Player Matchup

King Arthur
King Arthur
Platinum II
Svenl
King Arthur
Platinum II
Level 126
God Stats
106W - 76L
1,624 SR
Queue Stats
108W - 79L
1,758 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 126
1,624 SR
1,758 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,500 SR
1,632 MMR
Hel
Hel
Gold IV
Grіm
Hel
Gold IV
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 4L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Svenl
King Arthur
20
4 / 5 / 0
16,316
906
17,481
23,180
20,338
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ah Muzen CabAnhurHadesSkadiHe Bo

VS

Bans
BakasuraChronosHou YiSolUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Grіm
Hel
20
5 / 4 / 0
17,347
964
17,697
20,177
16,896
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
4
Kills
5
5
Deaths
4
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hel
Grіm
Hel
5
4
0
1.25
L
King Arthur
Svenl
King Arthur
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,481
Damage
17,697
23,180
Taken
20,177
20,338
Mitigated
16,896
3,557
Healing
7,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
Grіm
Hel
17,697
2,199
0
7,668
20,177
16,896
2,741
236
19,941
109,914
0
L
King Arthur
Svenl
King Arthur
17,481
4,836
0
3,557
23,180
20,338
0
18,174
5,006
0
109,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,316
Gold Earned
17,347
216
Minions Killed
210
8
Camps Cleared
7
349,172
Distance Traveled
356,879
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
17,347
964
210
12
7
356,879
0
L
King Arthur
16,316
906
216
12
8
349,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role