
2.75
W
Poseidon
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,910
Damage
31,705
37,303
Taken
26,768
29,079
Mitigated
11,663
5,155
Healing
7,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,241
311
0
710
16,203
19,058
0
9,837
6,084
32,338
1,681
L
Nu Wa
4,036
1,148
0
275
8,808
3,665
182
5,387
3,261
22,650
0
L
6,633
1,565
0
4,170
12,292
6,356
361
5,248
6,900
0
37,821
W
Kukulkan
RafaRonin1
Kukulkan
12,599
1,167
0
1,424
8,902
4,106
814
4,625
3,920
57,398
0
W
Danzaburou
luecas
Danzaburou
10,730
5,999
0
5,053
10,330
4,925
1,551
4,758
5,232
0
57,708
W
Poseidon
8,376
1,497
0
1,301
7,536
2,632
1,047
4,094
2,989
67,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,477
Gold Earned
33,624
172
Minions Killed
284
0
Camps Cleared
0
763,569
Distance Traveled
833,045
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,096
606
40
3
0
259,000
0
L
Nu Wa
9,770
651
50
3
0
271,409
0
L
Neith
10,611
707
82
5
0
233,160
0
W
Kukulkan
11,234
749
106
7
0
277,419
0
W
Danzaburou
11,203
747
76
5
0
276,436
0
W
Poseidon
11,187
746
102
7
0
279,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role