Player Matchup

Freya
Freya
MR Stickabee
Freya
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,510 Elo+
Party 1
Guan Yu
Guan Yu
Thebest1056
Guan Yu
Level 172
God Stats
1W - 1L
1,457 SR
Queue Stats
120W - 138L
1,408 Elo+
Solo
Bacchus
Bacchus
mongoose lover
Bacchus
Level 138
God Stats
8W - 11L
1,398 SR
Queue Stats
206W - 214L
1,548 Elo+
Party 1
Team Averages
Level 130
1,451 SR
1,488 Elo+

VS

Team Averages
Level 209
1,521 SR
1,543 Elo+
Odin
Odin
 
Odin
Level 326
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
GlizzyDem
Charybdis
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,630 Elo+
Solo
Ix Chel
Ix Chel
truthseeker245
Ix Chel
Level 158
God Stats
26W - 18L
1,563 SR
Queue Stats
72W - 66L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,588
659
5,301
8,603
3,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Thebest1056
Guan Yu
7
0 / 3 / 1
5,876
588
1,928
7,750
6,074
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
1 / 2 / 0
7,294
729
5,105
9,765
9,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
3 / 0 / 5
7,784
778
3,337
6,243
5,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
GlizzyDem
Charybdis
13
0 / 0 / 7
7,480
748
5,715
6,313
2,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
6 / 1 / 3
8,289
829
12,392
4,996
2,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
24
1
Kills
9
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
3
0
5
5.5
W
Charybdis
GlizzyDem
Charybdis
0
0
7
3.5
L
0
4
1
0.13
L
Guan Yu
Thebest1056
Guan Yu
0
3
1
0.17
L
1
2
0
0.5
W
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,334
Damage
21,444
26,118
Taken
17,552
19,135
Mitigated
10,589
4,084
Healing
5,375
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
3,337
409
0
420
6,243
5,775
364
4,090
2,153
0
13,862
W
Charybdis
GlizzyDem
Charybdis
5,715
2,703
0
2,748
6,313
2,637
1,343
3,476
2,837
0
34,308
L
5,301
2,139
0
878
8,603
3,134
0
5,647
2,870
24,385
0
L
Guan Yu
Thebest1056
Guan Yu
1,928
282
120
478
7,750
6,074
0
3,164
4,432
0
8,839
L
5,105
524
0
2,608
9,765
9,927
0
3,596
5,901
23,214
0
W
12,392
2,433
1,235
972
4,996
2,177
1,153
2,857
2,139
39,001
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,758
Gold Earned
23,553
99
Minions Killed
136
0
Camps Cleared
0
480,008
Distance Traveled
535,804
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
7,784
778
16
2
0
196,502
1
W
Charybdis
7,480
748
66
7
0
171,874
0
L
Freya
6,588
659
51
5
0
163,635
0
L
Guan Yu
5,876
588
9
1
0
158,496
0
L
Bacchus
7,294
729
39
4
0
157,877
0
W
Ix Chel
8,289
829
54
5
0
167,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role