Player Matchup

Hercules
Hercules
Diamond I
 
Hercules
Diamond I
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Diamond I
Azazvl
Bacchus
Diamond I
Level 128
God Stats
8W - 1L
1,865 SR
Queue Stats
50W - 6L
2,469 MMR
Party 1
Scylla
Scylla
Diamond I
IDvmb
Scylla
Diamond I
Level 158
God Stats
13W - 0L
1,810 SR
Queue Stats
50W - 6L
2,469 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 141
1,725 SR
2,146 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 176
1,675 SR
1,711 MMR
Thoth
Thoth
Diamond III
 
Thoth
Diamond III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold II
DLeonAA
Guan Yu
Gold II
Level 229
God Stats
1W - 3L
1,528 SR
Queue Stats
57W - 76L
1,680 MMR
Solo
King Arthur
King Arthur
Platinum I
TechxXxMaster
King Arthur
Platinum I
Level 159
God Stats
7W - 2L
1,998 SR
Queue Stats
93W - 140L
1,954 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
4 / 1 / 8
8,981
816
10,947
11,635
11,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
Azazvl
Bacchus
15
4 / 0 / 8
9,871
897
7,484
9,591
14,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
IDvmb
Scylla
14
5 / 1 / 7
9,378
853
13,708
6,717
2,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
OdinNe ZhaAphroditeBaron SamediMartichoras

VS

Bans
FenrirGaneshaMorgan Le FayAresJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
1 / 6 / 1
7,552
687
9,538
9,899
4,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
DLeonAA
Guan Yu
11
1 / 3 / 1
7,690
699
3,724
13,465
10,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
TechxXxMaster
King Arthur
10
0 / 4 / 0
6,788
617
5,651
12,381
10,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
4
13
Kills
2
2
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
8
8
L
Thoth
 
Thoth
1
6
1
0.25
W
Bacchus
Azazvl
Bacchus
4
0
8
8
L
Guan Yu
DLeonAA
Guan Yu
1
3
1
0.5
W
Scylla
IDvmb
Scylla
5
1
7
8.5
L
King Arthur
TechxXxMaster
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,139
Damage
18,913
27,943
Taken
35,745
28,793
Mitigated
25,339
9,019
Healing
1,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,947
2,190
141
3,471
11,635
11,640
289
4,459
7,048
0
34,650
L
Thoth
 
Thoth
9,538
73
0
0
9,899
4,122
0
5,403
4,496
39,624
0
W
Bacchus
Azazvl
Bacchus
7,484
1,355
0
3,896
9,591
14,779
666
2,728
6,645
24,262
0
L
Guan Yu
DLeonAA
Guan Yu
3,724
522
114
1,220
13,465
10,883
0
8,111
5,354
0
16,553
W
Scylla
IDvmb
Scylla
13,708
1,704
0
1,511
6,717
2,374
2,027
2,378
4,049
55,205
0
L
King Arthur
TechxXxMaster
King Arthur
5,651
894
0
0
12,381
10,334
0
7,742
4,639
0
15,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,230
Gold Earned
22,030
153
Minions Killed
108
0
Camps Cleared
0
720,112
Distance Traveled
613,348
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,981
816
37
3
0
242,937
0
L
Thoth
7,552
687
57
5
0
199,020
0
W
Bacchus
9,871
897
35
3
0
245,746
0
L
Guan Yu
7,690
699
27
2
0
210,366
3
W
Scylla
9,378
853
81
7
0
231,429
0
L
King Arthur
6,788
617
24
2
0
203,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role