Player Matchup

Aphrodite
Aphrodite
AWookiieCookiie
Aphrodite
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
66W - 102L
1,423 Elo+
Party 1
Chang'e
Chang'e
KMoney9
Chang'e
Level 115
God Stats
3W - 4L
1,317 SR
Queue Stats
97W - 135L
1,453 Elo+
Party 1
Fenrir
Fenrir
Torak141
Fenrir
Level 129
God Stats
4W - 5L
1,333 SR
Queue Stats
96W - 133L
1,455 Elo+
Party 1
Hercules
Hercules
alberthoven95
Hercules
Level 94
God Stats
115W - 88L
1,586 SR
Queue Stats
177W - 158L
1,468 Elo+
Solo
Cernunnos
Cernunnos
mootroot3
Cernunnos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
101W - 138L
1,457 Elo+
Party 1
Team Averages
Level 117
1,447 SR
1,451 Elo+

VS

Team Averages
Level 106
1,544 SR
1,516 Elo+
Ra
Ra
 
Ra
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
 
Bacchus
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Martichoras
Martichoras
U1xp
Martichoras
Level 59
God Stats
12W - 7L
1,731 SR
Queue Stats
39W - 32L
1,570 Elo+
Party 3
Thanatos
Thanatos
abooofahad
Thanatos
Level 128
God Stats
19W - 14L
1,500 SR
Queue Stats
298W - 323L
1,478 Elo+
Party 2
Sol
Sol
wulsco
Sol
Level 146
God Stats
1W - 3L
1,490 SR
Queue Stats
53W - 49L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AWookiieCookiie
Aphrodite
13
2 / 1 / 5
7,947
530
1,937
6,287
4,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chang'e
KMoney9
Chang'e
14
2 / 0 / 6
8,420
561
7,141
10,467
4,233
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Torak141
Fenrir
14
6 / 1 / 5
8,765
584
10,234
13,861
6,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hercules
alberthoven95
Hercules
14
5 / 1 / 2
9,426
628
7,144
10,950
8,765
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cernunnos
mootroot3
Cernunnos
15
2 / 2 / 2
8,818
588
6,099
7,979
3,477
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 3 / 0
7,898
527
7,970
7,027
2,825
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
 
Bacchus
8
0 / 3 / 3
6,242
416
6,045
11,903
12,906
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Martichoras
U1xp
Martichoras
11
2 / 2 / 1
7,002
467
4,455
9,853
3,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
abooofahad
Thanatos
14
2 / 3 / 2
7,780
519
5,844
13,641
5,399
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sol
wulsco
Sol
9
0 / 6 / 1
6,474
432
2,952
9,766
4,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
17
Kills
5
5
Deaths
17
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
3
0
0.33
L
Bacchus
 
Bacchus
0
3
3
0.5
W
Aphrodite
AWookiieCookiie
Aphrodite
2
1
5
4.5
W
Chang'e
KMoney9
Chang'e
2
0
6
5
W
Fenrir
Torak141
Fenrir
6
1
5
8.5
L
Martichoras
U1xp
Martichoras
2
2
1
1.25
L
Thanatos
abooofahad
Thanatos
2
3
2
1
W
Hercules
alberthoven95
Hercules
5
1
2
6
W
Cernunnos
mootroot3
Cernunnos
2
2
2
1.5
L
Sol
wulsco
Sol
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,555
Damage
27,266
49,544
Taken
52,190
26,916
Mitigated
29,217
24,579
Healing
18,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,970
516
324
2,281
7,027
2,825
0
2,973
3,858
71,093
0
L
Bacchus
 
Bacchus
6,045
478
0
2,344
11,903
12,906
0
3,401
8,289
17,915
0
W
Aphrodite
AWookiieCookiie
Aphrodite
1,937
747
5,152
3,806
6,287
4,188
0
2,715
3,572
26,117
0
W
Chang'e
KMoney9
Chang'e
7,141
374
1,541
3,946
10,467
4,233
0
5,057
5,338
65,331
0
W
Fenrir
Torak141
Fenrir
10,234
3,535
0
1,747
13,861
6,253
29
4,455
9,321
0
64,686
L
Martichoras
U1xp
Martichoras
4,455
2,124
0
3,757
9,853
3,975
0
603
9,210
0
49,987
L
Thanatos
abooofahad
Thanatos
5,844
1,490
0
7,756
13,641
5,399
0
826
12,709
0
68,071
W
Hercules
alberthoven95
Hercules
7,144
2,409
0
5,104
10,950
8,765
1,470
3,397
7,491
0
67,048
W
Cernunnos
mootroot3
Cernunnos
6,099
2,741
0
3,283
7,979
3,477
581
1,722
6,257
0
78,417
L
Sol
wulsco
Sol
2,952
960
0
1,671
9,766
4,112
0
678
9,046
34,979
7,717

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,376
Gold Earned
35,396
498
Minions Killed
412
0
Camps Cleared
0
1,537,735
Distance Traveled
1,508,416
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,898
527
127
8
0
315,475
2
L
Bacchus
6,242
416
14
1
0
293,277
3
W
Aphrodite
7,947
530
48
3
0
276,453
5
W
Chang'e
8,420
561
117
8
0
348,407
2
W
Fenrir
8,765
584
92
6
0
343,733
7
L
Martichoras
7,002
467
89
6
0
276,664
2
L
Thanatos
7,780
519
117
8
0
352,527
0
W
Hercules
9,426
628
116
8
0
277,079
0
W
Cernunnos
8,818
588
125
8
0
292,063
2
L
Sol
6,474
432
65
4
0
270,473
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role