Player Matchup

Hercules
Hercules
 
Hercules
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
 
Hades
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FutaFanboy
Sobek
Level 81
God Stats
4W - 2L
1,747 SR
Queue Stats
138W - 128L
1,471 Elo+
Party 1
Set
Set
Fyzab
Set
Level 28
God Stats
2W - 0L
1,705 SR
Queue Stats
25W - 27L
1,406 Elo+
Party 1
Neith
Neith
fercholanz23
Neith
Level 36
God Stats
1W - 5L
1,072 SR
Queue Stats
14W - 14L
1,358 Elo+
Solo
Team Averages
Level 54
1,505 SR
1,447 Elo+

VS

Team Averages
Level 80
1,503 SR
1,408 Elo+
Lancelot
Lancelot
 
Lancelot
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cupid
Cupid
Poolmez
Cupid
Level 162
God Stats
7W - 10L
1,497 SR
Queue Stats
271W - 287L
1,484 Elo+
Solo
Thoth
Thoth
Ratingboss
Thoth
Level 68
God Stats
4W - 2L
1,383 SR
Queue Stats
16W - 29L
1,228 Elo+
Party 2
Shiva
Shiva
Sabino2022
Shiva
Level 43
God Stats
57W - 52L
1,411 SR
Queue Stats
130W - 130L
1,405 Elo+
Solo
Cabrakan
Cabrakan
duckwithabroom
Cabrakan
Level 26
God Stats
1W - 1L
1,727 SR
Queue Stats
61W - 65L
1,425 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
14
12 / 1 / 6
9,627
688
14,821
13,106
13,337
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hades
 
Hades
11
6 / 4 / 7
7,976
570
11,172
13,232
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sobek
11
2 / 2 / 7
7,691
549
4,670
14,449
10,887
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Set
Fyzab
Set
15
5 / 2 / 5
8,715
623
8,889
13,289
7,193
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
1 / 1 / 2
6,824
487
3,673
5,450
1,718
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
7 / 3 / 1
9,187
656
10,339
13,763
7,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cupid
Poolmez
Cupid
13
2 / 2 / 2
7,975
570
8,666
8,574
3,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
10
1 / 10 / 0
6,174
441
7,383
12,262
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
9
0 / 4 / 5
6,733
481
6,778
15,561
11,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cabrakan
9
0 / 10 / 1
6,114
437
4,096
14,848
10,144
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
26
Kills
10
10
Deaths
29
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
12
1
6
15
W
Hades
 
Hades
6
4
7
2.38
L
Lancelot
 
Lancelot
7
3
1
2.5
W
Sobek
2
2
7
2.75
W
Set
Fyzab
Set
5
2
5
3.75
L
Cupid
Poolmez
Cupid
2
2
2
1.5
L
Thoth
1
10
0
0.1
L
Shiva
0
4
5
0.63
L
Cabrakan
0
10
1
0.05
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,225
Damage
37,262
59,526
Taken
65,008
39,063
Mitigated
36,542
21,102
Healing
12,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
14,821
6,870
0
6,144
13,106
13,337
474
2,596
10,510
0
62,862
W
Hades
 
Hades
11,172
1,961
457
5,259
13,232
5,928
675
3,633
9,599
49,369
0
L
Lancelot
 
Lancelot
10,339
2,751
0
2,175
13,763
7,070
44
1,922
11,841
0
81,862
W
Sobek
4,670
577
1,749
4,357
14,449
10,887
120
1,405
13,044
26,973
0
W
Set
Fyzab
Set
8,889
3,039
0
1,634
13,289
7,193
0
3,845
9,444
0
71,134
L
Cupid
Poolmez
Cupid
8,666
5,174
379
2,393
8,574
3,579
0
1,829
6,745
0
68,920
L
Thoth
7,383
598
0
125
12,262
4,310
0
4,943
7,319
38,245
0
L
Shiva
6,778
820
2,093
4,704
15,561
11,439
0
3,641
11,920
0
23,769
L
Cabrakan
4,096
449
0
729
14,848
10,144
0
3,507
11,341
18,359
0
W
3,673
1,072
0
1,502
5,450
1,718
696
0
5,450
0
39,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,833
Gold Earned
36,183
373
Minions Killed
332
0
Camps Cleared
0
1,368,704
Distance Traveled
1,410,391
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,627
688
101
7
0
306,213
2
W
Hades
7,976
570
73
5
0
279,182
4
L
Lancelot
9,187
656
123
9
0
335,167
2
W
Sobek
7,691
549
22
2
0
282,314
0
W
Set
8,715
623
99
7
0
323,700
0
L
Cupid
7,975
570
119
9
0
251,618
2
L
Thoth
6,174
441
45
3
0
256,383
0
L
Shiva
6,733
481
15
1
0
321,643
7
L
Cabrakan
6,114
437
30
2
0
245,580
2
W
Neith
6,824
487
78
6
0
177,295
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role