Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Chaselifeshield
Ah Muzen Cab
Level 108
God Stats
28W - 17L
1,512 SR
Queue Stats
363W - 353L
1,387 Elo+
Party 1
Bacchus
Bacchus
CloudChasinRasta
Bacchus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Bakasura
Bakasura
Gabyurioste
Bakasura
Level 106
God Stats
3W - 2L
1,545 SR
Queue Stats
164W - 173L
1,476 Elo+
Solo
Artio
Artio
LittlePiglet959
Artio
Level 109
God Stats
1W - 0L
1,208 SR
Queue Stats
32W - 25L
1,569 Elo+
Party 2
Chang'e
Chang'e
fenrir rocks
Chang'e
Level 46
God Stats
7W - 12L
1,349 SR
Queue Stats
19W - 26L
1,412 Elo+
Party 2
Team Averages
Level 97
1,423 SR
1,469 Elo+

VS

Team Averages
Level 124
1,408 SR
1,427 Elo+
Aphrodite
Aphrodite
Dr DieAreeeeea
Aphrodite
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,458 Elo+
Solo
Ao Kuang
Ao Kuang
Fionliss4174
Ao Kuang
Level 149
God Stats
20W - 28L
1,320 SR
Queue Stats
379W - 419L
1,406 Elo+
Solo
Fafnir
Fafnir
TooCold2Touch
Fafnir
Level 255
God Stats
11W - 34L
1,422 SR
Queue Stats
722W - 733L
1,448 Elo+
Solo
Hachiman
Hachiman
bigahe
Hachiman
Level 94
God Stats
57W - 81L
1,483 SR
Queue Stats
269W - 288L
1,422 Elo+
Solo
Ix Chel
Ix Chel
jabra22
Ix Chel
Level 59
God Stats
0W - 2L
1,316 SR
Queue Stats
7W - 10L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Chaselifeshield
Ah Muzen Cab
15
3 / 1 / 2
9,566
503
12,552
15,584
8,828
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 2
7,618
401
1,976
10,245
10,119
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Gabyurioste
Bakasura
17
2 / 3 / 2
10,164
535
7,912
19,065
9,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 3
10,060
529
14,505
18,232
16,007
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chang'e
fenrir rocks
Chang'e
15
3 / 1 / 2
10,084
531
8,334
9,528
3,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Dr DieAreeeeea
Aphrodite
14
2 / 2 / 2
8,656
456
10,893
15,594
13,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Fionliss4174
Ao Kuang
14
4 / 4 / 1
9,088
478
12,110
22,997
15,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
0 / 0 / 1
8,895
468
957
13,450
11,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
bigahe
Hachiman
6
1 / 1 / 1
6,216
327
3,113
3,802
1,171
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ix Chel
jabra22
Ix Chel
15
4 / 6 / 1
8,855
466
10,264
14,815
6,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
13
Kills
11
11
Deaths
13
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Chaselifeshield
Ah Muzen Cab
3
1
2
4
W
1
3
2
0.67
L
Aphrodite
Dr DieAreeeeea
Aphrodite
2
2
2
1.5
L
Ao Kuang
Fionliss4174
Ao Kuang
4
4
1
1.13
W
Bakasura
Gabyurioste
Bakasura
2
3
2
1
W
4
3
3
1.83
L
0
0
1
0.5
L
Hachiman
bigahe
Hachiman
1
1
1
1.5
W
Chang'e
fenrir rocks
Chang'e
3
1
2
4
L
Ix Chel
jabra22
Ix Chel
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,279
Damage
37,337
72,654
Taken
70,658
48,060
Mitigated
47,399
18,269
Healing
29,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Chaselifeshield
Ah Muzen Cab
12,552
4,975
0
2,906
15,584
8,828
991
8,281
7,303
0
76,975
W
1,976
197
404
622
10,245
10,119
293
2,444
7,801
30,191
0
L
Aphrodite
Dr DieAreeeeea
Aphrodite
10,893
415
1,617
9,197
15,594
13,473
0
2,255
12,819
56,614
0
L
Ao Kuang
Fionliss4174
Ao Kuang
12,110
4,508
0
7,572
22,997
15,061
0
10,487
11,613
53,521
0
W
Bakasura
Gabyurioste
Bakasura
7,912
5,901
0
5,032
19,065
9,208
867
8,802
9,990
0
72,601
W
14,505
2,860
320
4,707
18,232
16,007
0
8,434
8,995
59,260
598
L
957
94
0
7,542
13,450
11,249
0
2,137
11,313
89,228
0
L
Hachiman
bigahe
Hachiman
3,113
1,010
22
1,487
3,802
1,171
0
372
3,390
0
20,609
W
Chang'e
fenrir rocks
Chang'e
8,334
674
374
3,904
9,528
3,898
2,366
5,136
4,341
71,933
0
L
Ix Chel
jabra22
Ix Chel
10,264
1,342
383
1,242
14,815
6,445
28
7,540
6,844
61,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,492
Gold Earned
41,710
472
Minions Killed
399
0
Camps Cleared
0
1,786,333
Distance Traveled
1,411,555
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,566
503
105
6
0
395,382
0
W
Bacchus
7,618
401
52
3
0
316,270
0
L
Aphrodite
8,656
456
77
4
0
338,025
0
L
Ao Kuang
9,088
478
76
4
0
306,137
0
W
Bakasura
10,164
535
136
7
0
373,134
0
W
Artio
10,060
529
57
3
0
331,527
2
L
Fafnir
8,895
468
125
7
0
349,505
0
L
Hachiman
6,216
327
22
1
0
96,221
0
W
Chang'e
10,084
531
122
6
0
370,020
2
L
Ix Chel
8,855
466
99
5
0
321,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role