Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
FreeWux
Horus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,812 Elo+
Party 1
Izanami
Izanami
Veralil
Izanami
Level 3
God Stats
3W - 0L
1,532 SR
Queue Stats
3W - 0L
1,500 Elo+
Party 1
Team Averages
Level 50
1,511 SR
1,604 Elo+

VS

Team Averages
Level 50
1,423 SR
1,433 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
Arrow108
Arachne
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 20L
1,399 Elo+
Party 2
Hades
Hades
RealDapperDan
Hades
Level 7
God Stats
0W - 3L
1,269 SR
Queue Stats
30W - 28L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
13
9 / 0 / 6
8,941
894
13,494
4,303
2,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
FreeWux
Horus
13
4 / 0 / 11
8,783
878
6,622
10,052
11,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
Veralil
Izanami
12
2 / 1 / 12
7,627
763
9,042
5,413
2,418
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
1 / 3 / 0
6,080
608
6,610
12,814
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Arachne
Arrow108
Arachne
9
0 / 6 / 1
5,870
587
2,802
9,916
4,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mace

Mace

+10
Physical Power

10
0 / 6 / 0
5,984
598
3,404
11,833
3,996
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
15
Kills
1
1
Deaths
15
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
9
0
6
12
L
Cthulhu
 
Cthulhu
1
3
0
0.33
L
Arachne
Arrow108
Arachne
0
6
1
0.08
W
Horus
FreeWux
Horus
4
0
11
9.5
L
0
6
0
0
W
Izanami
Veralil
Izanami
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,158
Damage
12,816
19,768
Taken
34,563
15,843
Mitigated
16,841
11,052
Healing
6,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
13,494
2,200
0
752
4,303
2,132
896
2,040
2,064
47,659
0
L
Cthulhu
 
Cthulhu
6,610
350
391
2,308
12,814
8,043
62
4,623
8,191
16,557
0
L
Arachne
Arrow108
Arachne
2,802
1,707
143
1,074
9,916
4,802
0
4,022
5,894
0
12,818
W
Horus
FreeWux
Horus
6,622
2,008
2,149
7,153
10,052
11,293
260
4,652
5,082
0
17,002
L
3,404
607
0
2,285
11,833
3,996
190
4,876
6,957
15,856
0
W
Izanami
Veralil
Izanami
9,042
6,887
0
998
5,413
2,418
1,529
2,797
2,420
0
29,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,351
Gold Earned
17,934
131
Minions Killed
73
0
Camps Cleared
0
560,068
Distance Traveled
469,256
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,941
894
62
6
0
179,489
0
L
Cthulhu
6,080
608
20
2
0
163,129
0
L
Arachne
5,870
587
23
2
0
164,208
4
W
Horus
8,783
878
15
2
0
203,470
0
L
Hades
5,984
598
30
3
0
141,919
0
W
Izanami
7,627
763
54
5
0
177,109
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role