Player Matchup

Da Ji
Da Ji
Chadwicked444
Da Ji
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,659 Elo+
Party 2
Anhur
Anhur
DerailedLogic
Anhur
Level 129
God Stats
11W - 6L
1,891 SR
Queue Stats
173W - 159L
1,589 Elo+
Party 4
Atlas
Atlas
KingDead shot85
Atlas
Level 129
God Stats
3W - 0L
1,879 SR
Queue Stats
37W - 29L
1,538 Elo+
Party 4
Hera
Hera
TheOriginalSmut
Hera
Level 142
God Stats
1W - 0L
1,288 SR
Queue Stats
20W - 20L
1,531 Elo+
Party 2
Hercules
Hercules
Trípp
Hercules
Level 117
God Stats
3W - 7L
1,297 SR
Queue Stats
173W - 187L
1,519 Elo+
Solo
Team Averages
Level 135
1,571 SR
1,567 Elo+

VS

Team Averages
Level 103
1,689 SR
1,568 Elo+
Awilix
Awilix
BigChungusCome69
Awilix
Level 126
God Stats
3W - 2L
1,849 SR
Queue Stats
38W - 30L
1,617 Elo+
Party 3
Janus
Janus
ImposterIsSus
Janus
Level 137
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 28L
1,621 Elo+
Party 3
Bacchus
Bacchus
LeadPaint
Bacchus
Level 106
God Stats
7W - 7L
1,585 SR
Queue Stats
55W - 60L
1,528 Elo+
Solo
Erlang Shen
Erlang Shen
Perseus03
Erlang Shen
Level 65
God Stats
6W - 2L
1,738 SR
Queue Stats
30W - 27L
1,537 Elo+
Party 1
Ishtar
Ishtar
dkw107
Ishtar
Level 83
God Stats
0W - 1L
1,773 SR
Queue Stats
28W - 20L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,391
539
1,371
7,673
2,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 3 / 2
5,241
524
4,183
7,833
2,643
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

8
1 / 3 / 2
5,337
534
3,204
8,402
5,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 0
6,017
602
2,848
5,186
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Trípp
Hercules
12
4 / 2 / 0
6,654
665
7,002
9,687
6,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 0 / 2
5,458
546
2,287
3,797
1,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 2
6,256
626
3,811
3,616
1,205
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bacchus
LeadPaint
Bacchus
10
1 / 2 / 5
6,008
601
4,187
9,584
6,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erlang Shen
Perseus03
Erlang Shen
9
1 / 4 / 0
5,774
577
4,903
10,295
6,346
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
dkw107
Ishtar
10
7 / 2 / 1
6,642
664
6,954
8,441
3,185
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
7
Kills
12
12
Deaths
8
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
3
0
2
4
W
0
2
0
0
W
1
3
2
0.67
L
0
0
2
1
W
1
3
2
0.67
L
Bacchus
LeadPaint
Bacchus
1
2
5
1.75
L
Erlang Shen
Perseus03
Erlang Shen
1
4
0
0.25
W
1
2
0
0.5
W
Hercules
Trípp
Hercules
4
2
0
2
L
Ishtar
dkw107
Ishtar
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,608
Damage
22,142
38,781
Taken
35,733
18,937
Mitigated
18,528
11,015
Healing
11,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,287
1,147
0
500
3,797
1,115
0
43
3,715
0
21,528
W
1,371
139
0
3,850
7,673
2,924
0
274
7,399
0
38,676
W
4,183
2,904
0
1,476
7,833
2,643
0
1,286
6,547
0
32,776
L
3,811
288
0
2,176
3,616
1,205
0
2,021
1,595
52,777
0
W
3,204
1,438
0
962
8,402
5,550
0
3,545
4,857
13,450
0
L
Bacchus
LeadPaint
Bacchus
4,187
457
223
2,627
9,584
6,677
0
1,816
7,768
20,213
0
L
Erlang Shen
Perseus03
Erlang Shen
4,903
2,933
0
2,741
10,295
6,346
0
0
9,848
0
34,265
W
2,848
432
0
1,720
5,186
1,641
0
2,893
2,293
47,509
0
W
Hercules
Trípp
Hercules
7,002
4,021
0
3,007
9,687
6,179
0
0
9,687
0
49,530
L
Ishtar
dkw107
Ishtar
6,954
4,314
0
3,233
8,441
3,185
858
2,172
6,269
0
42,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,640
Gold Earned
30,138
348
Minions Killed
253
0
Camps Cleared
0
1,044,393
Distance Traveled
941,717
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
5,458
546
30
3
0
149,699
0
W
Da Ji
5,391
539
76
8
0
215,769
1
W
Anhur
5,241
524
63
6
0
186,308
1
L
Janus
6,256
626
98
10
0
199,343
1
W
Atlas
5,337
534
19
2
0
216,711
0
L
Bacchus
6,008
601
21
2
0
209,504
0
L
Erlang Shen
5,774
577
44
4
0
198,698
0
W
Hera
6,017
602
102
10
0
211,895
3
W
Hercules
6,654
665
88
9
0
213,710
2
L
Ishtar
6,642
664
60
6
0
184,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role