Player Matchup

Bacchus
Bacchus
AgricolaKJ
Bacchus
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,321 Elo+
Party 2
Serqet
Serqet
CounterPatience
Serqet
Level 157
God Stats
0W - 1L
1,302 SR
Queue Stats
74W - 80L
1,592 Elo+
Party 3
Cupid
Cupid
Gaze86
Cupid
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,321 Elo+
Party 2
Loki
Loki
Leninv42
Loki
Level 134
God Stats
4W - 4L
1,275 SR
Queue Stats
216W - 204L
1,540 Elo+
Solo
He Bo
He Bo
tork182
He Bo
Level 155
God Stats
1W - 2L
1,380 SR
Queue Stats
307W - 380L
1,553 Elo+
Party 3
Team Averages
Level 149
1,391 SR
1,465 Elo+

VS

Team Averages
Level 97
1,577 SR
1,608 Elo+
Ratatoskr
Ratatoskr
ABulgingTurtle
Ratatoskr
Level 199
God Stats
6W - 5L
1,477 SR
Queue Stats
397W - 242L
1,729 Elo+
Party 1
Cernunnos
Cernunnos
CaesarCallaway
Cernunnos
Level 145
God Stats
1W - 0L
1,313 SR
Queue Stats
97W - 104L
1,498 Elo+
Solo
Ra
Ra
StrwberryKitty
Ra
Level 29
God Stats
5W - 0L
1,825 SR
Queue Stats
46W - 40L
1,647 Elo+
Party 1
Hun Batz
Hun Batz
StrwberryPuppy
Hun Batz
Level 46
God Stats
1W - 0L
1,354 SR
Queue Stats
85W - 48L
1,695 Elo+
Party 1
Ares
Ares
UnexpectedOwl
Ares
Level 65
God Stats
14W - 7L
1,913 SR
Queue Stats
144W - 119L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AgricolaKJ
Bacchus
12
2 / 4 / 5
7,823
489
4,844
13,770
17,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 4 / 4
7,935
496
8,248
14,653
6,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cupid
Gaze86
Cupid
16
2 / 1 / 2
9,370
586
6,453
8,692
3,625
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
15
1 / 3 / 0
8,688
543
5,659
12,533
4,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

He Bo
tork182
He Bo
12
4 / 5 / 0
7,818
489
5,189
8,936
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
ABulgingTurtle
Ratatoskr
16
4 / 1 / 3
9,578
599
10,308
11,532
9,352
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cernunnos
CaesarCallaway
Cernunnos
14
0 / 3 / 1
8,203
513
3,793
10,994
4,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
3 / 3 / 3
8,882
555
7,694
7,941
2,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
17
9 / 2 / 3
10,418
651
10,910
12,858
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
1 / 3 / 7
7,566
473
5,368
12,070
10,416
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
34
12
Kills
17
17
Deaths
12
11
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
ABulgingTurtle
Ratatoskr
4
1
3
5.5
L
Bacchus
AgricolaKJ
Bacchus
2
4
5
1.13
W
Cernunnos
CaesarCallaway
Cernunnos
0
3
1
0.17
L
3
4
4
1.25
L
Cupid
Gaze86
Cupid
2
1
2
3
L
Loki
1
3
0
0.33
W
3
3
3
1.5
W
Hun Batz
9
2
3
5.25
W
1
3
7
1.5
L
He Bo
tork182
He Bo
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,393
Damage
38,073
58,584
Taken
55,395
33,636
Mitigated
33,176
14,631
Healing
19,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
ABulgingTurtle
Ratatoskr
10,308
3,265
0
5,131
11,532
9,352
149
783
10,581
0
80,202
L
Bacchus
AgricolaKJ
Bacchus
4,844
1,022
0
2,166
13,770
17,101
18
4,606
8,826
15,220
0
W
Cernunnos
CaesarCallaway
Cernunnos
3,793
939
0
3,793
10,994
4,940
0
1,434
9,148
0
75,560
L
8,248
1,450
0
2,524
14,653
6,054
0
3,554
10,789
0
59,562
L
Cupid
Gaze86
Cupid
6,453
4,034
308
5,412
8,692
3,625
523
683
8,009
0
88,176
L
Loki
5,659
919
0
3,541
12,533
4,060
0
331
11,663
0
73,031
W
7,694
416
296
914
7,941
2,935
192
3,681
4,151
79,815
0
W
Hun Batz
10,910
3,707
0
7,970
12,858
5,533
0
1,386
11,248
0
96,628
W
5,368
640
0
1,098
12,070
10,416
0
2,749
8,617
21,646
0
L
He Bo
tork182
He Bo
5,189
104
0
680
8,936
2,796
0
2,978
5,483
59,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,634
Gold Earned
44,647
509
Minions Killed
551
0
Camps Cleared
0
1,722,730
Distance Traveled
1,700,172
16
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
9,578
599
139
9
0
335,265
0
L
Bacchus
7,823
489
18
1
0
312,701
0
W
Cernunnos
8,203
513
126
8
0
294,997
2
L
Serqet
7,935
496
89
6
0
391,901
0
L
Cupid
9,370
586
163
10
0
337,963
0
L
Loki
8,688
543
131
8
0
368,650
7
W
Ra
8,882
555
132
8
0
335,808
0
W
Hun Batz
10,418
651
130
8
0
393,638
2
W
Ares
7,566
473
24
2
0
340,464
3
L
He Bo
7,818
489
108
7
0
311,515
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role