Player Matchup

He Bo
He Bo
Gold V
RIFATA78
He Bo
Gold V
Level 146
God Stats
20W - 22L
1,511 SR
Queue Stats
232W - 259L
1,304 MMR
Solo
Thor
Thor
Gold V
RoyalDroll
Thor
Gold V
Level 155
God Stats
9W - 10L
1,588 SR
Queue Stats
102W - 111L
1,290 MMR
Party 1
Guan Yu
Guan Yu
Gold V
killlaKAIL
Guan Yu
Gold V
Level 104
God Stats
464W - 441L
1,574 SR
Queue Stats
553W - 607L
1,315 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 135
1,558 SR
1,303 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 151
1,526 SR
1,323 MMR
Hercules
Hercules
Gold V
Iam2cups
Hercules
Gold V
Level 48
God Stats
12W - 10L
1,539 SR
Queue Stats
36W - 38L
1,363 MMR
Party 2
Fenrir
Fenrir
Silver I
Too iccY
Fenrir
Silver I
Level 138
God Stats
0W - 1L
1,547 SR
Queue Stats
25W - 22L
1,356 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
poohone
Nu Wa
Gold IV
Level 266
God Stats
193W - 248L
1,493 SR
Queue Stats
1,351W - 1,500L
1,251 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
RIFATA78
He Bo
16
4 / 1 / 5
9,804
817
11,369
8,431
3,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
5 / 0 / 6
9,380
782
13,216
9,884
4,810
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
killlaKAIL
Guan Yu
14
2 / 2 / 8
9,580
798
6,638
19,378
23,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
AchillesNe ZhaAphroditeAo KuangMartichoras

VS

Bans
Baron SamediHeraAh Muzen CabBaba YagaAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Iam2cups
Hercules
14
0 / 1 / 3
7,838
653
8,735
13,549
12,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Too iccY
Fenrir
13
2 / 6 / 1
7,963
664
4,537
13,510
9,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
poohone
Nu Wa
12
1 / 4 / 1
7,575
631
10,153
8,925
2,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
11
Kills
3
3
Deaths
11
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Iam2cups
Hercules
0
1
3
1.5
W
He Bo
RIFATA78
He Bo
4
1
5
6.5
W
5
0
6
8
L
Fenrir
Too iccY
Fenrir
2
6
1
0.42
W
Guan Yu
killlaKAIL
Guan Yu
2
2
8
3
L
Nu Wa
poohone
Nu Wa
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,223
Damage
23,425
37,693
Taken
35,984
31,605
Mitigated
24,460
15,268
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Iam2cups
Hercules
8,735
1,524
0
2,860
13,549
12,408
0
5,527
7,843
0
24,102
W
He Bo
RIFATA78
He Bo
11,369
288
0
1,599
8,431
3,047
424
2,537
5,601
65,932
0
W
13,216
1,836
0
2,610
9,884
4,810
1,458
2,638
6,953
0
37,173
L
Fenrir
Too iccY
Fenrir
4,537
1,008
0
1,273
13,510
9,912
0
5,196
7,847
0
24,477
W
Guan Yu
killlaKAIL
Guan Yu
6,638
749
2,225
8,834
19,378
23,748
1,027
5,509
12,747
0
30,654
L
Nu Wa
poohone
Nu Wa
10,153
5,058
0
1,075
8,925
2,140
0
676
7,869
35,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,764
Gold Earned
23,376
216
Minions Killed
111
0
Camps Cleared
0
756,947
Distance Traveled
664,969
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,838
653
44
4
0
250,641
0
W
He Bo
9,804
817
137
11
0
268,424
0
W
Thor
9,380
782
42
4
0
240,829
0
L
Fenrir
7,963
664
30
3
0
222,963
0
W
Guan Yu
9,580
798
37
3
0
247,694
0
L
Nu Wa
7,575
631
37
3
0
191,365
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role