Player Matchup

Arachne
Arachne
 
Arachne
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
 
Horus
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
Luka Symp
Ix Chel
Level 194
God Stats
7W - 6L
1,803 SR
Queue Stats
256W - 146L
1,495 Elo+
Party 2
Athena
Athena
Triton5329
Athena
Level 154
God Stats
2W - 0L
1,969 SR
Queue Stats
130W - 73L
1,563 Elo+
Party 2
Team Averages
Level 197
1,654 SR
1,512 Elo+

VS

Team Averages
Level 143
1,484 SR
1,595 Elo+
Hun Batz
Hun Batz
Astrodactyl
Hun Batz
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,580 Elo+
Party 1
Aphrodite
Aphrodite
Maleficia
Aphrodite
Level 156
God Stats
2W - 2L
1,661 SR
Queue Stats
136W - 120L
1,617 Elo+
Party 3
Ishtar
Ishtar
VancePls
Ishtar
Level 148
God Stats
0W - 1L
1,421 SR
Queue Stats
37W - 44L
1,487 Elo+
Party 1
Bakasura
Bakasura
julio154
Bakasura
Level 156
God Stats
4W - 4L
1,558 SR
Queue Stats
120W - 101L
1,648 Elo+
Solo
Mulan
Mulan
kurtiemae
Mulan
Level 156
God Stats
1W - 4L
1,280 SR
Queue Stats
106W - 92L
1,640 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
6 / 1 / 6
8,395
840
11,027
11,528
6,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
 
Jing Wei
15
6 / 1 / 9
8,324
832
14,646
11,110
4,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Horus
 
Horus
15
7 / 0 / 7
8,146
815
7,278
10,221
11,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ix Chel
Luka Symp
Ix Chel
15
2 / 2 / 14
7,793
779
8,358
7,830
3,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
Triton5329
Athena
13
1 / 2 / 15
7,989
799
6,654
12,407
11,262
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Astrodactyl
Hun Batz
13
1 / 6 / 5
7,022
702
8,339
11,844
6,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
Maleficia
Aphrodite
12
0 / 3 / 3
6,595
660
7,470
9,387
9,651
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ishtar
VancePls
Ishtar
13
0 / 3 / 3
6,829
683
8,534
8,944
4,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
julio154
Bakasura
14
3 / 5 / 0
7,679
768
6,392
11,686
7,323
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
kurtiemae
Mulan
14
2 / 5 / 2
7,345
735
6,209
12,175
11,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
19
22
Kills
6
6
Deaths
22
51
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
1
6
9
W
Jing Wei
 
Jing Wei
6
1
9
10.5
W
Horus
 
Horus
7
0
7
10.5
L
Hun Batz
Astrodactyl
Hun Batz
1
6
5
0.58
W
Ix Chel
Luka Symp
Ix Chel
2
2
14
4.5
L
Aphrodite
Maleficia
Aphrodite
0
3
3
0.5
W
Athena
Triton5329
Athena
1
2
15
4.25
L
Ishtar
VancePls
Ishtar
0
3
3
0.5
L
Bakasura
julio154
Bakasura
3
5
0
0.6
L
Mulan
kurtiemae
Mulan
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,963
Damage
36,944
53,096
Taken
54,036
36,913
Mitigated
39,094
19,860
Healing
11,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
11,027
7,247
0
4,410
11,528
6,081
0
1,485
9,657
0
26,483
W
Jing Wei
 
Jing Wei
14,646
12,070
0
1,890
11,110
4,891
564
1,211
9,721
0
38,093
W
Horus
 
Horus
7,278
2,079
1,126
4,192
10,221
11,468
0
1,205
8,406
0
16,981
L
Hun Batz
Astrodactyl
Hun Batz
8,339
672
0
160
11,844
6,214
0
3,697
8,017
0
15,728
W
Ix Chel
Luka Symp
Ix Chel
8,358
1,398
3,042
1,631
7,830
3,211
1,214
968
6,413
31,563
0
L
Aphrodite
Maleficia
Aphrodite
7,470
1,008
3,170
3,352
9,387
9,651
0
2,297
7,041
21,299
0
W
Athena
Triton5329
Athena
6,654
1,848
1,706
1,863
12,407
11,262
35
2,601
9,239
12,049
0
L
Ishtar
VancePls
Ishtar
8,534
5,298
0
1,472
8,944
4,330
62
2,770
6,139
0
27,861
L
Bakasura
julio154
Bakasura
6,392
4,669
0
1,872
11,686
7,323
0
2,543
8,782
0
13,512
L
Mulan
kurtiemae
Mulan
6,209
1,130
0
1,352
12,175
11,576
0
3,705
8,299
0
19,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,647
Gold Earned
35,470
188
Minions Killed
192
0
Camps Cleared
0
1,086,859
Distance Traveled
991,867
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
8,395
840
37
4
0
209,587
0
W
Jing Wei
8,324
832
69
7
0
208,377
0
W
Horus
8,146
815
23
2
0
219,995
0
L
Hun Batz
7,022
702
21
2
0
194,062
0
W
Ix Chel
7,793
779
53
5
0
219,560
0
L
Aphrodite
6,595
660
43
4
0
188,250
0
W
Athena
7,989
799
6
1
0
229,340
0
L
Ishtar
6,829
683
48
5
0
183,386
0
L
Bakasura
7,679
768
46
5
0
222,933
0
L
Mulan
7,345
735
34
3
0
203,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role