Player Matchup

Morgan Le Fay
Morgan Le Fay
DecentDude
Morgan Le Fay
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 123L
1,626 Elo+
Solo
Nox
Nox
ElleDriver
Nox
Level 104
God Stats
56W - 71L
1,503 SR
Queue Stats
769W - 655L
1,628 Elo+
Solo
Rama
Rama
MrTaco542
Rama
Level 168
God Stats
1W - 1L
1,783 SR
Queue Stats
20W - 29L
1,309 Elo+
Party 1
Odin
Odin
SynthParagon
Odin
Level 158
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 43L
1,162 Elo+
Party 1
Yemoja
Yemoja
Tmac420
Yemoja
Level 89
God Stats
66W - 62L
1,551 SR
Queue Stats
164W - 150L
1,491 Elo+
Solo
Team Averages
Level 130
1,567 SR
1,443 Elo+

VS

Team Averages
Level 114
1,650 SR
1,681 Elo+
Jormungandr
Jormungandr
KingCubbie
Jormungandr
Level 109
God Stats
22W - 15L
1,732 SR
Queue Stats
35W - 36L
1,722 Elo+
Party 2
Tiamat
Tiamat
Oleshlippity
Tiamat
Level 127
God Stats
7W - 7L
1,500 SR
Queue Stats
66W - 79L
1,769 Elo+
Party 2
Arachne
Arachne
SavgeHiei
Arachne
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
238W - 233L
1,470 Elo+
Solo
Guan Yu
Guan Yu
THE SILLY CAT
Guan Yu
Level 100
God Stats
4W - 2L
1,949 SR
Queue Stats
17W - 30L
1,722 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
stevano1
Morgan Le Fay
Level 105
God Stats
4W - 3L
1,568 SR
Queue Stats
11W - 8L
1,723 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DecentDude
Morgan Le Fay
14
2 / 5 / 6
7,603
760
10,546
10,752
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 1 / 1
6,634
663
3,949
4,311
1,690
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rama
15
3 / 1 / 5
8,124
812
7,858
8,142
3,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 1 / 5
7,370
737
4,605
7,646
7,177
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
Tmac420
Yemoja
14
1 / 3 / 1
7,232
723
5,226
10,861
4,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KingCubbie
Jormungandr
13
0 / 1 / 3
6,811
681
6,746
11,539
12,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
14
3 / 4 / 4
7,840
784
8,410
9,088
8,154
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
SavgeHiei
Arachne
15
5 / 1 / 4
8,596
860
4,966
7,924
5,046
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
14
2 / 2 / 4
7,410
741
4,432
10,398
9,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
stevano1
Morgan Le Fay
14
1 / 1 / 4
7,590
759
10,973
7,005
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
9
Kills
11
11
Deaths
9
18
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
DecentDude
Morgan Le Fay
2
5
6
1
L
1
1
1
1.5
W
Jormungandr
KingCubbie
Jormungandr
0
1
3
1.5
L
Rama
3
1
5
5.5
W
Tiamat
3
4
4
1.25
W
Arachne
SavgeHiei
Arachne
5
1
4
7
L
2
1
5
4.5
W
Guan Yu
2
2
4
2
L
Yemoja
Tmac420
Yemoja
1
3
1
0.5
W
Morgan Le Fay
stevano1
Morgan Le Fay
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,184
Damage
35,527
41,712
Taken
45,954
21,544
Mitigated
38,964
10,528
Healing
11,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
DecentDude
Morgan Le Fay
10,546
1,501
0
756
10,752
4,424
52
5,839
4,625
25,555
0
L
3,949
297
0
536
4,311
1,690
123
3,209
1,031
14,030
0
W
Jormungandr
KingCubbie
Jormungandr
6,746
1,131
399
2,567
11,539
12,990
514
4,216
7,323
22,549
0
L
Rama
7,858
6,483
0
1,909
8,142
3,656
870
6,168
1,853
0
30,318
W
Tiamat
8,410
1,062
0
2,427
9,088
8,154
15
4,574
4,514
22,687
0
W
Arachne
SavgeHiei
Arachne
4,966
2,886
0
1,845
7,924
5,046
651
3,175
4,749
0
23,425
L
4,605
508
0
1,084
7,646
7,177
81
4,131
2,934
0
12,226
W
Guan Yu
4,432
158
1,199
2,095
10,398
9,192
129
4,423
5,975
0
18,649
L
Yemoja
Tmac420
Yemoja
5,226
572
3,736
2,507
10,861
4,597
0
5,847
4,628
25,620
0
W
Morgan Le Fay
stevano1
Morgan Le Fay
10,973
1,225
0
1,452
7,005
3,582
58
3,333
3,672
33,490
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,963
Gold Earned
38,247
214
Minions Killed
205
0
Camps Cleared
0
947,512
Distance Traveled
1,140,971
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,603
760
41
4
0
211,748
0
L
Nox
6,634
663
34
3
0
117,174
0
W
Jormungandr
6,811
681
38
4
0
212,776
0
L
Rama
8,124
812
66
7
0
203,125
0
W
Tiamat
7,840
784
26
3
0
213,663
0
W
Arachne
8,596
860
59
6
0
247,819
0
L
Odin
7,370
737
20
2
0
225,324
0
W
Guan Yu
7,410
741
28
3
0
233,985
0
L
Yemoja
7,232
723
53
5
0
190,141
0
W
Morgan Le Fay
7,590
759
54
5
0
232,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role