Player Matchup

Ao Kuang
Ao Kuang
Gold V
Qzick
Ao Kuang
Gold V
Level 158
God Stats
2W - 3L
1,716 SR
Queue Stats
196W - 203L
1,369 MMR
Party 1
Charybdis
Charybdis
Bronze III
VantexHD
Charybdis
Bronze III
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 13L
1,461 MMR
Party 2
Athena
Athena
Gold III
WARM0ST
Athena
Gold III
Level 160
God Stats
4W - 9L
1,132 SR
Queue Stats
579W - 588L
1,435 MMR
Solo
Mulan
Mulan
Bronze III
oI iDyNaMo Xx
Mulan
Bronze III
Level 158
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 13L
1,461 MMR
Party 2
Rama
Rama
Gold II
proZyck
Rama
Gold II
Level 142
God Stats
10W - 14L
1,535 SR
Queue Stats
184W - 180L
1,702 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 154
1,477 SR
1,485 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 143
1,534 SR
1,485 MMR
Thanatos
Thanatos
Gold IV
Deivisss90
Thanatos
Gold IV
Level 101
God Stats
21W - 15L
1,567 SR
Queue Stats
119W - 116L
1,531 MMR
Solo
Danzaburou
Danzaburou
Gold IV
She7a
Danzaburou
Gold IV
Level 182
God Stats
18W - 17L
1,577 SR
Queue Stats
299W - 295L
1,426 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
a86cedric
Morgan Le Fay
Gold IV
Level 159
God Stats
18W - 8L
1,639 SR
Queue Stats
36W - 30L
1,481 MMR
Solo
Kuzenbo
Kuzenbo
Gold I
alisari1
Kuzenbo
Gold I
Level 124
God Stats
2W - 2L
1,424 SR
Queue Stats
147W - 147L
1,445 MMR
Solo
Vamana
Vamana
Gold I
iVisuaL2827
Vamana
Gold I
Level 149
God Stats
7W - 8L
1,461 SR
Queue Stats
273W - 267L
1,542 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Qzick
Ao Kuang
17
9 / 6 / 1
11,272
564
13,807
28,693
13,430
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Charybdis
VantexHD
Charybdis
17
1 / 6 / 3
10,794
540
8,834
21,435
9,689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
WARM0ST
Athena
11
1 / 6 / 7
8,757
438
5,007
22,731
23,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
1 / 5 / 1
10,086
504
8,947
17,736
16,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Rama
proZyck
Rama
16
0 / 8 / 8
10,405
520
8,702
17,736
7,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
He BoAphroditeNemesisMercury

VS

Bans
Yu HuangMartichorasGuan YuAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Deivisss90
Thanatos
19
11 / 4 / 3
13,201
660
16,951
15,088
7,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
She7a
Danzaburou
19
7 / 3 / 5
13,728
686
22,325
17,457
8,994
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
a86cedric
Morgan Le Fay
19
5 / 2 / 12
12,968
648
23,991
12,813
7,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kuzenbo
alisari1
Kuzenbo
16
3 / 2 / 13
11,390
570
6,840
18,670
28,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
20
5 / 1 / 8
13,870
694
16,339
21,526
23,010
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
12
Kills
31
31
Deaths
12
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Thanatos
Deivisss90
Thanatos
11
4
3
3.13
L
Ao Kuang
Qzick
Ao Kuang
9
6
1
1.58
W
Danzaburou
She7a
Danzaburou
7
3
5
3.17
L
Charybdis
VantexHD
Charybdis
1
6
3
0.42
L
Athena
WARM0ST
Athena
1
6
7
0.75
W
Morgan Le Fay
a86cedric
Morgan Le Fay
5
2
12
5.5
W
Kuzenbo
alisari1
Kuzenbo
3
2
13
4.75
W
Vamana
5
1
8
9
L
1
5
1
0.3
L
Rama
proZyck
Rama
0
8
8
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,297
Damage
86,446
108,331
Taken
85,554
70,116
Mitigated
75,601
21,521
Healing
34,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
Deivisss90
Thanatos
16,951
6,588
0
10,801
15,088
7,560
1,541
3,182
11,731
0
83,207
L
Ao Kuang
Qzick
Ao Kuang
13,807
3,570
0
6,419
28,693
13,430
0
7,660
20,772
83,776
0
W
Danzaburou
She7a
Danzaburou
22,325
14,514
0
9,365
17,457
8,994
8,400
5,841
11,562
0
127,128
L
Charybdis
VantexHD
Charybdis
8,834
5,621
0
3,170
21,435
9,689
0
6,837
14,492
0
97,507
L
Athena
WARM0ST
Athena
5,007
1,247
0
1,932
22,731
23,629
0
8,423
14,308
22,433
0
W
Morgan Le Fay
a86cedric
Morgan Le Fay
23,991
1,582
0
3,821
12,813
7,698
3,297
3,842
8,971
120,375
0
W
Kuzenbo
alisari1
Kuzenbo
6,840
2,848
0
2,979
18,670
28,339
1,545
4,228
14,359
24,598
232
W
Vamana
16,339
8,899
0
7,053
21,526
23,010
4,056
2,812
18,059
0
136,236
L
8,947
545
0
6,576
17,736
16,316
260
6,375
10,568
0
80,715
L
Rama
proZyck
Rama
8,702
7,152
0
3,424
17,736
7,052
966
1,304
16,383
0
83,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,314
Gold Earned
65,157
570
Minions Killed
658
0
Camps Cleared
0
1,862,401
Distance Traveled
2,108,234
15
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
13,201
660
99
5
0
466,750
5
L
Ao Kuang
11,272
564
104
5
0
396,256
5
W
Danzaburou
13,728
686
159
8
0
374,496
4
L
Charybdis
10,794
540
156
8
0
357,893
0
L
Athena
8,757
438
37
2
0
372,444
6
W
Morgan Le Fay
12,968
648
158
8
0
421,149
9
W
Kuzenbo
11,390
570
28
1
0
418,248
8
W
Vamana
13,870
694
214
11
0
427,591
0
L
Mulan
10,086
504
126
6
0
389,316
0
L
Rama
10,405
520
147
7
0
346,492
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role