Player Matchup

Cthulhu
Cthulhu
Funddid
Cthulhu
Level 105
God Stats
4W - 5L
1,448 SR
Queue Stats
18W - 22L
1,493 Elo+
Party 1
Ra
Ra
Real Adamantium
Ra
Level 107
God Stats
11W - 15L
1,482 SR
Queue Stats
206W - 229L
1,430 Elo+
Party 2
Thanatos
Thanatos
SBGMist
Thanatos
Level 133
God Stats
38W - 31L
1,519 SR
Queue Stats
324W - 348L
1,412 Elo+
Party 2
Merlin
Merlin
james6262
Merlin
Level 142
God Stats
4W - 6L
1,370 SR
Queue Stats
30W - 30L
1,513 Elo+
Party 1
Tyr
Tyr
lllRumHamlll
Tyr
Level 82
God Stats
9W - 7L
1,889 SR
Queue Stats
21W - 24L
1,562 Elo+
Party 1
Team Averages
Level 114
1,542 SR
1,482 Elo+

VS

Team Averages
Level 141
1,640 SR
1,513 Elo+
Ra
Ra
Am__souza
Ra
Level 159
God Stats
4W - 4L
1,570 SR
Queue Stats
109W - 93L
1,520 Elo+
Solo
Sun Wukong
Sun Wukong
Bantio
Sun Wukong
Level 116
God Stats
2W - 1L
1,713 SR
Queue Stats
43W - 40L
1,520 Elo+
Party 4
Martichoras
Martichoras
FOGHORN LEGH0RN
Martichoras
Level 157
God Stats
8W - 3L
1,654 SR
Queue Stats
256W - 245L
1,518 Elo+
Party 3
Ganesha
Ganesha
ForWhatItsWorth
Ganesha
Level 126
God Stats
20W - 8L
1,765 SR
Queue Stats
126W - 123L
1,511 Elo+
Party 3
Thor
Thor
Virulenn
Thor
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 44L
1,496 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Funddid
Cthulhu
12
1 / 2 / 2
7,974
498
4,806
13,367
12,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
5 / 0 / 3
9,692
606
7,612
6,482
2,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
SBGMist
Thanatos
15
5 / 2 / 4
9,287
580
9,388
13,671
4,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
james6262
Merlin
11
0 / 2 / 1
6,781
424
5,193
6,094
2,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

14
4 / 0 / 1
8,671
542
10,266
17,675
19,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 0
8,318
520
7,320
9,880
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
Bantio
Sun Wukong
12
0 / 4 / 0
7,392
462
9,335
15,319
11,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Martichoras
FOGHORN LEGH0RN
Martichoras
12
2 / 1 / 0
7,265
454
6,843
8,597
3,515
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
0 / 0 / 5
7,596
475
4,229
8,235
6,820
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
12
1 / 4 / 3
7,191
449
7,119
15,080
5,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
14
15
Kills
6
6
Deaths
15
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
3
6
0
0.5
L
Sun Wukong
Bantio
Sun Wukong
0
4
0
0
L
Martichoras
FOGHORN LEGH0RN
Martichoras
2
1
0
2
L
0
0
5
2.5
W
Cthulhu
Funddid
Cthulhu
1
2
2
1
W
5
0
3
6.5
W
Thanatos
SBGMist
Thanatos
5
2
4
3.5
L
Thor
1
4
3
0.63
W
Merlin
james6262
Merlin
0
2
1
0.25
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,265
Damage
34,846
57,289
Taken
57,111
41,242
Mitigated
31,343
23,435
Healing
11,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,320
461
386
746
9,880
3,577
194
5,389
4,469
68,044
0
L
Sun Wukong
Bantio
Sun Wukong
9,335
3,111
0
2,367
15,319
11,497
0
1,182
14,040
0
56,176
L
Martichoras
FOGHORN LEGH0RN
Martichoras
6,843
2,133
0
3,070
8,597
3,515
710
3,774
4,823
0
63,344
L
4,229
530
0
3,058
8,235
6,820
0
5,322
2,913
29,797
0
W
Cthulhu
Funddid
Cthulhu
4,806
551
197
3,291
13,367
12,029
0
3,174
10,193
29,758
0
W
7,612
120
534
2,412
6,482
2,202
104
2,641
3,761
82,083
0
W
Thanatos
SBGMist
Thanatos
9,388
1,769
0
10,702
13,671
4,828
0
2,523
11,148
0
72,035
L
Thor
7,119
2,485
0
1,941
15,080
5,934
0
2,339
12,741
0
63,442
W
Merlin
james6262
Merlin
5,193
661
0
1,374
6,094
2,213
0
1,688
4,406
47,288
0
W
10,266
1,970
0
4,925
17,675
19,970
222
1,443
16,232
0
56,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,405
Gold Earned
37,762
440
Minions Killed
425
0
Camps Cleared
0
1,671,322
Distance Traveled
1,575,048
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,318
520
116
7
0
294,491
4
L
Sun Wukong
7,392
462
82
5
0
308,753
1
L
Martichoras
7,265
454
136
9
0
307,156
2
L
Ganesha
7,596
475
10
1
0
329,661
6
W
Cthulhu
7,974
498
39
2
0
341,897
0
W
Ra
9,692
606
146
9
0
337,306
0
W
Thanatos
9,287
580
99
6
0
373,229
3
L
Thor
7,191
449
81
5
0
334,987
0
W
Merlin
6,781
424
67
4
0
313,990
3
W
Tyr
8,671
542
89
6
0
304,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role