Player Matchup

The Morrigan
The Morrigan
CTR_Jay
The Morrigan
Level 113
God Stats
0W - 2L
1,193 SR
Queue Stats
132W - 148L
1,489 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MeaYoniMoni
Ah Muzen Cab
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Achilles
Achilles
Verymitch
Achilles
Level 128
God Stats
0W - 2L
1,537 SR
Queue Stats
53W - 56L
1,521 Elo+
Solo
Team Averages
Level 109
1,410 SR
1,503 Elo+

VS

Team Averages
Level 123
1,560 SR
1,522 Elo+
Cerberus
Cerberus
Ligmaswole
Cerberus
Level 147
God Stats
22W - 18L
1,557 SR
Queue Stats
430W - 431L
1,546 Elo+
Party 1
Baron Samedi
Baron Samedi
ligmapole
Baron Samedi
Level 122
God Stats
38W - 42L
1,590 SR
Queue Stats
417W - 423L
1,518 Elo+
Party 1
Neith
Neith
ligmaskoal
Neith
Level 100
God Stats
23W - 31L
1,533 SR
Queue Stats
204W - 217L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
CTR_Jay
The Morrigan
13
1 / 5 / 2
8,300
638
9,125
8,418
2,946
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
MeaYoniMoni
Ah Muzen Cab
13
1 / 3 / 3
8,358
643
5,831
12,313
4,595
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Verymitch
Achilles
14
2 / 0 / 0
8,519
655
6,056
14,463
21,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ligmaswole
Cerberus
15
5 / 1 / 3
10,004
770
9,181
12,699
11,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
ligmapole
Baron Samedi
15
3 / 3 / 4
9,228
710
10,657
9,073
5,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
0 / 0 / 8
8,667
667
11,294
8,044
3,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
8
8
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
CTR_Jay
The Morrigan
1
5
2
0.4
W
Cerberus
Ligmaswole
Cerberus
5
1
3
6.5
L
Ah Muzen Cab
MeaYoniMoni
Ah Muzen Cab
1
3
3
0.83
L
Achilles
Verymitch
Achilles
2
0
0
2
W
Baron Samedi
ligmapole
Baron Samedi
3
3
4
1.67
W
Neith
0
0
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
31,132
35,194
Taken
29,816
28,849
Mitigated
20,890
4,267
Healing
10,852
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
CTR_Jay
The Morrigan
9,125
1,675
159
108
8,418
2,946
0
4,458
3,860
32,007
0
W
Cerberus
Ligmaswole
Cerberus
9,181
146
0
3,840
12,699
11,990
563
4,315
7,948
29,175
0
L
Ah Muzen Cab
MeaYoniMoni
Ah Muzen Cab
5,831
2,726
175
1,142
12,313
4,595
164
8,365
3,948
0
25,182
L
Achilles
Verymitch
Achilles
6,056
751
0
2,683
14,463
21,308
0
7,039
7,424
0
23,053
W
Baron Samedi
ligmapole
Baron Samedi
10,657
545
2,602
3,135
9,073
5,334
512
1,593
7,202
43,434
0
W
Neith
11,294
2,861
0
1,275
8,044
3,566
2,010
3,260
4,580
0
42,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,177
Gold Earned
27,899
126
Minions Killed
187
0
Camps Cleared
0
640,436
Distance Traveled
711,816
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
8,300
638
64
5
0
186,028
0
W
Cerberus
10,004
770
57
4
0
246,646
2
L
Ah Muzen Cab
8,358
643
37
3
0
209,993
0
L
Achilles
8,519
655
25
2
0
244,415
0
W
Baron Samedi
9,228
710
72
6
0
221,613
1
W
Neith
8,667
667
58
4
0
243,557
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role