Player Matchup

Jormungandr
Jormungandr
AKing_247
Jormungandr
Level 37
God Stats
5W - 2L
1,190 SR
Queue Stats
27W - 31L
1,315 Elo+
Party 2
Fenrir
Fenrir
AlwaysWinter970
Fenrir
Level 129
God Stats
75W - 71L
1,533 SR
Queue Stats
479W - 456L
1,459 Elo+
Party 3
Danzaburou
Danzaburou
CanadianMops
Danzaburou
Level 81
God Stats
1W - 2L
1,248 SR
Queue Stats
73W - 68L
1,287 Elo+
Party 2
Hades
Hades
Miss_Quinn0517
Hades
Level 68
God Stats
176W - 125L
1,527 SR
Queue Stats
376W - 360L
1,467 Elo+
Party 3
Baron Samedi
Baron Samedi
theeclutch20jr
Baron Samedi
Level 88
God Stats
11W - 4L
1,666 SR
Queue Stats
41W - 34L
1,387 Elo+
Party 2
Team Averages
Level 81
1,433 SR
1,383 Elo+

VS

Team Averages
Level 110
1,479 SR
1,430 Elo+
Artemis
Artemis
 
Artemis
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BonnieMoon9989
Anubis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 20L
1,292 Elo+
Party 1
Ymir
Ymir
jeri79
Ymir
Level 119
God Stats
1W - 2L
1,455 SR
Queue Stats
210W - 208L
1,473 Elo+
Solo
Lancelot
Lancelot
noesancore
Lancelot
Level 152
God Stats
9W - 21L
1,438 SR
Queue Stats
57W - 72L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AKing_247
Jormungandr
12
3 / 0 / 5
7,889
564
6,513
10,280
9,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
10 / 3 / 1
9,655
690
7,999
11,795
5,638
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
CanadianMops
Danzaburou
12
0 / 1 / 2
7,607
543
6,369
6,533
2,667
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
2 / 1 / 3
8,194
585
6,524
10,384
6,941
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Baron Samedi
theeclutch20jr
Baron Samedi
12
1 / 2 / 8
7,717
551
13,704
13,161
6,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
11
0 / 1 / 1
6,445
460
4,814
8,028
2,728
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hercules
 
Hercules
10
1 / 2 / 3
6,266
448
4,046
10,794
10,913
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 4 / 0
5,614
401
2,867
7,644
3,163
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
jeri79
Ymir
12
2 / 5 / 3
7,534
538
5,529
20,379
16,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
noesancore
Lancelot
11
4 / 4 / 0
7,101
507
8,235
12,393
5,063
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
16
Kills
7
7
Deaths
16
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
1
1
0.5
L
Hercules
 
Hercules
1
2
3
1.25
W
Jormungandr
AKing_247
Jormungandr
3
0
5
5.5
W
10
3
1
3.5
L
0
4
0
0
W
Danzaburou
CanadianMops
Danzaburou
0
1
2
1
W
2
1
3
3.5
L
Ymir
jeri79
Ymir
2
5
3
0.7
L
Lancelot
noesancore
Lancelot
4
4
0
1
W
Baron Samedi
theeclutch20jr
Baron Samedi
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,109
Damage
25,491
52,153
Taken
59,238
31,182
Mitigated
38,335
20,990
Healing
9,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
4,814
2,482
0
2,288
8,028
2,728
0
507
7,521
0
44,665
L
Hercules
 
Hercules
4,046
1,279
0
3,564
10,794
10,913
0
4,738
6,056
0
35,267
W
Jormungandr
AKing_247
Jormungandr
6,513
2,212
0
3,620
10,280
9,422
252
1,870
8,410
31,322
0
W
7,999
1,770
0
2,115
11,795
5,638
0
669
11,126
0
78,583
L
2,867
92
54
616
7,644
3,163
0
5,786
1,858
17,540
0
W
Danzaburou
CanadianMops
Danzaburou
6,369
3,043
0
2,955
6,533
2,667
1,177
1,093
5,440
0
57,372
W
6,524
721
305
4,226
10,384
6,941
709
1,999
8,385
54,146
0
L
Ymir
jeri79
Ymir
5,529
759
240
2,243
20,379
16,468
0
10,806
9,573
23,324
0
L
Lancelot
noesancore
Lancelot
8,235
2,846
0
250
12,393
5,063
0
4,904
7,489
0
47,905
W
Baron Samedi
theeclutch20jr
Baron Samedi
13,704
1,177
715
7,054
13,161
6,514
568
3,143
10,018
54,637
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,062
Gold Earned
32,960
390
Minions Killed
249
0
Camps Cleared
0
1,312,734
Distance Traveled
1,301,749
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,445
460
89
6
0
275,645
0
L
Hercules
6,266
448
34
2
0
280,348
0
W
Jormungandr
7,889
564
29
2
0
255,271
0
W
Fenrir
9,655
690
106
8
0
304,230
0
L
Anubis
5,614
401
24
2
0
188,542
0
W
Danzaburou
7,607
543
89
6
0
273,967
3
W
Hades
8,194
585
94
7
0
239,191
0
L
Ymir
7,534
538
29
2
0
252,945
0
L
Lancelot
7,101
507
73
5
0
304,269
0
W
Baron Samedi
7,717
551
72
5
0
240,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role