Player Matchup

Chernobog
Chernobog
Lightenhanced
Chernobog
Level 122
God Stats
19W - 5L
1,530 SR
Queue Stats
393W - 387L
1,394 Elo+
Solo
Loki
Loki
Tiamu_Starweaver
Loki
Level 77
God Stats
2W - 2L
1,487 SR
Queue Stats
9W - 14L
1,377 Elo+
Party 1
Ix Chel
Ix Chel
WaterSlayer96
Ix Chel
Level 141
God Stats
11W - 12L
1,502 SR
Queue Stats
51W - 65L
1,442 Elo+
Party 1
Team Averages
Level 113
1,507 SR
1,404 Elo+

VS

Team Averages
Level 67
1,557 SR
1,374 Elo+
Medusa
Medusa
Sir_HotBoi
Medusa
Level 58
God Stats
2W - 0L
1,648 SR
Queue Stats
17W - 20L
1,306 Elo+
Solo
Nemesis
Nemesis
maskedMARUADER
Nemesis
Level 69
God Stats
21W - 33L
1,416 SR
Queue Stats
549W - 551L
1,416 Elo+
Solo
Ares
Ares
yellow-rhombus2
Ares
Level 74
God Stats
7W - 6L
1,606 SR
Queue Stats
204W - 208L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Lightenhanced
Chernobog
16
2 / 6 / 2
11,602
682
15,362
21,621
10,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
1 / 6 / 3
10,479
616
4,192
13,568
5,763
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
16
2 / 4 / 3
11,586
682
14,654
12,466
5,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Sir_HotBoi
Medusa
19
7 / 1 / 8
12,843
755
15,105
10,885
5,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 1 / 8
12,981
764
15,209
13,821
7,194
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
3 / 4 / 10
12,737
749
11,907
21,482
31,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
5
Kills
16
16
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Lightenhanced
Chernobog
2
6
2
0.5
W
Medusa
Sir_HotBoi
Medusa
7
1
8
11
L
1
6
3
0.42
L
Ix Chel
2
4
3
0.88
W
6
1
8
10
W
3
4
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,208
Damage
42,221
47,655
Taken
46,188
21,641
Mitigated
44,512
6,717
Healing
13,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Lightenhanced
Chernobog
15,362
11,166
0
1,267
21,621
10,125
1,157
7,872
13,749
0
50,037
W
Medusa
Sir_HotBoi
Medusa
15,105
7,636
0
3,631
10,885
5,669
2,203
2,963
7,922
0
84,369
L
4,192
947
178
366
13,568
5,763
0
2,119
11,449
0
18,866
L
Ix Chel
14,654
2,784
1,604
3,302
12,466
5,753
127
2,248
10,218
53,682
0
W
15,209
6,889
0
5,499
13,821
7,194
1,118
3,638
10,183
0
86,071
W
11,907
693
180
3,749
21,482
31,649
0
8,129
13,353
24,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,667
Gold Earned
38,561
182
Minions Killed
233
0
Camps Cleared
0
895,314
Distance Traveled
969,418
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
11,602
682
66
4
0
273,958
0
W
Medusa
12,843
755
107
6
0
308,030
0
L
Loki
10,479
616
24
1
0
330,970
0
L
Ix Chel
11,586
682
92
5
0
290,386
0
W
Nemesis
12,981
764
107
6
0
359,545
4
W
Ares
12,737
749
19
1
0
301,843
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role