Player Matchup

Thor
Thor
 
Thor
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Chiefdbadf
Sylvanus
Level 128
God Stats
1W - 2L
1,855 SR
Queue Stats
52W - 44L
1,672 Elo+
Solo
Jing Wei
Jing Wei
humblewafflee
Jing Wei
Level 129
God Stats
1W - 2L
1,715 SR
Queue Stats
96W - 92L
1,550 Elo+
Party 3
Ix Chel
Ix Chel
niñopolla
Ix Chel
Level 89
God Stats
18W - 29L
1,497 SR
Queue Stats
100W - 107L
1,520 Elo+
Party 3
Serqet
Serqet
prosp3kt
Serqet
Level 122
God Stats
4W - 2L
1,500 SR
Queue Stats
234W - 244L
1,526 Elo+
Solo
Team Averages
Level 125
1,614 SR
1,554 Elo+

VS

Team Averages
Level 139
1,558 SR
1,557 Elo+
Anubis
Anubis
 
Anubis
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
J0NNYLARG0
Ao Kuang
Level 138
God Stats
1W - 1L
1,284 SR
Queue Stats
262W - 249L
1,545 Elo+
Party 2
Maui
Maui
MedicalZoo
Maui
Level 129
God Stats
1W - 1L
1,502 SR
Queue Stats
32W - 29L
1,696 Elo+
Party 1
Heimdallr
Heimdallr
Philoceraptor7
Heimdallr
Level 105
God Stats
3W - 0L
1,715 SR
Queue Stats
66W - 46L
1,649 Elo+
Party 2
Sun Wukong
Sun Wukong
Smash Then Cry
Sun Wukong
Level 149
God Stats
1W - 1L
1,789 SR
Queue Stats
24W - 28L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 4 / 1
9,891
582
11,244
13,337
8,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Chiefdbadf
Sylvanus
13
2 / 6 / 6
8,617
507
8,426
18,366
19,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jing Wei
humblewafflee
Jing Wei
15
4 / 5 / 1
9,907
583
13,287
16,382
7,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ix Chel
niñopolla
Ix Chel
13
1 / 3 / 1
7,798
459
4,073
7,313
3,053
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Serqet
prosp3kt
Serqet
14
1 / 5 / 4
8,524
501
7,217
15,976
7,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
7 / 2 / 7
10,157
597
13,560
12,436
6,932
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ao Kuang
J0NNYLARG0
Ao Kuang
15
5 / 2 / 6
9,165
539
7,726
14,714
6,822
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
3 / 5 / 13
8,512
501
6,200
17,360
18,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
Philoceraptor7
Heimdallr
16
7 / 1 / 6
9,892
582
15,385
12,367
6,188
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
Smash Then Cry
Sun Wukong
15
1 / 2 / 4
8,191
482
5,135
16,201
10,579
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
11
Kills
23
23
Deaths
12
13
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
1
0.88
W
Anubis
 
Anubis
7
2
7
5.25
L
Sylvanus
Chiefdbadf
Sylvanus
2
6
6
0.83
W
Ao Kuang
J0NNYLARG0
Ao Kuang
5
2
6
4
W
3
5
13
1.9
W
Heimdallr
Philoceraptor7
Heimdallr
7
1
6
10
W
Sun Wukong
Smash Then Cry
Sun Wukong
1
2
4
1.5
L
Jing Wei
humblewafflee
Jing Wei
4
5
1
0.9
L
Ix Chel
niñopolla
Ix Chel
1
3
1
0.5
L
Serqet
prosp3kt
Serqet
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,247
Damage
48,006
71,374
Taken
73,078
45,093
Mitigated
48,677
17,004
Healing
22,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
11,244
1,495
0
1,354
13,337
8,519
413
3,752
9,585
933
80,143
W
Anubis
 
Anubis
13,560
893
0
6,713
12,436
6,932
618
2,847
9,167
90,890
0
L
Sylvanus
Chiefdbadf
Sylvanus
8,426
2,124
1,335
4,413
18,366
19,027
0
8,516
9,850
30,486
0
W
Ao Kuang
J0NNYLARG0
Ao Kuang
7,726
2,422
0
3,171
14,714
6,822
0
2,464
12,250
70,167
0
W
6,200
1,929
454
3,529
17,360
18,156
135
4,970
12,006
22,084
0
W
Heimdallr
Philoceraptor7
Heimdallr
15,385
9,698
0
4,881
12,367
6,188
0
1,036
10,941
0
85,687
W
Sun Wukong
Smash Then Cry
Sun Wukong
5,135
901
0
4,132
16,201
10,579
153
1,570
14,631
0
61,898
L
Jing Wei
humblewafflee
Jing Wei
13,287
11,454
0
3,534
16,382
7,426
737
5,211
11,171
0
78,816
L
Ix Chel
niñopolla
Ix Chel
4,073
723
486
1,427
7,313
3,053
0
3,342
3,971
50,139
0
L
Serqet
prosp3kt
Serqet
7,217
1,628
0
4,455
15,976
7,068
0
6,665
9,311
0
61,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,737
Gold Earned
45,917
446
Minions Killed
502
0
Camps Cleared
0
1,584,051
Distance Traveled
1,699,586
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
9,891
582
122
7
0
265,070
0
W
Anubis
10,157
597
147
9
0
307,027
3
L
Sylvanus
8,617
507
43
3
0
289,185
0
W
Ao Kuang
9,165
539
109
6
0
406,828
2
W
Maui
8,512
501
30
2
0
345,144
3
W
Heimdallr
9,892
582
131
8
0
359,996
0
W
Sun Wukong
8,191
482
85
5
0
280,591
0
L
Jing Wei
9,907
583
122
7
0
353,446
5
L
Ix Chel
7,798
459
65
4
0
277,985
2
L
Serqet
8,524
501
94
6
0
398,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role