Player Matchup

Rama
Rama
AlmightyKushkage
Rama
Level 156
God Stats
3W - 1L
1,488 SR
Queue Stats
216W - 201L
1,490 Elo+
Solo
Sylvanus
Sylvanus
Brisson x 98
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
468W - 429L
1,488 Elo+
Party 1
Charybdis
Charybdis
Hains x 88
Charybdis
Level 120
God Stats
16W - 10L
1,630 SR
Queue Stats
365W - 349L
1,459 Elo+
Party 1
Gilgamesh
Gilgamesh
evilsaviour
Gilgamesh
Level 138
God Stats
10W - 5L
1,799 SR
Queue Stats
294W - 314L
1,506 Elo+
Solo
Baba Yaga
Baba Yaga
l Leclerc l
Baba Yaga
Level 61
God Stats
14W - 9L
1,696 SR
Queue Stats
473W - 461L
1,493 Elo+
Party 1
Team Averages
Level 121
1,623 SR
1,487 Elo+

VS

Team Averages
Level 130
1,500 SR
1,504 Elo+
Loki
Loki
 
Loki
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Fierce Delta
Kukulkan
Level 144
God Stats
0W - 3L
1,500 SR
Queue Stats
169W - 147L
1,496 Elo+
Solo
Hun Batz
Hun Batz
GenericJedi
Hun Batz
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 24L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
Jebril
Jormungandr
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
315W - 301L
1,538 Elo+
Solo
Ra
Ra
Sweetcorn86
Ra
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 8
11,081
739
9,487
14,829
7,315
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sylvanus
Brisson x 98
Sylvanus
19
5 / 1 / 17
12,121
808
8,231
17,535
16,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Hains x 88
Charybdis
19
5 / 2 / 14
11,311
754
23,375
13,941
7,349
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
evilsaviour
Gilgamesh
17
4 / 4 / 13
10,550
703
18,945
18,390
17,592
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baba Yaga
l Leclerc l
Baba Yaga
19
5 / 1 / 12
11,090
739
17,106
11,521
5,823
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
17
2 / 5 / 2
10,043
670
11,621
14,091
6,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Fierce Delta
Kukulkan
17
1 / 3 / 4
9,904
660
9,270
10,464
5,948
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
GenericJedi
Hun Batz
15
1 / 6 / 3
8,983
599
14,804
16,461
8,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Jormungandr
Jebril
Jormungandr
18
3 / 7 / 3
10,625
708
18,374
25,500
32,610
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
0 / 3 / 4
9,192
613
9,067
14,011
9,171
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
23
24
Kills
7
9
Deaths
24
64
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
2
5
2
0.6
W
5
1
8
9
W
Sylvanus
Brisson x 98
Sylvanus
5
1
17
13.5
L
Kukulkan
Fierce Delta
Kukulkan
1
3
4
1
L
Hun Batz
GenericJedi
Hun Batz
1
6
3
0.42
W
Charybdis
Hains x 88
Charybdis
5
2
14
6
L
Jormungandr
Jebril
Jormungandr
3
7
3
0.64
L
0
3
4
0.67
W
Gilgamesh
evilsaviour
Gilgamesh
4
4
13
2.63
W
Baba Yaga
l Leclerc l
Baba Yaga
5
1
12
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,144
Damage
63,136
76,216
Taken
80,527
55,008
Mitigated
62,783
43,129
Healing
27,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
11,621
707
1,786
1,871
14,091
6,846
0
5,281
8,810
0
27,171
W
9,487
8,044
1,253
4,861
14,829
7,315
2,497
6,767
7,742
0
32,411
W
Sylvanus
Brisson x 98
Sylvanus
8,231
677
13,669
9,518
17,535
16,929
112
8,634
8,536
10,929
0
L
Kukulkan
Fierce Delta
Kukulkan
9,270
994
139
1,209
10,464
5,948
134
2,949
7,420
29,289
0
L
Hun Batz
GenericJedi
Hun Batz
14,804
1,022
796
1,229
16,461
8,208
0
5,083
11,324
0
24,032
W
Charybdis
Hains x 88
Charybdis
23,375
10,090
2,411
3,427
13,941
7,349
1,644
6,554
7,223
0
47,074
L
Jormungandr
Jebril
Jormungandr
18,374
1,891
547
1,353
25,500
32,610
0
8,472
16,682
33,440
0
L
9,067
1,371
12,072
6,042
14,011
9,171
0
3,552
10,301
19,060
0
W
Gilgamesh
evilsaviour
Gilgamesh
18,945
1,904
2,398
2,407
18,390
17,592
85
8,117
10,165
0
29,643
W
Baba Yaga
l Leclerc l
Baba Yaga
17,106
655
575
2,610
11,521
5,823
294
5,516
5,839
32,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,153
Gold Earned
48,747
164
Minions Killed
180
0
Camps Cleared
0
1,364,788
Distance Traveled
1,356,199
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
10,043
670
27
2
0
275,890
0
W
Rama
11,081
739
57
4
0
221,940
0
W
Sylvanus
12,121
808
4
0
0
248,693
0
L
Kukulkan
9,904
660
59
4
0
272,562
0
L
Hun Batz
8,983
599
34
2
0
287,056
0
W
Charybdis
11,311
754
53
4
0
263,577
0
L
Jormungandr
10,625
708
33
2
0
270,660
0
L
Ra
9,192
613
27
2
0
250,031
0
W
Gilgamesh
10,550
703
14
1
0
307,499
0
W
Baba Yaga
11,090
739
36
2
0
323,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role