Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
Jaccballa
Ymir
Level 159
God Stats
13W - 11L
1,694 SR
Queue Stats
202W - 183L
1,550 Elo+
Party 1
Susano
Susano
RelaxedRainstorm
Susano
Level 83
God Stats
1W - 1L
1,769 SR
Queue Stats
154W - 143L
1,544 Elo+
Solo
Guan Yu
Guan Yu
V_Okamii_V
Guan Yu
Level 159
God Stats
0W - 2L
1,332 SR
Queue Stats
247W - 234L
1,515 Elo+
Party 2
Ix Chel
Ix Chel
fli8htskool31
Ix Chel
Level 149
God Stats
14W - 10L
1,615 SR
Queue Stats
205W - 183L
1,574 Elo+
Party 1
Team Averages
Level 145
1,582 SR
1,536 Elo+

VS

Team Averages
Level 108
1,601 SR
1,522 Elo+
Tiamat
Tiamat
Koda249
Tiamat
Level 125
God Stats
23W - 19L
1,415 SR
Queue Stats
268W - 221L
1,552 Elo+
Party 3
Khepri
Khepri
Valorant_Emerald
Khepri
Level 137
God Stats
31W - 16L
1,752 SR
Queue Stats
474W - 403L
1,551 Elo+
Party 3
Gilgamesh
Gilgamesh
VvSTRIFEvV
Gilgamesh
Level 109
God Stats
6W - 5L
1,453 SR
Queue Stats
37W - 38L
1,460 Elo+
Solo
Izanami
Izanami
Zer0G1789
Izanami
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
117W - 101L
1,497 Elo+
Solo
Kali
Kali
carreando_bots
Kali
Level 59
God Stats
4W - 1L
1,887 SR
Queue Stats
308W - 282L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
11
1 / 2 / 0
5,989
499
5,399
6,895
2,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Ymir
9
0 / 1 / 0
5,376
448
3,469
9,042
6,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 3 / 0
5,850
488
5,748
11,668
4,586
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
V_Okamii_V
Guan Yu
9
0 / 2 / 0
5,237
436
4,403
10,493
7,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
11
0 / 2 / 0
6,158
513
6,484
7,666
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Koda249
Tiamat
12
3 / 0 / 0
6,459
538
5,431
6,121
3,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
0 / 0 / 7
6,387
532
4,817
9,305
9,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
VvSTRIFEvV
Gilgamesh
10
3 / 0 / 3
6,157
513
7,618
9,220
5,487
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Zer0G1789
Izanami
11
2 / 1 / 1
6,639
553
6,039
7,832
3,219
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

12
2 / 0 / 0
7,250
604
6,351
8,936
3,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
1
Kills
10
10
Deaths
1
0
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
2
0
0.5
L
Ymir
0
1
0
0
W
Tiamat
Koda249
Tiamat
3
0
0
3
L
0
3
0
0
L
Guan Yu
V_Okamii_V
Guan Yu
0
2
0
0
W
0
0
7
3.5
W
Gilgamesh
VvSTRIFEvV
Gilgamesh
3
0
3
4.5
W
Izanami
Zer0G1789
Izanami
2
1
1
2.5
W
2
0
0
2
L
Ix Chel
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,503
Damage
30,256
45,764
Taken
41,414
24,504
Mitigated
24,508
15,518
Healing
13,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
5,399
4,002
0
1,762
6,895
2,490
0
1,382
5,513
0
45,209
L
Ymir
3,469
1,173
0
2,422
9,042
6,507
0
2,595
6,399
20,861
0
W
Tiamat
Koda249
Tiamat
5,431
543
0
1,642
6,121
3,526
0
3,131
2,990
42,766
0
L
5,748
1,613
0
3,771
11,668
4,586
0
1,462
10,058
0
49,927
L
Guan Yu
V_Okamii_V
Guan Yu
4,403
1,564
60
3,817
10,493
7,846
0
454
10,023
0
29,485
W
4,817
262
0
2,617
9,305
9,034
0
3,840
5,444
14,129
0
W
Gilgamesh
VvSTRIFEvV
Gilgamesh
7,618
3,285
0
3,357
9,220
5,487
0
2,054
7,124
0
40,831
W
Izanami
Zer0G1789
Izanami
6,039
5,010
0
2,158
7,832
3,219
88
928
6,904
0
55,249
W
6,351
4,038
0
3,931
8,936
3,242
0
0
8,296
0
58,400
L
Ix Chel
6,484
1,593
875
2,811
7,666
3,075
0
3,887
3,523
49,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,610
Gold Earned
32,892
336
Minions Killed
348
0
Camps Cleared
0
1,158,318
Distance Traveled
1,201,707
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,989
499
75
6
0
238,189
0
L
Ymir
5,376
448
27
2
0
211,638
4
W
Tiamat
6,459
538
95
8
0
254,189
0
L
Susano
5,850
488
87
7
0
254,696
0
L
Guan Yu
5,237
436
48
4
0
237,008
0
W
Khepri
6,387
532
8
1
0
241,310
4
W
Gilgamesh
6,157
513
65
5
0
258,644
0
W
Izanami
6,639
553
96
8
0
203,296
0
W
Kali
7,250
604
84
7
0
244,268
3
L
Ix Chel
6,158
513
99
8
0
216,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role