Player Matchup

Loki
Loki
BlazingIntent420
Loki
Level 100
God Stats
3W - 3L
1,443 SR
Queue Stats
125W - 106L
1,493 Elo+
Party 2
Nu Wa
Nu Wa
JuicedBoxHD
Nu Wa
Level 125
God Stats
4W - 1L
1,882 SR
Queue Stats
75W - 83L
1,382 Elo+
Party 1
Erlang Shen
Erlang Shen
Poetic_Guapo
Erlang Shen
Level 103
God Stats
2W - 1L
1,821 SR
Queue Stats
16W - 14L
1,474 Elo+
Party 2
Medusa
Medusa
ProfessorWoo19
Medusa
Level 109
God Stats
3W - 5L
1,486 SR
Queue Stats
49W - 45L
1,503 Elo+
Party 2
Hel
Hel
Ruthless Xp
Hel
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 45L
1,073 Elo+
Party 1
Team Averages
Level 109
1,626 SR
1,385 Elo+

VS

Team Averages
Level 95
1,511 SR
1,437 Elo+
Thanatos
Thanatos
Made_in_Brasil99
Thanatos
Level 87
God Stats
52W - 40L
1,575 SR
Queue Stats
636W - 645L
1,436 Elo+
Solo
Surtr
Surtr
SlothPickle421
Surtr
Level 106
God Stats
1W - 8L
1,203 SR
Queue Stats
17W - 18L
1,334 Elo+
Party 3
Bellona
Bellona
Underdog Truth
Bellona
Level 97
God Stats
22W - 18L
1,534 SR
Queue Stats
349W - 345L
1,481 Elo+
Solo
Izanami
Izanami
elderflyer047
Izanami
Level 106
God Stats
7W - 3L
1,715 SR
Queue Stats
17W - 18L
1,334 Elo+
Party 3
Janus
Janus
lightbulbe
Janus
Level 78
God Stats
2W - 3L
1,530 SR
Queue Stats
326W - 297L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 6
8,599
573
9,440
14,933
5,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 2 / 1
8,893
593
12,549
7,806
2,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Poetic_Guapo
Erlang Shen
13
0 / 1 / 2
7,111
474
8,040
13,610
13,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 2
6,862
457
5,332
8,662
3,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 2 / 4
7,426
495
3,032
7,569
3,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
7,744
516
7,095
13,282
5,281
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 0 / 5
7,296
486
5,106
11,121
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

14
1 / 1 / 1
8,542
569
7,637
16,681
19,270
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Izanami
13
4 / 3 / 2
8,269
551
8,131
7,650
3,398
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
13
1 / 4 / 3
7,422
495
5,037
8,353
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
23
10
Kills
10
10
Deaths
10
15
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
W
6
2
1
3.25
L
3
2
2
2
W
Erlang Shen
Poetic_Guapo
Erlang Shen
0
1
2
1
W
1
2
2
1
W
1
2
4
1.5
L
1
0
5
3.5
L
1
1
1
1.5
L
Izanami
4
3
2
1.67
L
Janus
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,393
Damage
33,006
52,580
Taken
57,087
28,040
Mitigated
40,379
18,833
Healing
23,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,440
3,635
0
2,967
14,933
5,658
23
1,416
13,517
0
79,050
W
12,549
3,713
0
625
7,806
2,854
621
3,097
4,709
65,640
0
L
7,095
1,832
0
10,185
13,282
5,281
0
2,498
10,784
0
53,627
W
Erlang Shen
Poetic_Guapo
Erlang Shen
8,040
4,753
9
5,489
13,610
13,019
0
0
13,610
0
48,192
W
5,332
2,149
0
2,346
8,662
3,069
550
668
7,994
0
44,516
W
3,032
618
3,439
3,958
7,569
3,440
221
56
7,513
35,751
0
L
5,106
1,246
0
3,495
11,121
9,809
58
4,796
6,325
529
22,468
L
7,637
4,103
0
7,274
16,681
19,270
0
1,404
15,277
0
68,705
L
Izanami
8,131
4,599
0
1,991
7,650
3,398
697
1,895
5,755
0
59,673
L
Janus
5,037
513
0
500
8,353
2,621
0
4,988
3,365
57,243
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,891
Gold Earned
39,273
410
Minions Killed
425
0
Camps Cleared
0
1,465,737
Distance Traveled
1,494,024
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,599
573
114
8
0
328,564
0
W
Nu Wa
8,893
593
95
6
0
278,367
0
L
Thanatos
7,744
516
86
6
0
320,385
2
W
Erlang Shen
7,111
474
59
4
0
295,583
2
W
Medusa
6,862
457
80
5
0
279,432
9
W
Hel
7,426
495
62
4
0
283,791
1
L
Surtr
7,296
486
29
2
0
319,137
2
L
Bellona
8,542
569
118
8
0
254,315
0
L
Izanami
8,269
551
105
7
0
309,510
3
L
Janus
7,422
495
87
6
0
290,677
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role