Player Matchup

Cu Chulainn
Cu Chulainn
Platinum II
DominicX96
Cu Chulainn
Platinum II
Level 234
God Stats
0W - 1L
1,748 SR
Queue Stats
158W - 149L
1,930 MMR
Solo
Cernunnos
Cernunnos
Diamond V
Ghettô
Cernunnos
Diamond V
Level 146
God Stats
5W - 4L
1,605 SR
Queue Stats
304W - 275L
2,044 MMR
Solo
Sobek
Sobek
Diamond V
Inc3ption1
Sobek
Diamond V
Level 128
God Stats
29W - 26L
1,601 SR
Queue Stats
95W - 106L
1,907 MMR
Solo
Nemesis
Nemesis
Diamond IV
KBxPiNGui
Nemesis
Diamond IV
Level 159
God Stats
1W - 2L
1,744 SR
Queue Stats
200W - 193L
2,082 MMR
Solo
The Morrigan
The Morrigan
Diamond V
Kaakschaatser
The Morrigan
Diamond V
Level 143
God Stats
2W - 1L
1,532 SR
Queue Stats
277W - 264L
2,035 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 162
1,646 SR
2,000 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 157
1,662 SR
1,922 MMR
Kuzenbo
Kuzenbo
Platinum III
 
Kuzenbo
Platinum III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum III
KuronoMayo
Chiron
Platinum III
Level 158
God Stats
6W - 7L
1,621 SR
Queue Stats
248W - 226L
1,843 MMR
Solo
Hun Batz
Hun Batz
Diamond V
MrILC
Hun Batz
Diamond V
Level 127
God Stats
4W - 1L
1,837 SR
Queue Stats
75W - 62L
2,178 MMR
Party 1
Janus
Janus
Platinum I
heriskeal
Janus
Platinum I
Level 182
God Stats
32W - 24L
1,777 SR
Queue Stats
435W - 421L
1,983 MMR
Solo
Hercules
Hercules
Diamond I
Мongy
Hercules
Diamond I
Level 160
God Stats
10W - 11L
1,576 SR
Queue Stats
161W - 126L
2,105 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DominicX96
Cu Chulainn
16
0 / 3 / 1
9,492
500
9,551
18,250
24,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cernunnos
Ghettô
Cernunnos
18
2 / 5 / 1
10,794
568
13,871
17,430
7,772
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sobek
12
0 / 1 / 1
8,572
451
4,240
16,122
15,197
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
KBxPiNGui
Nemesis
15
2 / 3 / 0
9,280
488
10,245
15,654
6,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

The Morrigan
Kaakschaatser
The Morrigan
16
1 / 3 / 0
9,539
502
6,099
10,024
4,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
KaliThorAphrodite

VS

Bans
VamanaMartichorasHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
14
1 / 1 / 4
8,956
471
6,017
14,561
19,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
KuronoMayo
Chiron
18
3 / 3 / 2
11,054
582
12,287
14,609
6,209
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hun Batz
MrILC
Hun Batz
19
4 / 0 / 8
11,437
602
10,201
11,509
5,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
heriskeal
Janus
17
3 / 1 / 3
10,668
561
12,480
8,215
3,679
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Мongy
Hercules
18
4 / 0 / 3
12,077
636
14,379
22,193
25,793
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
5
Kills
15
15
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
1
4
3
L
Cu Chulainn
DominicX96
Cu Chulainn
0
3
1
0.17
L
Cernunnos
Ghettô
Cernunnos
2
5
1
0.5
L
Sobek
0
1
1
0.5
L
Nemesis
KBxPiNGui
Nemesis
2
3
0
0.67
L
The Morrigan
Kaakschaatser
The Morrigan
1
3
0
0.33
W
Chiron
KuronoMayo
Chiron
3
3
2
1.33
W
Hun Batz
MrILC
Hun Batz
4
0
8
8
W
Janus
heriskeal
Janus
3
1
3
4.5
W
Hercules
Мongy
Hercules
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,006
Damage
55,364
77,480
Taken
71,087
57,731
Mitigated
61,057
17,775
Healing
29,880
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,017
1,814
0
3,451
14,561
19,661
0
3,501
11,060
25,474
0
L
Cu Chulainn
DominicX96
Cu Chulainn
9,551
2,193
0
1,218
18,250
24,004
1,010
1,812
16,438
339
80,199
L
Cernunnos
Ghettô
Cernunnos
13,871
8,418
0
6,435
17,430
7,772
0
924
16,506
0
114,286
L
Sobek
4,240
168
2,408
4,713
16,122
15,197
0
7,139
8,983
25,198
0
L
Nemesis
KBxPiNGui
Nemesis
10,245
5,197
0
1,351
15,654
6,383
0
3,986
11,668
0
86,337
L
The Morrigan
Kaakschaatser
The Morrigan
6,099
1,179
0
1,650
10,024
4,375
0
4,636
5,245
97,850
0
W
Chiron
KuronoMayo
Chiron
12,287
5,091
444
5,726
14,609
6,209
0
956
13,554
0
101,105
W
Hun Batz
MrILC
Hun Batz
10,201
3,966
0
7,153
11,509
5,715
0
1,066
10,443
0
105,281
W
Janus
heriskeal
Janus
12,480
450
0
1,000
8,215
3,679
0
3,396
4,819
113,969
0
W
Hercules
Мongy
Hercules
14,379
7,020
0
12,106
22,193
25,793
222
2,662
19,531
0
118,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,677
Gold Earned
54,192
662
Minions Killed
740
0
Camps Cleared
0
1,988,060
Distance Traveled
2,110,332
18
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
8,956
471
29
2
0
433,953
10
L
Cu Chulainn
9,492
500
135
7
0
396,063
0
L
Cernunnos
10,794
568
188
10
0
350,801
4
L
Sobek
8,572
451
24
1
0
413,572
10
L
Nemesis
9,280
488
124
7
0
469,699
3
L
The Morrigan
9,539
502
191
10
0
357,925
1
W
Chiron
11,054
582
176
9
0
349,844
7
W
Hun Batz
11,437
602
144
8
0
476,049
5
W
Janus
10,668
561
205
11
0
429,750
4
W
Hercules
12,077
636
186
10
0
420,736
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role