Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Defenderdre2
Izanami
Level 49
God Stats
14W - 8L
1,667 SR
Queue Stats
440W - 434L
1,462 Elo+
Party 1
Khepri
Khepri
HoodieT00nstv
Khepri
Level 132
God Stats
2W - 1L
1,274 SR
Queue Stats
349W - 325L
1,550 Elo+
Party 1
Athena
Athena
VioSinclair
Athena
Level 175
God Stats
7W - 1L
1,691 SR
Queue Stats
330W - 280L
1,595 Elo+
Party 1
Ah Puch
Ah Puch
WaddyaWant
Ah Puch
Level 109
God Stats
3W - 2L
1,312 SR
Queue Stats
269W - 270L
1,569 Elo+
Party 1
Team Averages
Level 106
1,489 SR
1,535 Elo+

VS

Team Averages
Level 37
1,598 SR
1,475 Elo+
Kukulkan
Kukulkan
ChokeMeElmo
Kukulkan
Level 87
God Stats
0W - 1L
1,776 SR
Queue Stats
1W - 11L
1,281 Elo+
Party 2
Achilles
Achilles
Dankmemeskringe
Achilles
Level 15
God Stats
3W - 11L
1,759 SR
Queue Stats
154W - 129L
1,566 Elo+
Party 3
Chernobog
Chernobog
Pumpinyomomma
Chernobog
Level 8
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 7L
1,281 Elo+
Party 2
Mercury
Mercury
SoonWudang
Mercury
Level 17
God Stats
4W - 4L
1,606 SR
Queue Stats
270W - 227L
1,628 Elo+
Party 3
The Morrigan
The Morrigan
ThatOneBadGuy
The Morrigan
Level 60
God Stats
2W - 7L
1,347 SR
Queue Stats
440W - 388L
1,618 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
2 / 0 / 1
6,895
530
4,769
11,287
7,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Defenderdre2
Izanami
12
3 / 1 / 4
7,064
543
3,778
3,699
1,693
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 1 / 10
6,418
494
2,222
8,658
9,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Athena
12
5 / 0 / 8
7,518
578
8,768
8,651
5,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ah Puch
WaddyaWant
Ah Puch
13
6 / 0 / 6
8,274
636
8,433
4,505
2,049
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChokeMeElmo
Kukulkan
11
0 / 3 / 0
6,251
481
2,978
5,000
1,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
8
1 / 3 / 0
5,672
436
1,593
7,284
5,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chernobog
Pumpinyomomma
Chernobog
8
0 / 7 / 1
5,704
439
3,545
9,856
3,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
SoonWudang
Mercury
11
1 / 3 / 0
6,630
510
3,917
10,276
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Morrigan
ThatOneBadGuy
The Morrigan
12
0 / 2 / 1
7,594
584
6,448
8,344
2,991
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
4
17
Kills
2
2
Deaths
18
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
1
2.5
L
Kukulkan
ChokeMeElmo
Kukulkan
0
3
0
0
L
Achilles
1
3
0
0.33
W
Izanami
Defenderdre2
Izanami
3
1
4
5
W
1
1
10
6
L
Chernobog
Pumpinyomomma
Chernobog
0
7
1
0.07
L
Mercury
SoonWudang
Mercury
1
3
0
0.33
L
The Morrigan
ThatOneBadGuy
The Morrigan
0
2
1
0.25
W
Athena
5
0
8
9
W
Ah Puch
WaddyaWant
Ah Puch
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,970
Damage
18,481
36,800
Taken
40,760
25,754
Mitigated
17,192
12,978
Healing
7,439
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
4,769
872
0
2,771
11,287
7,404
0
4,691
6,596
0
46,642
L
Kukulkan
ChokeMeElmo
Kukulkan
2,978
310
0
108
5,000
1,732
0
3,748
1,252
40,089
0
L
Achilles
1,593
416
373
1,226
7,284
5,011
0
4,384
2,900
0
9,380
W
Izanami
Defenderdre2
Izanami
3,778
2,614
0
960
3,699
1,693
838
0
3,699
0
52,592
W
2,222
88
0
1,970
8,658
9,076
0
1,187
7,471
9,911
0
L
Chernobog
Pumpinyomomma
Chernobog
3,545
2,341
0
805
9,856
3,239
0
4,361
5,495
0
34,690
L
Mercury
SoonWudang
Mercury
3,917
752
0
2,344
10,276
4,219
0
4,662
5,614
0
46,498
L
The Morrigan
ThatOneBadGuy
The Morrigan
6,448
2,230
0
2,583
8,344
2,991
0
2,268
6,076
66,971
989
W
Athena
8,768
2,628
0
4,301
8,651
5,532
0
983
7,668
60,429
0
W
Ah Puch
WaddyaWant
Ah Puch
8,433
550
0
2,976
4,505
2,049
0
1,761
2,744
64,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,169
Gold Earned
31,851
412
Minions Killed
333
0
Camps Cleared
0
1,403,617
Distance Traveled
1,332,162
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,895
530
87
7
0
277,124
0
L
Kukulkan
6,251
481
82
6
0
250,139
3
L
Achilles
5,672
436
20
2
0
242,077
0
W
Izanami
7,064
543
102
8
0
260,156
0
W
Khepri
6,418
494
14
1
0
275,293
2
L
Chernobog
5,704
439
51
4
0
276,871
0
L
Mercury
6,630
510
73
6
0
324,657
0
L
The Morrigan
7,594
584
107
8
0
238,418
0
W
Athena
7,518
578
92
7
0
308,415
2
W
Ah Puch
8,274
636
117
9
0
282,629
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role