Player Matchup

Izanami
Izanami
Bl4nkk2025
Izanami
Level 67
God Stats
2W - 0L
1,786 SR
Queue Stats
5W - 3L
1,498 Elo+
Party 3
Fenrir
Fenrir
Fèńrir
Fenrir
Level 108
God Stats
5W - 3L
1,599 SR
Queue Stats
5W - 3L
1,498 Elo+
Party 3
Baron Samedi
Baron Samedi
JinsengRoot
Baron Samedi
Level 107
God Stats
9W - 9L
1,551 SR
Queue Stats
280W - 270L
1,502 Elo+
Party 1
Hades
Hades
jacobybryant420
Hades
Level 108
God Stats
19W - 6L
1,536 SR
Queue Stats
323W - 314L
1,511 Elo+
Party 1
Chang'e
Chang'e
kewgoo
Chang'e
Level 41
God Stats
1W - 0L
1,403 SR
Queue Stats
4W - 2L
1,526 Elo+
Party 3
Team Averages
Level 86
1,575 SR
1,507 Elo+

VS

Team Averages
Level 89
1,543 SR
1,450 Elo+
Cerberus
Cerberus
BinaryLord
Cerberus
Level 76
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 16L
1,454 Elo+
Party 2
Ao Kuang
Ao Kuang
IRONGRIZZLY77
Ao Kuang
Level 98
God Stats
0W - 2L
1,806 SR
Queue Stats
15W - 17L
1,454 Elo+
Party 2
Anhur
Anhur
LayZBakz
Anhur
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 13L
1,434 Elo+
Solo
Achilles
Achilles
Ordolar
Achilles
Level 66
God Stats
0W - 1L
1,376 SR
Queue Stats
3W - 8L
1,382 Elo+
Solo
Nox
Nox
iinoisy
Nox
Level 81
God Stats
1W - 3L
1,535 SR
Queue Stats
39W - 32L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bl4nkk2025
Izanami
18
5 / 1 / 2
11,165
485
12,898
8,173
3,546
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Fèńrir
Fenrir
19
4 / 2 / 4
11,622
505
12,736
17,345
8,950
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
JinsengRoot
Baron Samedi
17
1 / 0 / 8
10,840
471
11,213
13,803
12,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

20
3 / 0 / 4
12,794
556
14,962
14,256
8,848
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chang'e
kewgoo
Chang'e
17
2 / 5 / 2
11,741
510
13,474
16,800
7,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BinaryLord
Cerberus
15
0 / 1 / 3
10,218
444
7,379
24,494
25,934
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
IRONGRIZZLY77
Ao Kuang
19
4 / 3 / 2
12,184
530
9,318
20,661
10,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
LayZBakz
Anhur
19
1 / 4 / 3
12,238
532
8,241
20,560
9,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Ordolar
Achilles
18
3 / 4 / 0
11,118
483
8,549
22,511
32,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nox
16
0 / 3 / 0
10,527
458
7,824
12,763
6,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
15
Kills
8
8
Deaths
15
20
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BinaryLord
Cerberus
0
1
3
1.5
W
Izanami
Bl4nkk2025
Izanami
5
1
2
6
W
Fenrir
Fèńrir
Fenrir
4
2
4
3
L
Ao Kuang
IRONGRIZZLY77
Ao Kuang
4
3
2
1.67
W
Baron Samedi
JinsengRoot
Baron Samedi
1
0
8
5
L
Anhur
LayZBakz
Anhur
1
4
3
0.63
L
Achilles
Ordolar
Achilles
3
4
0
0.75
L
Nox
0
3
0
0
W
3
0
4
5
W
Chang'e
kewgoo
Chang'e
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,283
Damage
41,311
70,377
Taken
100,989
40,829
Mitigated
85,032
32,510
Healing
32,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BinaryLord
Cerberus
7,379
670
3,097
9,642
24,494
25,934
317
10,133
14,361
36,209
0
W
Izanami
Bl4nkk2025
Izanami
12,898
10,492
0
1,929
8,173
3,546
106
2,769
5,404
0
89,809
W
Fenrir
Fèńrir
Fenrir
12,736
5,664
0
2,450
17,345
8,950
0
5,074
12,190
0
124,211
L
Ao Kuang
IRONGRIZZLY77
Ao Kuang
9,318
2,620
0
4,636
20,661
10,656
0
5,826
14,835
131,096
0
W
Baron Samedi
JinsengRoot
Baron Samedi
11,213
917
3,953
6,350
13,803
12,277
39
7,661
6,090
41,569
0
L
Anhur
LayZBakz
Anhur
8,241
3,746
0
6,049
20,560
9,463
3,577
5,134
15,426
0
119,149
L
Achilles
Ordolar
Achilles
8,549
2,276
0
5,551
22,511
32,493
346
11,731
10,780
0
63,062
L
Nox
7,824
1,189
0
3,433
12,763
6,486
138
7,349
5,414
81,143
0
W
14,962
726
164
10,181
14,256
8,848
0
5,766
8,433
138,820
0
W
Chang'e
kewgoo
Chang'e
13,474
1,618
947
6,536
16,800
7,208
774
3,545
12,452
88,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,162
Gold Earned
56,285
729
Minions Killed
653
0
Camps Cleared
0
2,366,556
Distance Traveled
2,103,059
36
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,218
444
73
3
0
462,308
4
W
Izanami
11,165
485
141
6
0
445,192
7
W
Fenrir
11,622
505
146
6
0
542,528
1
L
Ao Kuang
12,184
530
174
8
0
487,721
5
W
Baron Samedi
10,840
471
53
2
0
457,394
20
L
Anhur
12,238
532
177
8
0
384,792
3
L
Achilles
11,118
483
89
4
0
407,377
6
L
Nox
10,527
458
140
6
0
360,861
0
W
Hades
12,794
556
231
10
0
515,066
2
W
Chang'e
11,741
510
158
7
0
406,376
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role