Player Matchup

Janus
Janus
LilAnt3198
Janus
Level 107
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 54L
1,439 Elo+
Party 3
Chiron
Chiron
P3DJDK
Chiron
Level 128
God Stats
4W - 3L
1,591 SR
Queue Stats
96W - 105L
1,458 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shadow_Thief5
Tsukuyomi
Level 135
God Stats
5W - 1L
1,847 SR
Queue Stats
97W - 106L
1,455 Elo+
Party 3
Bacchus
Bacchus
YummierStatue19
Bacchus
Level 84
God Stats
7W - 13L
1,187 SR
Queue Stats
144W - 149L
1,501 Elo+
Party 2
Mulan
Mulan
terminatorXD77
Mulan
Level 129
God Stats
23W - 23L
1,504 SR
Queue Stats
143W - 136L
1,466 Elo+
Party 2
Team Averages
Level 117
1,526 SR
1,464 Elo+

VS

Team Averages
Level 112
1,575 SR
1,490 Elo+
Charybdis
Charybdis
 
Charybdis
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
Benchol
Janus
Level 124
God Stats
1W - 2L
1,510 SR
Queue Stats
156W - 157L
1,479 Elo+
Solo
Tyr
Tyr
CleverColt50976
Tyr
Level 88
God Stats
2W - 2L
1,307 SR
Queue Stats
11W - 21L
1,443 Elo+
Solo
Gilgamesh
Gilgamesh
lxDEADLYTOXINxl
Gilgamesh
Level 118
God Stats
6W - 4L
1,738 SR
Queue Stats
247W - 206L
1,530 Elo+
Solo
Geb
Geb
sugarbabysaurio
Geb
Level 126
God Stats
8W - 3L
1,817 SR
Queue Stats
181W - 171L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
1 / 3 / 2
7,137
510
5,315
7,475
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chiron
P3DJDK
Chiron
13
3 / 0 / 1
7,919
566
6,610
6,310
2,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
Shadow_Thief5
Tsukuyomi
12
3 / 2 / 3
7,328
523
4,981
10,399
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

11
2 / 1 / 3
7,066
505
5,841
8,098
7,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
3 / 1 / 2
8,737
624
9,843
17,371
9,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
11
0 / 3 / 2
6,282
449
1,998
8,845
3,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Janus
Benchol
Janus
14
2 / 1 / 2
7,738
553
6,387
6,671
2,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 4 / 1
6,371
455
10,446
14,536
13,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Gilgamesh
lxDEADLYTOXINxl
Gilgamesh
11
3 / 1 / 2
6,996
500
6,256
9,346
4,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 3 / 3
6,855
490
2,992
10,269
5,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
12
Kills
7
7
Deaths
12
11
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
3
2
0.33
L
Janus
Benchol
Janus
2
1
2
3
L
1
4
1
0.38
W
Janus
1
3
2
0.67
W
Chiron
P3DJDK
Chiron
3
0
1
3.5
W
Tsukuyomi
Shadow_Thief5
Tsukuyomi
3
2
3
2.25
W
2
1
3
3.5
L
Gilgamesh
lxDEADLYTOXINxl
Gilgamesh
3
1
2
4
L
1
3
3
0.83
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,590
Damage
28,079
49,653
Taken
49,667
25,664
Mitigated
29,639
18,553
Healing
12,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
1,998
1,327
0
1,475
8,845
3,276
0
1,437
7,408
0
43,364
L
Janus
Benchol
Janus
6,387
469
0
500
6,671
2,893
0
3,544
3,127
73,576
0
L
10,446
1,253
0
5,261
14,536
13,870
0
1,542
12,994
0
39,618
W
Janus
5,315
692
70
865
7,475
2,570
108
3,437
3,902
48,313
0
W
Chiron
P3DJDK
Chiron
6,610
2,747
355
1,692
6,310
2,334
570
1,832
4,452
0
56,588
W
Tsukuyomi
Shadow_Thief5
Tsukuyomi
4,981
1,040
0
4,168
10,399
3,761
0
1,621
8,750
0
47,206
W
5,841
1,025
0
2,523
8,098
7,680
93
2,228
5,799
28,384
0
L
Gilgamesh
lxDEADLYTOXINxl
Gilgamesh
6,256
2,463
0
899
9,346
4,248
0
1,135
8,211
0
44,446
L
2,992
274
1,851
2,115
10,269
5,352
0
3,498
6,771
15,770
0
W
9,843
2,180
0
8,880
17,371
9,319
695
0
17,371
0
72,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,187
Gold Earned
34,242
425
Minions Killed
360
0
Camps Cleared
0
1,362,204
Distance Traveled
1,422,688
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,282
449
85
6
0
253,950
3
L
Janus
7,738
553
132
9
0
305,971
4
L
Tyr
6,371
455
49
4
0
268,054
2
W
Janus
7,137
510
89
6
0
273,849
0
W
Chiron
7,919
566
88
6
0
247,315
0
W
Tsukuyomi
7,328
523
84
6
0
314,757
3
W
Bacchus
7,066
505
47
3
0
284,868
0
L
Gilgamesh
6,996
500
72
5
0
325,474
0
L
Geb
6,855
490
22
2
0
269,239
3
W
Mulan
8,737
624
117
8
0
241,415
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role