Player Matchup

Geb
Geb
DEAGLE77
Geb
Level 163
God Stats
3W - 1L
1,613 SR
Queue Stats
216W - 229L
1,470 Elo+
Solo
He Bo
He Bo
JoeBlowTaco
He Bo
Level 143
God Stats
6W - 2L
1,688 SR
Queue Stats
104W - 67L
1,586 Elo+
Party 1
Xing Tian
Xing Tian
VonHath
Xing Tian
Level 125
God Stats
5W - 4L
1,506 SR
Queue Stats
291W - 150L
1,666 Elo+
Party 1
Ne Zha
Ne Zha
Xephet64
Ne Zha
Level 96
God Stats
4W - 3L
1,659 SR
Queue Stats
345W - 160L
1,714 Elo+
Party 1
Charybdis
Charybdis
jgpolegato
Charybdis
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
128W - 121L
1,480 Elo+
Solo
Team Averages
Level 127
1,593 SR
1,583 Elo+

VS

Team Averages
Level 92
1,569 SR
1,570 Elo+
Anhur
Anhur
ChubMackrel
Anhur
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,619 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
MMcBethhh
Ah Muzen Cab
Level 157
God Stats
0W - 1L
1,739 SR
Queue Stats
11W - 10L
1,713 Elo+
Party 3
Tiamat
Tiamat
MonsieurGeee
Tiamat
Level 119
God Stats
1W - 2L
1,607 SR
Queue Stats
11W - 5L
1,649 Elo+
Party 3
Geb
Geb
SheetOfL
Geb
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 30L
1,419 Elo+
Party 2
Odin
Odin
TheMysticaITree
Odin
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,451 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 8
10,945
842
8,518
27,475
19,463
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 2 / 7
10,529
810
4,974
12,895
6,815
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xing Tian
VonHath
Xing Tian
16
2 / 4 / 4
10,457
804
3,778
18,902
23,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ne Zha
Xephet64
Ne Zha
17
2 / 4 / 7
9,985
768
13,169
15,008
7,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Charybdis
jgpolegato
Charybdis
16
3 / 3 / 5
10,325
794
6,793
11,342
4,838
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 6 / 6
8,607
662
6,395
13,150
5,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Muzen Cab
MMcBethhh
Ah Muzen Cab
20
7 / 4 / 4
11,131
856
21,591
14,464
7,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Tiamat
19
6 / 4 / 5
10,452
804
21,299
12,846
11,597
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

1
0 / 0 / 0
3,340
257
0
313
93
1
0 / 0 / 0
3,340
257
0
0
0

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
28
13
Kills
13
15
Deaths
14
31
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
6
6
0.5
W
4
2
8
4
W
2
2
7
2.75
L
Ah Muzen Cab
MMcBethhh
Ah Muzen Cab
7
4
4
2.25
L
Tiamat
6
4
5
2.13
L
0
0
0
0
L
0
0
0
0
W
Xing Tian
VonHath
Xing Tian
2
4
4
1
W
Ne Zha
Xephet64
Ne Zha
2
4
7
1.38
W
Charybdis
jgpolegato
Charybdis
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,232
Damage
49,285
85,622
Taken
40,773
61,505
Mitigated
24,734
32,020
Healing
7,875
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,395
1,841
375
1,591
13,150
5,794
0
6,536
6,614
0
13,991
W
8,518
703
1,978
9,785
27,475
19,463
931
4,658
22,817
26,705
0
W
4,974
0
4,631
2,692
12,895
6,815
2,832
4,925
7,970
25,950
0
L
Ah Muzen Cab
MMcBethhh
Ah Muzen Cab
21,591
3,444
0
1,010
14,464
7,250
66
5,025
9,439
0
50,547
L
Tiamat
21,299
1,196
319
4,580
12,846
11,597
44
4,921
7,925
37,589
0
L
0
0
0
0
313
93
0
0
313
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Xing Tian
VonHath
Xing Tian
3,778
61
0
1,463
18,902
23,299
732
4,876
14,026
6,336
788
W
Ne Zha
Xephet64
Ne Zha
13,169
2,204
1,676
3,197
15,008
7,090
895
2,807
12,201
0
34,105
W
Charybdis
jgpolegato
Charybdis
6,793
2,958
3,611
2,987
11,342
4,838
3,164
4,033
7,309
0
22,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,241
Gold Earned
36,870
194
Minions Killed
113
0
Camps Cleared
0
1,380,059
Distance Traveled
738,871
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,607
662
19
1
0
214,450
1
W
Geb
10,945
842
41
3
0
295,461
0
W
He Bo
10,529
810
70
5
0
276,447
0
L
Ah Muzen Cab
11,131
856
59
5
0
268,145
0
L
Tiamat
10,452
804
35
3
0
256,276
0
L
Geb
3,340
257
0
0
0
0
0
L
Odin
3,340
257
0
0
0
0
0
W
Xing Tian
10,457
804
7
1
0
243,144
0
W
Ne Zha
9,985
768
25
2
0
298,200
0
W
Charybdis
10,325
794
51
4
0
266,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role